Isaac
[08] Mercenary
Enough said.
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issac said:Whatever problems Shenmue 1 had, Shenmue 2 fixed. You didn't have to wait around for an appointment (you could just skip the time required to wait), you were in a city that felt alive with a TON of people (and this is before GTAIII), and you could freakin man your own concession stand.
my beef with shenmue 2 was that it was not as detailed as shenmue 1 (you couldn't open up EVERY closet or walk into any store), and the end of the game was super lame and rushed. The fight against wolf, that fat guy, and that building with the planks totally took away from the experience. It totally took away from the realism the game was trying to achieve.
I still loved 2 to death, but i can put 1 above 2 and not think about it twice.
issac said:I know what you mean. And unfortunately, I think it's because Shenmue II is three chapters of Shenmue compacted on one disc.
actually.....2 was originally released on the dreamcast in 3 disks. It was here in america where we got it on 1 disk. but that was a 4.5GB dvd compared to 3 1GB GDroms. So i dont think it was a space issue, especially since SEGA went all out budget wise.
I think the lack of detail is actually excusable because you traverse a city that for 2001 is pretty damned detailed. I was thinking about it today and there are alot of hidden paths and alleys and what not. That didn't exist in shemue 1, but it was replaced with that amazing attention to minute detail. So now that i've thought about it, it seems like it was a trade off.
Overall I grew up on point and click adventures like myst so I think thats why i liked shenmue 1 more.