Xyerith
SPHERECUCK
elaborateI’m petrified that this game goes to a combo heavy game
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elaborateI’m petrified that this game goes to a combo heavy game
I don't know, Soulcalibur has been getting more and more combo-centric with each installment.I’m petrified that this game goes to a combo heavy game
I always see her as the girlish version of voldo since she share so many moves with him.6B+K is Viola. I think removing the no-air-control on AAB, killing off most of her dumb combos and reducing her damage in the process, should be enough. Although, given this is a new game and not a patch, she'd probably have different gimmicks anyway.
Anyway, I just remembered somebody who I would love to see again...
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I would like everyone's thoughts on this; do you guys really think that SCVI might be combo heavy? Viola combos were pretty long....I don't know, Soulcalibur has been getting more and more combo-centric with each installment.
It may be a little more combo heavy looking at lost swords n stuff. But i doubt it will be too much (not counting wall combos).I would like everyone's thoughts on this; do you guys really think that SCVI might be combo heavy? Viola combos were pretty long....
SCVI might be combo heavy?
Hope that SCVI doesn't become another DOA5 like.Yeah but you know that Hoshino is going to lay on the sexuality with this game. Just look at Lost Swords and the general marketing since he took charge for proof.
I asked you to elaborate by what you meant, but here let me make this easier.I would like everyone's thoughts on this; do you guys really think that SCVI might be combo heavy? Viola combos were pretty long....
No they were so long because Namco fucked up and made the most broken character everI thought Viola's combos were so long because her damage output was relatively low compared to other characters?
Oh I agree. I really just want it back out of pure nostalgia. Plus with Viola it really seems to fit. But yeah overall it's a silly weapon.How can you be OK with tambourines but not umbrellas? I'd put both of those as "less serious" weapons for combat. Didn't Voldo have tambourines as a joke weapon in like SC2/3?
I don't want an entire soul calibur character fighting with surfboards or a giant shish-kabob, or corn-on-the-cob nunchucks. That's ok as joke weapons.
The soul series needs some more respectability considering the damage done to its reputation as a vehicle for guest characters + excessive cleavage + button masher (for people who don't understand the series like us hardcore fans).
As far as combo heavy games I feel as if SC5 was the least combo heavy next to SC2. Sure you have Viola and Algol but other than that most combos were about 3 hits long and then it ended. In other games it may have been 3-4 hits long but they left you in a good position on wake up to start one up right back again.
My feeling though is I'd actually like to see a more combo heavy game that takes less damage. People LOVE to hit buttons and feel rewarded for completing a string. For example in SC5 Mitsu could hit you with a 3B 236B (BE) into either a CE or 1B (total of 3-4 hits) where as in SC4 you'd get the same damage for a 22A, 11B(A), MST B, MST 4B, 1A (total of 6hits). And you can ask any Mitsu player that felt a hell of lot more satisfying and was a hell of lot more entertaining to watch. The key is to balance the damage scaling but at the same time keep pokes viable so it's not some silly Tekken like juggle session.
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Fighting games are about both of those things.I don't like rewarding players for memorizing strings and practicing just time inputs for combos/extra damage against a bot that stands still. I prefer players studying their opponents on the fly and adapting accordingly, being rewarded for countering and noting enemies weaknesses. Air juggles in Tekken are the main reason I don't like Tekken to begin with - its "Get Launched in Air" followed by a 20 hit air juggle.
I highly disagree on that. I found most of SCV's outfits to either look like things we've seen before (Tira's, Maxi's Raphael's, Cervantes's) while others especially most of the 2nd Player outfits looked out of place or just ugly to me. Ivy's Yellow-mink bodysuit, Astraroth's metal body (my least favorite), Siegfried's peasant outfit (pales in comparison to his SCIII second costume). I would say SCII & SCIII had the best costumes because both players had detailed outfits and SCII had the most variety in outfits to date. SCIII also had clothing that looked more culturally reflected on the character's nationalities a bit more which I prefer over unspecific fantasy outfits. SCV seemed to throw that out the window.Wouldnt be worried about the costumes. 5 had the best costumes in the entire series.
I think it should be a tradition to carry over outfits from past games in, kind of like legacy packs. It would be especially appropriate if SCVI does a roster reset. I'd take all the old outfits over the bland generic pieces in CAS.That'd be cool, but personally i'm more concerned about nostalgia costumes, i'd love to see costumes from past SC installments in SC6.