Violent Vodka
Pick Your Poison
Semi-complete list of Tira's combos. Since her persona changes can, in some cases, allow for infinite extensions, this list will never be 100% complete, but it'll give you a good idea at the general combos and how to chain them together.
Each listing has a GIF linked to the "# damage" text, so click on that for a quick visual on the combo!
JS = Jolly StateEach listing has a GIF linked to the "# damage" text, so click on that for a quick visual on the combo!
~JS = a move transitioned you into Jolly
GS = Gloomy State
GS+ = Gloomy Coda and/or Soul Charge
~GS/GS+ = a move transitioned you into Gloomy
π‘ = Best Damage (without meter)
β = Best Damage Overall
/ = Best Persona Change Chance
= Best Ring Out Chance
= Best Meter Gain
Jolly Natural Combos
Combo | Damage | Meter Gain | Notes |
A.A | 20 damage | 0.03 | |
4A | 19 damage | 0.05 | Extensions (see JS 4A combos below). |
33_66_99A.A | 39 damage | 0.04 | |
11_44_77A.A | 34 damage | 0.03 | |
11_44_77A.B | 32 damage | 0.03 | |
B.B | 26 damage | 0.03 | |
4B.B | 26 damage | 0.03 | |
7_8_9B | 58_60_62 damage | 0.11 | |
22_88B | 20 damage | 0.03 | |
11_44_77B.A | 35 damage | 0.09 | |
WR B.K.A | 52 damage | 0.10 | |
WR B.K.B | 58 damage | 0.10 | |
WR B.K.K | 50 damage | 0.10 | Extensions (see JS WR B.K.K below). |
4B+K.B | 39 damage | 0.06 | Extensions (see JS 4B+K.B below). |
BT B+K.B | 35 damage | 0.06 |
Jolly 4A Combos
Combo | Damage | Meter Gain | Perks | Notes |
4A 2A | 28 damage | 0.06 | ||
4A 4K | 30 damage | 0.06 | β | Extensions upon mood change (see JS 4K, GS 3B, GS 4B: B:B below). |
Jolly 22A Combos
Combo | Damage | Meter Gain | Perks | Notes |
22_88A 2A | 28 damage | 0.05 | ||
22_88A 4K | 32 damage | 0.05 | β | Extensions upon mood change (see JS 4K, GS 3B, GS 4B: B:B below). |
Jolly 3B Combos
Combo | Damage | Meter Gain | Perks | Notes |
3B 4A 4K | 42 damage | 0.16 | -Will only work close range on taller characters. () -Extensions upon mood change (see GS 4K below). | |
3B 66A.A | 48 damage | 0.06 | ||
3B 6B.B | 49 damage | 0.08 | ||
3B 44B.A | 51 damage | 0.13 | π‘ | |
3B 4K | 33 damage | 0.05 | Extensions upon mood change (see GS 4K below). | |
3B 44K CE | 75 damage | -0.93 | β | guaranteed |
3B CE | 74 damage | -0.95 | guaranteed |
Jolly 33_66_99B Combos
Combo | Damage | Meter Gain | Perks | Notes |
33_66_99B 4A 4K | 40 damage | 0.10 | Extensions upon mood change (see GS 4K below). | |
33_66_99B 66A.A | 46 damage | 0.08 | ||
33_66_99B 6B.B | 47 damage | 0.08 | ||
33_66_99B 44B.A | 49 damage | 0.13 | π‘ | |
