Lasercakes
[12] Conqueror
I am really jealous of the Ivy SA because they aren't talking about how cute Ivy's win poses are. They are actually talking about constructive things like her move set and how it works. Anyone playing Sophie now will know what they are doing with Pyrrha on day one when SCV launches, but there is still enough ambiguity to talk about.
I'll color code the updates so people can see the changes quickly.
October 11, 2011
October 17, 2011
November 16, 2011
December 6, 2011
I will start by listing her move set and commenting where I feel a need to. Feel free to correct me. I will try to maintain this list.
A - I would really like to know the frames on block for single A, but we probably won't know until release.
AA - Sophie, but with a small step forward on the 2nd A.
AK - Cass
6AK - What are we supposed to do with this?
3A - Sophie 3A. Is it safe? Does it give advantage on hit?
2A - 2A
1A - Does this hit grounded? New animation. TCs better than old Sophie 1A. Way faster than old 1A.
1AA - Sophie's with a new animation.
4(A) - I'm pretty sure I've seen this and that it's a lot faster than in IV, but I'd still think it's duckable on reaction.
4A Series - Seems like you might be able to delay the 2nd hit quite a bit. New animation for the 2nd hit.
4AB - Might be safe now?
WR A - Sophie
8A - Sophie
BB - Sophie. Damage nerfed.
BK - Sophie. Is this worth using?
B2 - It got an animation change. Does it do anything?
B2BBB - It's back. Video. New input 2B+Kbbb
6B - Sophie 6AB without the 6A part? Doesn't seem to do anything? And what's with SC4 Sophie 6B in this vid?
6BK - The attack described above followed with a new low kick.
3B - Standard sister launcher. Might be safe, or might have dumb recovery. Hits grounded "nicely." I suppose that means you can count on it not to randomly whiff.
1B - Probably Sophie 1B.
4B - This is now Sophie 22B. I've seen this hit on block a bit, but it still looks duckable on reaction to me.
WR B - Sophie
8B - Sophie's probably
K
KK - Does this exist? No
6K -Sophie 6K Sophie 44K
3K - Cass 3K knee
3KK - Cass 3K into Sophie 44K. Might be good combo filler like Cass 3AK off of walls. 2nd K might be delayable. Probably NCC.
2K - 2K
1K - Sophie, but looks more useful. Does not give advantage. Probably -2 on hit. Seems to track rolls better. More stun on grounded opponents. Seems like pretty good oki. How safe is this?
1(K) - Doesn't look like this exists.
4K - SCIII/IV Sophie 6K
WR K - Not too important, but does it still feel like -2 on block?
8K - Sophie's probably
A+B - Sophie's. Looks like it does the same stuff as in IV when hit with A, B, or K.
3A+B - Sophie's I think
WR A+B/ WR (A+B) - I heard it's a guard break now. I bet you'll be able to back step it on reaction if it has the range of Sophie WR A+B, but it might be good near a wall.Do you get anything free off of a full charge? Free 236B on block with guard break.
B+K - Still good? Might have worse TJ frames.
B+K B - Sophie's. Give's force block for 66B
8B+K - Standard sister/lizard quake thing
4B+K -does this exist? Different input
WR B+K - how about this?
BT B+K -What does this look like? Sophie's BT B+K looks like it still has good ring out potential.
A+K -Does this exist? No A+K moves at the moment?
8A+K - Why does this exist?
66A - Looks like exaggerated Cass 66A
22A - Sophie's
11AA - Looks like a guard break non TJ version of Sophie's 11AA. I don't think I've seen 11AA used, but 11A looks like it's safe and has a nice arch. Looks like it steps back bit first, maybe more than Soph 11A. Free 236B on block with guard break. I think I forgot to update this part.
44A - Sophie's, but is it worth using?
66B - Probably Pyrrha's most original attack. Looks like a cross between Cass 33B and Cass 22B+K, etc. Can BE afterwards. Is the BE steppable? How much disadvantage is there on block?
