IRM
[12] Conqueror
Yeah that alone covers like 6moves off the domeThat's interesting. Stance GI vs mid kicks now still sounds pretty good
Maxi SCV 6A+B 66B Tech Trap combo returns in form of Soul Charge 6A+B nPSL RCB~Li its @15:10
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Yeah that alone covers like 6moves off the domeThat's interesting. Stance GI vs mid kicks now still sounds pretty good
im starting to think moves that end in safe stances dont have PSL5 such as BL and RO stance ending. ive noticed this with Maxi's 6A,3A,5B,ect same with FC 3A+B ends in BL maxi seems like he just blocks after.That's FC 3A+B from what I've read on Discord.
Between that and true PSL5 being discovered (Go neutral in LO or LI and you get an additional stance shift) things are coming up Maxi.
Avoidingthepudding Twitch
4:05:50 to 4:06:09
RANDOM...
Maxi has SC2 6A+B[Dragon's Sky] non Soulcharge...:)
That's FC 3A+B from what I've read on Discord.
Between that and true PSL5 being discovered (Go neutral in LO or LI and you get an additional stance shift) things are coming up Maxi.
I cant see the Full Crouch when Groh does a B input.. Can someone put up a slow motion clip.. I MUST be blind.
Thats the fastest Fully Crouching 3A+B... I have ever seen.
LO PSL5 goes into BL so 4B PSL5 BLI cant see the Full Crouch when Groh does a B input.. Can someone put up a low motion clip.. I MUST be blind.
Thats the fastest Fully Crouching 3A+B... I have ever seen.
Cute Lo nPsL now ends in Ro... that explains the "Clap Clap Clap" Ro aGi. Guard Impact
Namco's at it again inserting Ro into Old Lo>Rc nPsL end... New its Lo>Rc>Ro nPsL end.. [Less inputs for PsL S-T]
New Li>BL>Rc nPsL end
Hopefully BL nPsL ends in Rc.
Cute Namco Cute.. just adding 1 more S-T into nPsL.. removing the need for 4&6 inputs.. cleaner.
TY @Frayhua
wow my Twitch playback is horrible
Also BL and RO have no PSL5I cant see the Full Crouch when Groh does a B input.. Can someone put up a low motion clip.. I MUST be blind.
Thats the fastest Fully Crouching 3A+B... I have ever seen.
Cute Lo nPsL now ends in Ro... that explains the "Clap Clap Clap" Ro aGi. Guard Impact
Namco's at it again inserting Ro into Old Lo>Rc nPsL end... New its Lo>Rc>Ro nPsL end.. [Less inputs for PsL S-T]
New Li>BL>Rc nPsL end
Hopefully BL nPsL ends in Rc.
Cute Namco Cute.. just adding 1 more S-T into nPsL.. removing the need for 4&6 inputs.. cleaner.
TY @Frayhua
wow my Twitch playback is horrible
we have seen in 2 different vids where Lo goes into [Rc>Ro Normal] & Lo into BL [SC6]Maybe. Normal was nPsL. other was "Lo into BL maybe" and it was all "Standing Still"for PSL5/ nPSL you press nothing and maxi loops, it seems to me that holding down during stance is its own new jank and not PSL5.
If this Maxi doesn't have PsL3 or a new kind of [Option] on command control PsL. Its Not Enough.Yeah, I know. I tried holding down and Maxi just exited looping.
22K can knockdown if you hold the K a little. I can see it now BAK hits Not knockingdown, try to 6A+B on spin-stun ..But Ivy, Zasa pull a Random CE. or [SCB] Pushes u away creating distance.BAK can knockdown if you hold the K a little.
Might as well play a BB, stab character.As it is, it seems to me that Maxi's going to be built around baiting GI/RE and opening up looping via guard breaks making them hesitate to use those defensive mechanics. There's a lot of mindgame potential within the loops as is.
So So right no clue why they even Bothered with:The issue there is they really don't have to engage with that thanks to backdash cancel.