MrenPtah
[01] Neophyte
Pardon my english
What is it that makes playing SCII and SC1 feel completely different from later installments ?
Why does it feel free when you play SCII ?
the game relied on strategy and poking. the characters were most of the time at far distance from each others.
what is tht "freedom" that people talk about when they describe SCII ?
is it because the moves pushed opponents far from each others ?
is it because air control that made the game feel free ?
can someone explain what did project Soul team take out of the game that made the characters stiff and stuck to each other in SC3 & SC4 & SC5 ?
and btw, judging by SC6 videos so far, do you think this movement freedom is put back in game ?
What is it that makes playing SCII and SC1 feel completely different from later installments ?
Why does it feel free when you play SCII ?
the game relied on strategy and poking. the characters were most of the time at far distance from each others.
what is tht "freedom" that people talk about when they describe SCII ?
is it because the moves pushed opponents far from each others ?
is it because air control that made the game feel free ?
can someone explain what did project Soul team take out of the game that made the characters stiff and stuck to each other in SC3 & SC4 & SC5 ?
and btw, judging by SC6 videos so far, do you think this movement freedom is put back in game ?
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