Gojira
[10] Knight
Basically the most the time pass the most we want scIV raph back....
I want no such thing. If anything I want SC4 Amy. Just swap his moves with hers, she's not using them anyway.
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Basically the most the time pass the most we want scIV raph back....
In my opinion what they should do about BB is to bring it back to i14. Raph's BB was Godlike in IV. But I guess what they chose to do was to replace that with an i16 BBB that combos on CH. But It's actually conflictual with his 3B as a punish.
As an i14 it'd have a real purpose and would be really good, but certainly not broken.
6BB was beast@Darkfender: Don't worry so much about tiers and don't forget that SCIV Raph's verticals sucked in frames and damage compared to the rest of the cast.
We do not want that. Plus, pokes suck in this game, and they probably won't be any better in SC6. I don't like poking so much anyway since it's very boring. You did make some good points in your post though. However, is a 60 dmg 44AB really that important?? 44AB is NC in this game (not in SC4), so a 60 dmg NC horizontal with Prep entry makes the move too strong. Im happy with 30 NC damage. How about adding stun to the second hit of 44AB and guaranteeing Prep options rather than damage increase??
i was meaning in term of tracking not in the command.I agree with most of the other stuff you mentioned but I don't want 66B+K as 11B. Dark Abyss imo should always be an advancing move and I don't want to lose his useful current 11BB. Why not put 66B+K as as 236A+B again?? Just giving Raph another 236 move wouldn't hurt. 33KB also needs some tracking.
Buffer it asThe only command i'd like to see changed would be 33KB that is slow as hell with current QS system adding 9 frames to the move because it cannot be used as punisher.
236KB for example would be better.
P.S. note that 33KB whiffs on ADVANCING opponents not on stepping opponents @__@ due to well known alignment problem raph has.
I would've told the complainers "look at your characters and tell me who's moves are really broken".
sorry i asked many times for prepK at -14 it was a typo.@Darkfender: You have a pretty good list there, but that's a lot and aren't some of those a bit too much??? Prep K -4 on block AND BE hit confirmable with 100% tracking??? You do realize that is making Prep really strong. Non raph fans would probably get salty and cry about it. Prep K already has pushback on block so we can have the tracking and BE confirmation but -12 is okay with me. That would be relatively safe against most characters at range. Also, making SE A 0 on block is basically asking PS to admit their mistake and correct it. SE A is still a strong move and making it -2 to -3 on block is good enough. You can still step and can 4A+B GI fast attacks afterwards.
best would be prepK becoming i15 (this because 3B is +1), -14 on block, quick steppable if prep was blocked but not steppable 8wrable or Tech stepppable.@Darkfender: Im sorry then. -14 sounds fine for Prep K as long as it acts as a true horizontal and is BE hit confirmable (it always had 100% tracking, why did they take it away??. We should also have the option of delaying the BE part of it. If we get this buff, our Prep will become much safer as opponents will fear a tracking mid with potential heavy damage. It could also serve its purpose of making them freeze up and not interrupting SE.
Very knowledgeable. Well, that's why your the MOD haha. So changing the impact doesn't mean the move becomes faster?? Thanks good to know.