Bolgan
[08] Mercenary
Thanks, we can play more often.
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I've tested post-patch and 4BAA on a crouching opponent is all well and good. 55 damage :DI'm hoping that the fix to opponents no longer being forced to stand after getting hit by a 2A, or 2K will not affect Voldo's 4BAA on a crouching opponent.
Even if it is Algol's 2A that's the problem (and yes i know of the 2A whiffing problem) it doesn't explain why some things are punishable by 66B BE and not 66B.Algol's 2A and even 2B have weird hitboxes where they whiffs on certain things and Voldo's 66B BE has a bigger hitbox than 66B thats why that happens.
You're not inputting the 66B fast enough. If it's delayed at all after 1K then you'll get hit out. But if you do it as soon as you recover 2A whiffs everytime.i think you didnt input the 2A fast enough or something, cause i get hit by 2A every time after 1K hit
I tested that too. But I'm going to recheck it again here in a few minutes to make sure. I'll update post as soon as i do.Have you simply considered that they made 66B a frame slower, to make it the same speed as 666B?
I'll be doing my testing tomorrow
It was like this before though? I've had my 2B+K whiff pre-patch as well.1[k] nerfed / buffed ~ On a distant hit, they get stunned further back so 2A+K, K won't connect / Rings out a tad farther.
Another secret change that's not in patch notes. Not cool, but let's keep hunting for more stuff.
It was like this before though? I've had my 2B+K whiff pre-patch as well.