RyujiSakamoto
Premium Member
I just hope ZWEI or Viola returns so that the SCV fanboys can finally be satisfied with their scraps. Maybe one day we’ll get the incest twins in some form too
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Why ruin the fun, tho? Witnessing their cries is as satisfying as it gets.I just hope ZWEI or Viola returns so that the SCV fanboys can finally be satisfied with their scraps. Maybe one day we’ll get the incest twins in some form too
I am hoping ZWEI or Viola blocks or delays Yunseong’s return so I can enjoy the cries of his evil mafia fan girls for as long as I can.Why ruin the fun, tho? Witnessing their cries is as satisfying as it gets.
It’s possible, they managed to fix up Talim’s awfulness from 3 and 4 to the point that several pro players have considered her top tier, though I think high mid tier is more accurate.maybe if they make yun-seong a top tier character i can enjoy him.
If ZWEI or Viola don’t return in SCVI or the next game I personally won’t shed a tear over it. I’d be disappointed maybe but not upset. I still think they’re both salvageable characters even if they’re both from a game that isn’t the most popular one out there. Also, I wouldn’t call anyone who likes the characters “SCV fanboys!”I just hope ZWEI or Viola returns so that the SCV fanboys can finally be satisfied with their scraps. Maybe one day we’ll get the incest twins in some form too
Pretty much every character that had more than one bad day up to SCVI got fixed. Raphael got fixed up, Mina especially got fixed, Talim did, etc…It’s possible, they managed to fix up Talim’s awfulness from 3 and 4 to the point that several pro players have considered her top tier, though I think high mid tier is more accurate.
@AndyrooSC “It’s time!”we all know why ZWEI has his fans despite being an incomplete mess of a character...
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Really, you don't? Like, how about the fact that she actually seems to be, from evidence both impressionistic and what little empirical info we have on the subject, the most popular character introduced in SCV? Which not everyone feels is an altogether awful game, especially among the esports community? Or the fact that her style is actually fascinatingly designed enough that even someone like me, who has spent the last fifteen years bemoaning (some would say bitching and moaning about) the trend of devs eschewing traditional real-world weapons arts for anime magic nonsense--even a noisy crumudgeon like I had to admit this time it was actually pretty damn cool, from and aesthetic and gameplay perspective (minus some reasonable gripes about balance and bugs).I just don't see why they would bring back Viola.
That was your take-away from them heavily leaning into imagery of Amy being trapped inside a crystal ball? That they weren't going to be bringing back Viola? I don't know man, I don't want to say that you absolutely have some serious confirmation bias going on there, but...Amy's story chronicle feels like it's a sign that Amy wouldn't turn into that again.
That's just a much more complicated way of doing the same thing, when they are much more likely to lean into an existing design with a built-in fanbase. And it is usually the overwhelmingly attractive option for a design team to lean into legacy lore to propel their narrative forward. Which, good lord, if ever there was a creative team who took that maybe to excess, you'd be hard pressed to find finer contenders for that title than present-day Project Soul! That team are not going to bootstrap some background tertiary character, slap her together Franken-design style with another already fairly popular character's moveset and then throw her into the story willy-nilly.Either come up with a brand new interesting character or give it to someone like Acht, who is also interesting.
Isn't the Namco bit on the 15th?I wish Season 3 on E3 tomorrow!!!!
Ah1Isn't the Namco bit on the 15th?
You have a better chance at winning the lottery. but i also want them start working on SC7 with a better online experience. playing SC5 online felt more fun / active. it's hard to explain.I just want them to start working on SC7 and that it will have rollback and no creation character, just SOUL CALIBUR CHARACTERS.
I've been playing GG Strive since 4 days, it's my 1st GG game and i'm having a bless with this game. I hope Bamco will make sure that netcode of SC7 and Tekken 8 will be at least at the level of GG Strive's Netcode.
You must keep hoping, i think that it's time for devs to take more seriousely the online exprience in online fighting games, i think by now each new fighting game coming should be backlash as hell if it's not as good as GG Strive when it comes netplay.You have a better chance at winning the lottery. but i also want them start working on SC7 with a better online experience. playing SC5 online felt more fun / active. it's hard to explain.
Why rush when we know it would kill the franchise right after it gained momentum again. I don't expect SC7 to be available until the mid life of the 9th gen consoles. In other words, don't expect SC7 until another 3 to 4 years.I just want them to start working on SC7
Oh no i'm not asking for rush, i want them to take their time but also hope SC7 is already in their mind.Why rush when we know it would kill the franchise right after it gained momentum again. I don't expect SC7 to be available until the mid life of the 9th gen consoles. In other words, don't expect SC7 until another 3 to 4 years.
I'm sure it is, but for pretty much decades now, Namco has had a pretty successful model with the following pattern: lead development for their 3D fighters on a new piece of hardware with their flagship fighter property, Tekken, dumping money and talent in to the process to overcome the learning/development curve; drop said Tekken game a decent bit of time into that new generation; once the Tekken project is released and selling well, reconstitute Project Soul (remember, it is an ad-hoc team they put together for each game in the series, not a standing internal studio) by porting over key development personnel and the experience they garnered for the new consoles through development on the Tekken title, allowing for a decent game to be built on a more modest and predictable budget.Oh no i'm not asking for rush, i want them to take their time but also hope SC7 is already in their mind.
That's never going to happen, and you really shouldn't want it to: being one of the more unique customization features of any fighter, it helps ship units and justifies a larger budget than SC titles would ever otherwise receive in the current circumstances. Wishing it away would be cutting off your nose to spite your face: who cares if other players receive a feature you don't like, if the result is a bigger game for everyone, including enhanced budget and features for aspects you do care about? Although, from context, I gather maybe what you were trying to say is that you just don't want them in online multiplayer? If so, meh: I don't need them there, but I find the complaints about the impact they have on competitive play exaggerated to say the least. But if they were removed from ranked, I wouldn't shed tears.I just want them to start working on SC7 and that it will have rollback and no creation character, just SOUL CALIBUR CHARACTERS.
Pretty much this.Namco has had a pretty successful model with the following pattern: lead development for their 3D fighters on a new piece of hardware with their flagship fighter property, Tekken, dumping money and talent in to the process to overcome the learning/development curve; drop said Tekken game a decent bit of time into that new generation; once the Tekken project is released and selling well, reconstitute Project Soul (remember, it is an ad-hoc team they put together for each game in the series, not a standing internal studio) by porting over key development personnel and the experience they garnered for the new consoles through development on the Tekken title, allowing for a decent game to be built on a more modest and predictable budget.
What? So I'm not allowed to hope for a feature that is a basic feature of every existing fighting game? and even the first SC games?I'm sure it is, but for pretty much decades now, Namco has had a pretty successful model with the following pattern: lead development for their 3D fighters on a new piece of hardware with their flagship fighter property, Tekken, dumping money and talent in to the process to overcome the learning/development curve; drop said Tekken game a decent bit of time into that new generation; once the Tekken project is released and selling well, reconstitute Project Soul (remember, it is an ad-hoc team they put together for each game in the series, not a standing internal studio) by porting over key development personnel and the experience they garnered for the new consoles through development on the Tekken title, allowing for a decent game to be built on a more modest and predictable budget.
Now, just because it has been done this way for a long time doesn't mean the model can't change--indeed, the changeover to the continuing support model of development has clearly stretched out and finessed the particulars of these timelines a bit. But I'd say Namco probably view this as a "if it's not broken, don't fix it" kind of situation. So, considering this cycle, and increasing development times in the industry in general, and the drop date of SCVI, I think Sytus is probably right on the money here, or close to it: I think you are looking at 4 years minimum here before we see SCVII.
That's never going to happen, and you really shouldn't want it to: being one of the more unique customization features of any fighter, it helps ship units and justifies a larger budget than SC titles would ever otherwise receive in the current circumstances. Wishing it away would be cutting off your nose to spite your face: who cares if other players receive a feature you don't like, if the result is a bigger game for everyone, including enhanced budget and features for aspects you do care about? Although, from context, I gather maybe what you were trying to say is that you just don't want them in online multiplayer? If so, meh: I don't need them there, but I find the complaints about the impact they have on competitive play exaggerated to say the least. But if they were removed from ranked, I wouldn't shed tears.