NBS = Night Behind Stance
NSS = Night Side Stance
NLS = NIght Lower Stance
Terror Charge = A state similar to Soul Charge that comes from some of NM's moves (e.g., 2A+B, 6A+B, etc).
Combos on Normal Hit
[A] NSS K - 32
3AA - 52
1[A]6 GS B - 76
4A 2A+B - 64 (gives Terror Charge)
33_66_99A6 GS B - 67
Right I am seeing a lot less of a potent wall game for NM in SCVI, it's disappointing he doesn't have many wall stuns.
Best one I can devise without the need for any gauge (I don't know what it's called in this yet lol):
Wall Combo:
131 Damage - 66A6 -W! - GS B ag:A - W! - 4KK
I think ag:A's just frame timing is necessary, I haven't pulled off the 4KK without it.
Tech Trap:
66A - 1A - Catches all wakeup and ground
WC 3B - 4A6 - GS B - Catches all wakeup and ground, completely guaranteed from my testing so far. Carries a good distance
44A - 1A - Catches forward and right wakeup and ground.
3[K] - 1A
Soul Charge Tech Traps:
BB4 - NBS SC! A+B - Catches all but left wakeup, ground game A or B for pressure.
Will post more combos once I get back into the swing of things.
4ABK NLSa+b ( close to the wall) after blocked wrkB NSSk 2A+B (Ukemi Right = whiff) +30damage 4ABK NLSa+b ( close to the wall) after blocked wrkB NSSbA :b (guarantee) 80 +30damage 4ABK NLSa+b ( close to the wall) after blocked wrkB NSSbA:b (guarantee) 101 +30damage
the way to escape from this situation which is after block the first hit. then uses 4A+B+K between the first hit and the second hit. the 4A+B+K will interrupt the nightmare's NSLa+b. Just guard the second hit may works as well.
________________________________________________________________________________________________________________