noodalls investigates wakeup data

noodalls

[10] Knight
Asta ws+A is i27 , ws+B is i20, ws+K is i16 (as per Future Press).
Standard knockdown A (feet towards, head up) hits i42
Standard knockdown B (feet towards, head up) hits i35
Standard knockdown K (feet towards, head up) hits i31

i.e. Standard wakeup attacks adds at least extra 15F.

Standard knockdown G on F0, A on F19 gives ws+A, hits i46

G then button can add up to an extra 4F

Standard knockdown G on F0, A on F20 gives standing A, hits i40


In summary
ws moves from knockdown take at least 15F longer. Pressing G then a button will gives ws moves for inputs on F1-19 of wakeup (with additional 15-19F of startup) and then normal standing moves will occur from F20 at normal speed.
 
Good finds. Is there any difference for other knowndown positions? Also, do you know when you become vulnerable to mids and also can JG them?
 
Could you explain this thing with CE moves? Seems like you can execute them before regular attacks while you are getting up from the floor.

Correct me if I'm wrong.
 
I did some rough testing to-day.

It does seem to follow that you are -15 or more doing moves from the ground. This includes GI and JG, you need enough time to use even defensive maneuvers (read- at least 2 frames) and the animation for rising from the ground cannot be canceled.

i.e. Okizeme is powerful in this game. Block or get hurt.
 
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