Esparado87
[08] Mercenary
I really like a lot of the ideas you present, especially the RPG/Build a world elements that would be introduced in adventure mode. I think both would complement each other quite well, I'd also like to see implemented with some of the RPG class elements that were mentioned by HydroJamesAqua earlier.
I have suggestion for the elements, how about some of the effects of the elements be affected by how a player plays.
-For example, the Earth Cloak that gains you life. How about the player keeps on gaining life (less over time) until he/she gets hit again? This would create some pressure on the opponent to rush in and make mistakes.
-Or how about have a field of influence where a player could extend the duration/effects of an ability/buff/debuff by staying close to the enemy? This could completely change the way certain character would have to be played. For instance, a Taki/Natsu/Ninja player would have to consider to merits of staying in close or knocking his/her opponent away until the element wore off.
I'm not sure about having the BE and CE's assigned to the directional buttons though because I wouldn't want to alienate people that prefer using the D-pad or cause accidental inputs. I don't think it's a bad idea, I just don't think it should set in default controls.
I also think there should also be a much more extensive training mode for new players that allows new players to get used to basic mechanics such as quickstepping, 8wayrunning, teching throws, etc. rather than just moves and one or two combos. It should also teach players about frame data, just inputs, hitboxes, hurtboxes, etc.
Thanks, really worked hard on the RPG/world element.
From what I have seen of his suggestion, this only makes up 1 special ability for each character, wich is kinda too low (compared too mine free too choose 4 be/ce and 6 abilities via relics)?
And class based games narrows down options, so no (unless both systems are implented, but that would make it harder to balance...?).
Yeah, kinda like the earth cloak suggestion, mayby make it to the other buff/cloak powers too (at least some of them that have the same mechanic).
Hmmm, mayby, have to think that out.
They don't need to be assigned to the directional buttons, as long as all 4 commands can be executed, it's fine (but it would nice to have them on a...kinda same command layout, a system kinda).
Agree about Extensive training mode, I kinda have it on my suggestion, but I have not fleshed it out ( i kinda focused on the single player world, as you might see).
Mayby we could work something out?
Last edited: