DeathInMyEyes
DIME
So.. is this new? At 16:18 it looks like he cancels GS K BE into CE. Loses 1.5 bar for it too...
only thing new about that is someone actually used it in a match lol
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So.. is this new? At 16:18 it looks like he cancels GS K BE into CE. Loses 1.5 bar for it too...
So.. is this new? At 16:18 it looks like he cancels GS K BE into CE. Loses 1.5 bar for it too...
Ah, so this is just a bad glitch then. Ok. Cause yeah, I don't see any reason this would help you.I think we came across this middle of last year...and it's exactly what it looks like, cancelling GS K BE into CE...quite an impractical piece of tech tbh
if you can do it fast enough 236236 Ka+b+K should do it, how I do it: buffer the first 236 motion within G, then immediately do GS K BE
yh more or less.Ah, so this is just a bad glitch then. Ok. Cause yeah, I don't see any reason this would help you.
Does anyone know the factor behind NSSA+B not lifting the opponent up after wrB CH in regards to ending a wall combo? This happens to me like 25% of the time..
Happens at 0:34
the only reason it seems to not pick up may be due a couple frames delay on the iWR (B) or NSS A+B, otherwise it pick up just fine
janky hitboxes? suppose I'll test this with the rest of the castI've actually tested it a bit myself a while back. It seems to have some different elements to it.
For example, on the forest stage against pyrrha, if you reset to have her back to the wall, that will happen almost reliably. It isn't really a timing issue, but I really have no idea what could be causing that to happen.
there really isn't for that kind of setupIs there a setup to guarantee 2K{Hold}?
Is there a setup to guarantee 2K{Hold}?
Is there a setup to guarantee 2K{Hold}?
Thank youDepends on what you mean by "guaranteed." There's no re-stand option in the game that forces someone to eat a standing 2(K), but there's plenty of setups that give a guaranteed grounded 2(K), that usually hits standing if they press G.
There are several wall setups. of course i can't remember the specifics because i haven't played in 45t3555353434 years. Just test out different wall setups and you'll find some.
NM has plenty of mixups with it though. 33B GSC 2(K) gives you a downtrap. If they press G, there's no way to avoid the stomp. If they ukemi, you can catch all directions with 3B.
After 33B BE, i'm pretty sure stomp is free.
If you get that weird high wallsplat from 9K, you get a free stomp, maybe even standing.
After 4K BE after a wallsplat on a BT opponent, you get a 3B/2(K) mixup. Easy to do with NM since most of his wallsplat moves leave the opponent backturned on the wall.
Is Nightmare 3AA really -20 on guard? I try to punish with Raph 236B which is exactly i20. But no work.
Yeah but 236B have enough range to connect even with the pushback, however he always have time to guard.NM 3AA has pushback, most reliable option is probably to punish with Raph 3(B) ~ PREP BB or JG and punish with 66(B) ~ PREP A+B, if you have meter you can probably land 11K BE