33_66_99B 44K CE | 73 damage | -0.93 | β | guaranteed |
33_66_99B CE | 72 damage | -.0.96 | guaranteed |
Jolly WR B.K.K Combos
Jolly 6K Combos
Combo | Damage | Meter Gain | Perks | Notes |
6K 44B | 32 damage | 0.08 |
Jolly 4K Combos *requires mood change
Combo | Damage | Meter Gain | Perks | Notes |
4K ~GS A.A | 36 damage | 0.02 | ||
4K ~GS A.K | 36 damage | 0.01 | ||
4K ~GS+ A.K.A 66K | 69 damage | 0.05 | π‘with Gloomy Coda. | |
4K ~GS+ A.K.A CE | 77 damage | -0.99 | ||
4K ~GS 3A.A | 49 damage** | 0.01 | ||
4K ~GS 3A.A+B | 59 damage** | 0.01 | ||
4K ~GS 66A.K | 60 damage | 0.04 | π‘ | |
4K ~GS B.B | 45 damage | 0.01 | ||
4K ~GS 4K | 30 damage | 0.01 | Extensions upon mood change (see GS 4K below). | |
4K ~GS CE | 87 damage | -0.99 | β |
Jolly 4B+K.B Combos
Combo | Damage | Meter Gain | Perks | Notes |
4B+K.B dash forward 4K | 50 damage** | 0.08 | -Extensions upon mood change (see GS 4K below). -βupon mood change. | |
4B+K.B 66B | 49 damage | 0.10 | ||
4B+K.B 2A+B | 58 damage | 0.10 | π‘ |
Jolly Natural Counter Combos
Combo | Damage | Meter Gain | Notes |
CH 6A.A | 39 damage | 0.03 | |
CH 6A.B | 39 damage | 0.03 | |
CH 6B.B | 40 damage** | 0.04 | Extensions (see JS CH 6B.B below). |
CH 6B.K | 40 damage | 0.04 | |
CH 7_8_9K.A | 52 damage | 0.13 | |
CH 7_8_9K.B | 60 damage | 0.14 | |
CH 7_8_9K.K | 51 damage | 0.13 | |
CH 11_44_77A+B.A.A | 44 damage | 0.23 |
Jolly CH 1A Combos
Combo | Damage | Meter Gain | Perks | Notes |
CH 1A 3B | 42 damage | 0.08 | β | |
CH 1A 44B | 41 damage | 0.08 | ||
CH 1A 4K | 37 damage** | 0.05 | -Extensions upon mood change (see GS 4K below). -βupon mood change. |
Jolly CH 6B.B Combos
Combo | Damage | Meter Gain | Perks | Notes |
CH 6B.B 44B | 52 damage** | 0.06 | ||
CH 6B.B 4K | 50 damage** | 0.04 | -Extensions upon mood change (see GS 4K below). -βupon mood change. | |
CH 6B.B 2A+B | 55 damage** | 0.06 | β |
Jolly CH 7_8_9K Combos
Combo | Damage | Meter Gain | Notes |
CH 7_8_9K.K 2B | 60 damage | 0.08 | Extensions (see JS CH 1A below). |
Jolly CH 4B+K Combos
Combo | Damage | Meter Gain | Perks | Notes |
CH 4B+K.B 2A+B | 62 damage** | 0.10 | ||
CH 4B+K.(B) 44B | 65 damage** | 0.13 | ||
CH 4B+K.(B) dash forward 4K | 61 damage** | 0.10 | -Extensions upon mood change (see GS 4K below). -βupon mood change | |
CH 4B+K.(B) 2A+B | 69 damage | 0.13 | π‘ | |
CH 4B+K.(B) CE | 74 damage** | -0.96 | β | guaranteed |
Jolly Lethal Hit Combos
Jolly LH b8 Combos
In my opinion, this is the worst Lethal Hit in the game. Opponent Height/Distance makes many combos irrelevant. Best option is usually to delay a tad and 6B.B or CE them.
