Natsu Tech Trap Listing

Discussion in 'Natsu' started by IdleMind, Nov 5, 2011.

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  1. IdleMind BANNED FOREVER

    What is a TechTrap?

    A "Tech Trap" is a situation where after you knock the opponent down, if they Ukemi (known as Teching or Quick Rolling) in a certain way, or at all in some situations, the move you do becomes unblockable due to the way it hits the Ukemi during it's rising animation.
  2. UnseenWombat [14] Master

    Natsu Tech Traps (! indicates point at which opponent can tech):

    CH WS K 6A+B4 A:6 3KKK FC A+B ! 41236B = 162 dmg (Opponent can tech ____ to escape)

    CH WS K 6A+B ! 4A+B6 8B+G = 123 dmg (Catches all tech directions)
    CH WS K 6A+B ! 4A+B 236236A+B+K4 66 8B+G = 166 dmg (Catches all tech directions)

    CH 22_88K 66B BE ! 4A+B6 8B+G = 181 dmg (Opponent can tech right to escape)

    A+B, FC A+B ! 2A+B = ___ dmg

    Note: On all tech traps utilizing 4A+B or 2A+B, the opponent can also choose to eat a grounded ninja bomb by simply lying on the ground.
    FleshMasher likes this.
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