33B - Sophie's 33B.
22B -I think this is Sophie's 2B 8B A K without the 2B.
44B - Sophie's I think.
66K - Sophie's
22K - Stunning round house?
44K - Sophie's
66A+B - Does this input do something?
66B+K A B
44aB - Looks like this is back. Not sure if it's the same input, but it's much faster now. Still and unblockable. Still might be shameful to get hit by it though. Haven't seen the cancel either.
22_44_88B+K - Same as Sophie's
A+G - This probably does what A+G2 did in IV. Free 1K?
66A+G - This is the command throw right? Not sure I know the command throw from the B+G throw.
B+G - See above.
Clockwise throw - Awesome Sophie side throw
Counter clockwise throw - Poopy Sophie side throw
Back throw - Sophie's ROing back throw.
236 - Dina was unclear where it is exactly, but she does have STC properties some where apparently.
236B - Looks like free move list on whiff. TAS B like tip stun on counter hit. Shakeable? Utoh called it launcher punishable on block.
236B4 - Is this the one where she falls over on them and rolls off? Can be done from side hits.
236B:4 - How's the damage? Can be done from side hits. Different timing?
236AA - Can BE out of it. Might havedisgusting potential as a whiff punisher. See later in my post.
236AA (BE) - Looks like the 2nd hit launches and the (BE) grants air control after it hits. Source
236K - Back flip. Seems like it has more knock back and better recovery than Cass 8K. It might have stupid evasive properties.
236236B - Same animation as 236B? Huh? Not sure what Dina's saying here.
BE - It's a guard break version of Sophie 66B. Is this stepable if 236AA or 66B is blocked?
CE - Stabs 3 times. Probably has huge risk in the face of just guard. Usable in combo after 3B, 66B, 66B+K A B, and 33B
Launcher follow up
Is 22B A K worth using after launchers? Is it better than 236B?
Punishers
What's the damage from 236B:4 to the damage potential of 236AA (BE)into a launcher follow up?
Back dash isn't good enough.
What attacks hit grounded?
66B, 3B, 1K?
She definitely has an oki game.
Step seems more on Cassandra's level, but it might just be the nature of step in the new game.
Throws between Cass and Sophie range.
Feels like SC2 Cassandra as Sophitia.
No Sophitia 4B.
I'll color code the updates so people can see the changes quickly.
October 11, 2011
October 17, 2011
November 16, 2011
December 6, 2011
I will start by listing her move set and commenting where I feel a need to. Feel free to correct me. I will try to maintain this list.
A - I would really like to know the frames on block for single A, but we probably won't know until release.
AA - Sophie, but with a small step forward on the 2nd A.
AK - Cass
6AK - What are we supposed to do with this?
3A - Sophie 3A. Is it safe? Does it give advantage on hit?
2A - 2A
1A - Does this hit grounded? New animation. TCs better than old Sophie 1A. Way faster than old 1A.
1AA - Sophie's with a new animation.
4(A) - I'm pretty sure I've seen this and that it's a lot faster than in IV, but I'd still think it's duckable on reaction.
4A Series - Seems like you might be able to delay the 2nd hit quite a bit. New animation for the 2nd hit.
4AB - Might be safe now?
WR A - Sophie
8A - Sophie
BB - Sophie. Damage nerfed.
BK - Sophie. Is this worth using?
B2 - It got an animation change. Does it do anything?
B2BBB - It's back. Video. New input 2B+Kbbb
6B - Sophie 6AB without the 6A part? Doesn't seem to do anything? And what's with SC4 Sophie 6B in this vid?
6BK - The attack described above followed with a new low kick.
3B - Standard sister launcher. Might be safe, or might have dumb recovery. Hits grounded "nicely." I suppose that means you can count on it not to randomly whiff.
1B - Probably Sophie 1B.
4B - This is now Sophie 22B. I've seen this hit on block a bit, but it still looks duckable on reaction to me.
