I'm actually not sure what the big deal with that trap is, I know Enkindu posted a video on it. Isn't it 100 damage if the trip catches? CH BS3B BS2A+B is close to 100 damage guaranteed isn't it? With really good Oki too. Even the standard combo CH BS3B BS3B BS22B is over 80 damage. I've found even when I input instantly CH BS3B BS66K is unreliable, sometimes it whiffs completely. How much does CH BS3B BS66K BS22B trap do if they don't tech?
PS The main thing I would say in favor of this, assuming that the whiffing is my fault and that the damage if they don't tech is reasonable (which I guess it would be) is that you don't have to identify NH vs CH after 3B lands, this is a bit of an issue because the timing for NH BS3B 66K is fairly tight, and I think also for the BS2A+B combo. So it becomes like Sieg's 3B combo where you have to rapidly identify NH vs CH each time and react appropriately, I've seen even good players mess this up once in a while in videos, and its much more mental effort.
PS The main thing I would say in favor of this, assuming that the whiffing is my fault and that the damage if they don't tech is reasonable (which I guess it would be) is that you don't have to identify NH vs CH after 3B lands, this is a bit of an issue because the timing for NH BS3B 66K is fairly tight, and I think also for the BS2A+B combo. So it becomes like Sieg's 3B combo where you have to rapidly identify NH vs CH each time and react appropriately, I've seen even good players mess this up once in a while in videos, and its much more mental effort.