AZYG4LYFE
Play FFRK
Well, I decided it was time to start a topic on this, I'd like to see views and thoughts from other players on how PS can improve Le Bello himself.
Suggestions are welcome!
Stances
1. Fake Pain - More options from this stance.
FP K could either be something like a launching mid kick, that sends the opponent sky high (like 11B), allowing B!E! followup...or it can be a move where it can hit grounded (perhaps a similar animation to mishimas scissor kicks), and you can transition to PB, allowing a free PBK, something like that. Should also allow a bit of pushback on block and Dampierre could fall to PB (randomly)
FP A, could be a mid that catches step both directions (the animation could be Dampierre spreading his arms and the opponent will get a KND from NH and a STN on CH) and has an auto GI start up, in case your opponent blocks a move to FP, this would be a fairly reliable move to use, mainly against horizontals.
FP B+K, this should could be another auto-GI against horizontal and vertical moves but not lows, kicks or shields. With this, Dampierre will actually recover and not fall to PB, instead he will briefly hop on both feet with his arms folded (this is when the auto-GI will occur), and if he is hit in GI frames, he will randomly do either the fast B+K UB (but this should only give +18 allowing a free B!E!)a faster WRA+B UB, or just an attack that allows him to give pounce on the opponent and deliver his usual punch series.
Expanding on this I think the followup move should be determined either by:
FP~22_88_11_77_33_99 Dampierre evades to the left and right, 8WR directions, respectively, perhaps in a sideroll to FC, this should have some TC frames, and perhaps maybe he can have a move from those siderolls to catch the opponent out?
There could be more possibilities, but evasiveness from FP can potentially allow Damp to bait for whiffs as well.
FP could potentially become a useful improvement to Dampierre's stance and mix up game (perhaps oki too) if something like this were to be implemented.
Poker Bluff
I think Dampierre could benefit from an auto GI in PB, but only for about 5 frames, successful GI will allow a guaranteed PB B, to his punch series.
Other Ideas that come to mind
AZ
Suggestions are welcome!
Stances
1. Fake Pain - More options from this stance.
FP K could either be something like a launching mid kick, that sends the opponent sky high (like 11B), allowing B!E! followup...or it can be a move where it can hit grounded (perhaps a similar animation to mishimas scissor kicks), and you can transition to PB, allowing a free PBK, something like that. Should also allow a bit of pushback on block and Dampierre could fall to PB (randomly)
FP A, could be a mid that catches step both directions (the animation could be Dampierre spreading his arms and the opponent will get a KND from NH and a STN on CH) and has an auto GI start up, in case your opponent blocks a move to FP, this would be a fairly reliable move to use, mainly against horizontals.
FP B+K, this should could be another auto-GI against horizontal and vertical moves but not lows, kicks or shields. With this, Dampierre will actually recover and not fall to PB, instead he will briefly hop on both feet with his arms folded (this is when the auto-GI will occur), and if he is hit in GI frames, he will randomly do either the fast B+K UB (but this should only give +18 allowing a free B!E!)a faster WRA+B UB, or just an attack that allows him to give pounce on the opponent and deliver his usual punch series.
Expanding on this I think the followup move should be determined either by:
- Random factor
- The GI frame that the opponent hit Dampierre on
- Progressive build (something like alpha A+B auto GI, where his B+K UB will be the ultimate one)
FP~22_88_11_77_33_99 Dampierre evades to the left and right, 8WR directions, respectively, perhaps in a sideroll to FC, this should have some TC frames, and perhaps maybe he can have a move from those siderolls to catch the opponent out?
There could be more possibilities, but evasiveness from FP can potentially allow Damp to bait for whiffs as well.
FP could potentially become a useful improvement to Dampierre's stance and mix up game (perhaps oki too) if something like this were to be implemented.
Poker Bluff
I think Dampierre could benefit from an auto GI in PB, but only for about 5 frames, successful GI will allow a guaranteed PB B, to his punch series.
Other Ideas that come to mind
- Slightly stronger B!E! damage rewarding those who commit to the JF version and don't mash.
- 6B BE, just change it...
- 11kk should do slightly more damage
- Increased chance of A+B not failing
- 1k should a little faster, somewhere around 23 frames....otherwise keep it at the same speed with it a G cancel
- We can spend some meter to ensure moves like 623B don't fail at all, 623B(BE), stronger damage A+B(BE) giving GC damage
- Give him some double kicks KK, 6KK, or 6K:K (giving GC if one gets the JF)
- 44_11_77AB should be a NC and BNc, would be nice if the followup could be delayable
- 1K:B, 1 frame link
- If he gets hit with a low move, he should randomly transition to FP, if he gets KND, he should randomly transition to PB
AZ