WR B - Sophie
8B - Sophie's probably
K
6K -
3K - Cass 3K knee
3KK - Cass 3K into Sophie 44K. Might be good combo filler like Cass 3AK off of walls. 2nd K might be delayable. Probably NCC.
2K - 2K
1K - Sophie, but looks more useful. Does not give advantage. Probably -2 on hit. Seems to track rolls better. More stun on grounded opponents. Seems like pretty good oki. How safe is this?
1(K) - Doesn't look like this exists.
4K - SCIII/IV Sophie 6K
WR K - Not too important, but does it still feel like -2 on block?
8K - Sophie's probably
A+B - Sophie's. Looks like it does the same stuff as in IV when hit with A, B, or K.
3A+B - Sophie's I think
WR A+B/ WR (A+B) - I heard it's a guard break now. I bet you'll be able to back step it on reaction if it has the range of Sophie WR A+B, but it might be good near a wall.
B+K - Still good? Might have worse TJ frames.
B+K B - Sophie's. Give's force block for 66B
8B+K - Standard sister/lizard quake thing
4B+K -
WR B+K - how about this?
BT B+K -
A+K -
8A+K - Why does this exist?
66A - Looks like exaggerated Cass 66A
22A - Sophie's
11AA - Looks like a guard break non TJ version of Sophie's 11AA. I don't think I've seen 11AA used, but 11A looks like it's safe and has a nice arch. Looks like it steps back bit first, maybe more than Soph 11A. Free 236B on block with guard break. I think I forgot to update this part.
44A - Sophie's, but is it worth using?
66B - Probably Pyrrha's most original attack. Looks like a cross between Cass 33B and Cass 22B+K, etc. Can BE afterwards. Is the BE steppable? How much disadvantage is there on block?
33B - Sophie's 33B.
22B -
44B - Sophie's I think.
66K - Sophie's
22K - Stunning round house?
44K - Sophie's
66A+B - Does this input do something?
66B+K A B
44aB - Looks like this is back. Not sure if it's the same input, but it's much faster now. Still and unblockable. Still might be shameful to get hit by it though. Haven't seen the cancel either.
22_44_88B+K - Same as Sophie's
A+G - This probably does what A+G2 did in IV. Free 1K?
66A+G - This is the command throw right? Not sure I know the command throw from the B+G throw.
B+G - See above.
Clockwise throw - Awesome Sophie side throw
Counter clockwise throw - Poopy Sophie side throw
Back throw - Sophie's ROing back throw.
236 - Dina was unclear where it is exactly, but she does have STC properties some where apparently.
236B - Looks like free move list on whiff. TAS B like tip stun on counter hit. Shakeable? Utoh called it launcher punishable on block.
236B4 - Is this the one where she falls over on them and rolls off? Can be done from side hits.
236B:4 - How's the damage? Can be done from side hits. Different timing?
236AA - Can BE out of it. Might have
236AA (BE) - Looks like the 2nd hit launches and the (BE) grants air control after it hits. Source
236K - Back flip. Seems like it has more knock back and better recovery than Cass 8K. It might have stupid evasive properties.
236236B - Same animation as 236B? Huh? Not sure what Dina's saying here.
BE - It's a guard break version of Sophie 66B. Is this stepable if 236AA or 66B is blocked?
CE - Stabs 3 times. Probably has huge risk in the face of just guard. Usable in combo after 3B, 66B, 66B+K A B, and 33B
Launcher follow up
Is 22B A K worth using after launchers? Is it better than 236B?
Punishers
What's the damage from 236B:4 to the damage potential of 236AA (BE)
Back dash isn't good enough.
What attacks hit grounded?
66B, 3B, 1K?
She definitely has an oki game.
Step seems more on Cassandra's level, but it might just be the nature of step in the new game.
Throws between Cass and Sophie range.
Feels like SC2 Cassandra as Sophitia.
No Sophitia 4B.