T-Licious
[08] Mercenary
Ivy General Discussion (Post Random Stuff Here)
I can clearly tell from your posts that you know this game on a level much deeper than I, but here's my 2 cents anyways. I don't think Coil was added in at the last minute. I don't think that Namco meant for you to have a reason to stay in Coil. It's a very weak and general stance... does all things, and none of them very well. You're meant to have to get into the other stances to do serious damage... only this time around, you have to choose whether to go down the chart into SW and SE or up the chart into WP. Your choice in every match will be critical. And if you want to mix SW/SE and WP moves in a single round, well... you're going to have to be a genius at CL in order to pull that off, because you're going to have to pass back through CL in order to switch it up, most times.
I think that if Ivy turns out to be as badass as she was in 2, it will only be in the hands of people that can think 5-6 moves ahead... no mean feat, in my opinion you're pretty badass if you can even think 3-4 moves ahead in a fighting game.
All in all, I think that Namco thinks of Ivy players as some of the most hardcore at figuring out some complicated-ass-flowchart-shit in order to be effective. SC4 Ivy is a new puzzle, a harder one than we've been given before. I'm currently regarding the new (albeit wierd) Ivy as a compliment and a testament and faith in our addiction to high learning curve.
The number of Unsafe moves, and her lack of Advantage after MOST of her attacks just gives me next to no reason to Stay in Coil ... I just wish that Coil served a purpose, because it feels like it was added in last minute.
I can clearly tell from your posts that you know this game on a level much deeper than I, but here's my 2 cents anyways. I don't think Coil was added in at the last minute. I don't think that Namco meant for you to have a reason to stay in Coil. It's a very weak and general stance... does all things, and none of them very well. You're meant to have to get into the other stances to do serious damage... only this time around, you have to choose whether to go down the chart into SW and SE or up the chart into WP. Your choice in every match will be critical. And if you want to mix SW/SE and WP moves in a single round, well... you're going to have to be a genius at CL in order to pull that off, because you're going to have to pass back through CL in order to switch it up, most times.
I think that if Ivy turns out to be as badass as she was in 2, it will only be in the hands of people that can think 5-6 moves ahead... no mean feat, in my opinion you're pretty badass if you can even think 3-4 moves ahead in a fighting game.
All in all, I think that Namco thinks of Ivy players as some of the most hardcore at figuring out some complicated-ass-flowchart-shit in order to be effective. SC4 Ivy is a new puzzle, a harder one than we've been given before. I'm currently regarding the new (albeit wierd) Ivy as a compliment and a testament and faith in our addiction to high learning curve.