- Moderator
- #401
Gatsu
[14] Master
That's still the same. You have to give her a culture, a meaning. It can't just be "a warrior". My knights, for example, have a cultural meaning, since each of them represent a deity from Greek mythology. For example, my "Obisdious" is a knight in a black armor. His outfits represents the depth and width of the majestic Mediterranean Sea, with a Pegasus theme representing Poseidon, and bronze strokes symbolizing Hellenic cultures as a whole. His weapon -a bronze maze with an emerald in the middle- represents his rude and overly violent attitude, as well as it adds to the sea theme with the green gem. Your Leandra, in the other hand, is a pretty warrior; That's it. When you look at her, nothing special comes to your mind, not a country, a language, a historical figure, NOTHING. She's just hot and has swords. After you fight her, you'll say "That's a cool girl", and then just forget about her.
And you too
Nothing against the dude,absolutely. I'm just glad see people starting understand and explain straight some basic chara design considerations
After 99999 pretty useless fantasy random characters, these are things theat keep the hope alive
ps: Norik as now you have two trends to defeat
-full armors everywhere
-the faceless God/Demon/Boss/Avatar syndrome
Fix it is very easy, just try self-limit... like "not more than 1 every 10-15-20 characters"
Specially on boss/overhuman looking chara design,the key is all make they rare... more rare they're, more all others are just-human looking, more mysterius/immortal they look. Think your Kronus,imho was very good,but to be truly noticed he need a more human cast. Said that Sinclair,Bolivar and Kronus my favourites.
Keep work,you're close to teh level up+ :D