Combo | Damage | Meter Gain | Perks | Notes |
LH b8 4A 4K | 40 damage** | 0.28 | Extensions upon mood change (see GS 4K below). | |
LH b8 6B.B | 49 damage** | 0.25 | ||
LH b8 22B CE | 73 damage** | -0.75 | β | guaranteed |
LH b8 CE | 72 damage** | 0.21 | guaranteed | |
LH b8 4B+K.B 2A+B | 70 damage** | 0.32 | π‘ | Distance/enemy angle created by b8 will usually cause this to whiff. |
Jolly LH 66B Combos
Combo | Damage | Meter Gain | Perks | Notes |
LH 66B 9B | 63 damage** | 0.34 | ||
LH 66B 4B+K.B 44B | 73 damage** | 0.35 | ||
LH 66B 4B+K.(B) dash forward 4K | 71 damage** | 0.35 | -Extensions upon mood change (see GS 4K below). -βupon mood change | |
LH 66B 4B+K.(B) 44B | 75 damage** | 0.37 | ||
LH 66B B+K.(B) 2A+B | 80 damage** | 0.37 | π‘ | |
LH 66B B+K CE | 84 damage** | -0.72 | β | guaranteed |
LH 66B CE | 77 damage** | -0.76 | guaranteed |
Jolly LH A+B Combos
Combo | Damage | Meter Gain | Perks | Notes |
LH A+B 66A.A | 66 damage | 0.30 | ||
LH A+B WR B.K.A | 74 damage | 0.36 | ||
LH A+B 6B.K | 65 damage | 0.30 | ||
LH A+B 6B.B 4K | 69 damage | 0.32 | Extensions upon mood change (see GS 4K below). | |
LH A+B 44K BT B+K.B | 73 damage | 0.36 | ||
LH A+B 44K CE | 90 damage | -0.70 | β | guaranteed |
LH A+B 44A+B.A.A | 64 damage | 0.50 | ||
LH A+B 4B+K.(B) 44B | 78 damage | 0.40 | ||
LH A+B 4B+K.B 2A+B | 75 damage | 0.37 | ||
LH A+B 4B+K.(B) 2A+B | 80 damage | 0.40 | ||
LH A+B 4B+K CE | 84 damage | -0.70 | guaranteed | |
LH A+B CE | 86 damage | -0.74 | guaranteed |
Jolly LH 66A+B Combos
Combo | Damage | Meter Gain | Perks | Notes |
LH 66A+B 66A.A | 62 damage** | 0.28 | ||
LH 66A+B 9B | 73 damage** | 0.34 | ||
LH 66A+B 22B CE | 86 damage** | -0.73 | guaranteed | |
LH 66A+B 44B.A | 64 damage** | 0.33 | ||
LH 66A+B 4B+K.B 2A+B | 85 damage** | 0.35 | π‘ | -Distance can cause the 4B+K to whiff, though the B will almost always connect. -You have time to dash forward, but some angles mid-roll will cause it to drop. |
LH 66A+B 7B+K 4K | 63 damage** | 0.30 | -Extensions upon mood change (see GS 4K below). -β upon mood change | |
LH 66A+B CE | 86 damage** | -0.76 | β | guaranteed |
Jolly LH B+K.A Combos
Combo | Damage | Meter Gain | Perks | Notes |
LH B+K.A 66A.A | 45 damage** | 0.25 | ||
LH B+K.A 4B+K.B dash forward 4K | 56 damage** | 0.30 | -Extensions upon mood change (see GS 4K below). -β upon mood change | |
LH B+K.A 4B+K.B 44B | 58 damage** | 0.32 | ||
LH B+K.A 4B+K.B 2A+B | 61 damage** | 0.32 | π‘ | |
LH B+K.A CE | 63 damage** | -0.79 | β | guaranteed |
Jolly LH B+K.B Combos
Combo | Damage | Meter Gain | Perks | Notes |
LH B+K.B 66A.A | 64 damage** | 0.25 | ||
LH B+K.B 6B.B 4K | 68 damage** | 0.27 | Extensions upon mood change (see GS 4K below). | |
LH B+K.B 6B.K | 63 damage** | 0.25 | ||
LH B+K.B 44K BT B+K.B | 72 damage** | 0.30 | ||
LH B+K.B 44K CE | 93 damage** | 0.25 | β | guaranteed |
LH B+K.B WR B.K.A | 75 damage** | 0.31 | ||
LH B+K.B 4B+K.B 2A+B | 75 damage** | 0.35 | ||
LH B+K.B 4B+K.(B) dash forward 4K | 77 damage** | 0.32 | -Extensions upon mood change (see GS 4K below). -β upon mood change | |
LH B+K.B 4B+K.(B) 44B | 79 damage** | 0.35 | ||
LH B+K.B 4B+K.(B) 2A+B | 81 damage** | 0.35 | π‘ | |
LH B+K.B 4B+K CE | 84 damage** | -0.75 | guaranteed | |
LH B+K.B CE | 77 damage** | -0.79 | guaranteed |
Jolly Soul Charge Combos
SC CH 6A.B.B BT B+K.B = 75 damageSC CH 6A.B.B CE = 84 damage
SC CH 6A.B.B g 4K = 66 damage + extensions upon mood change (see GS 4K below)
SC CH 1A 236K = 58 damage
SC 66B 66B.B BT B+K.B = 71 damage
SC 66B 66B.B ~GS BT B+K 6B.B = 89 damage
SC 66B 66B.B ~GS BT B+K 66A+B 4K = 88 damage + extensions upon mood change (see GS 4K below)
Coming Soon: Jolly Wall combos.
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