Rusted Blade
[14] Master
This isn't necessarily indicative of anything. They did that same trailer focus two-point gag on every character, even Hilde and Siegfried... even Amy. It just gets accentuated with Cassandra because of her natural bouncy stance and her outfit, so if it's getting any extra effect, that would be why.
(I guess I missed this originally because it was the last one on the last page, just now seeing this if you're wondering why the late reply.)
I don't think anyone really disagrees that they should have been in the base game. Hwang and Lizardman should also have been in the base game, and even 2B, since they had secured her rights back in January after the game was announced in December. The season pass being Rock, Li Long, Yun-seong, and Setsuka would have been far better, in a "fair" situation for the game to be in, but that's just not the reality that we're in. If we do get there with season two, however, what would your thoughts be?
You know, I'm always stuck in a mixed impression of what we got with VI. On the one hand, some of the content (the roster, the stage selection, the CaS catalog) are unforgivably underdeveloped for a SC game. On the other hand, there are the market factors that I was just discussing with Starringrole. The season passes can help fill that gap if people are willing to pay, but it's unreliable, slow, and, in this case, PS haven't made any kind of commitment to additional stages, free or purchasable. I do think there is a solution though, but it's ironic that I'm voicing this while responding to you, because it's very much against your preferred priorities, I think. I think they should flip the script on DLC content. I think the campaign modes (or at least some of them) should be optional buy-in content. That way, more of the initial budget goes to essentials that are necessary to make the game itself complete and comprehensive, and those who want to buy in to the story can do so--I suspect that the average veteran player will just buy the deluxe package at launch, wanting to get everything regardless.
The problem is, I think most gamers have gotten to think of story mode as an entitlement. Titanfall, an absolutely brilliant game that got plaudits for innovating in its genre and manage to pull in quite a lot of sales despite coming out of nowhere, nevertheless had to cave to pressure and have single player in the sequel. And for Soulcal in particular, I believe that the average player (and certainly the average casual player) thinks of that perceived entitlement as constituting at least two major campaign modes: one centered on the classic characters in short play scenarios, and one where you roam around on a map doing slightly RPGsh stuff between fights, with a slightly less canonical angle on story. I think people would get awfully pissy if you start holding that content back for a charge--and by people I mean more than just you and Tres and others like you who put a premium on story. I think a lot of people would be up in arms about it. But the more I think of it, the more sense it makes. They're never go to underdeliver or drag their feet on a campaign mode. we'd still be paying the same amount for the content over-all (those of us who are vets of the franchise anyway), but we get a functional more complete game at the outset, and Namco gets kept honest about communicating deadlines, because no way people stand still for pre-ordering a campaign and then having Namco go dark on communication for quarter of a year at a time!
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