so i was testing Maxi's soul gauge damage last night at a friends and I feel like his SG game has been buffed for the most part. A lot of his old Soul guauge attacks have been nerfed a bit, but a couple other moves have been buffed a lot.
Nerfs: Don't remember exactly what all these were, but i remember them being less than before
LI B - I think this was like 20 now, was 13
RO B - now ?, was 13
3B - now ?, was 13
4AB - now 11 i think, was 10
33B now 13 or 14 i think, was 11
RC B - now like 20 or something, was 10
1B - now 20+, was 13
B+K - now 9~10, was 8~9
44K - now ?, was 12
Buffs:
RC A - now 13, was a ton (33bA_RC aA ~ RC A breaks in 8)
A+B - now 7~7.5, was ? (second part of A+B alone breaks in 8)
A+B+K - Breaks in 8 (seems like a safe move, steppable though)
Same:
66B+K - 8 hits
Also i noticed that LO A did decent SG damage now compared to the other nerfed moves, not sure what it was before.
So it seems like we will be wanting to do a lot more RC A in BD. And with the much safer AA and to some degree RO B, we should get a lot more opportunities to do this. Seems odd that RC B now does much less SG damage then RC A, but oh well, i'll take it.
A+B is also not so bad of a punisher to throw out now depending on the opponents punishment options. Even though it isn't a natural combo on NH and is unsafe on block, the second hit rapes the soul guage pretty bad so it may be worth it to take a little bit of punishment for it. The pushout on the move limits the opponents punishment options for some characters. An added benefit of being able to throw out A+B with some benefit is that A+Bg becomes a lot harder punish once the opponent starts fearing the second hit of A+B.
*note: I didn't check how the buffed step affects these A+B mix-ups. Is it possible to step the second hit of A+B after the first hit is blocked?