Mandritti
[09] Warrior
What is it? What makes Soul Calibur the series that it is and not another game?
Let's keep this concrete, though. The series has iterations, and each iteration, if it be valuable, changes something in more than a superficial way. But we also know, if something is not of the series. For instance, I'm sure that 3D is at the core of Soul series. This is a simple example, but there are more subtle things. Introduce enough characters with ranged combat, and is it the same? Create more complex shielding options, is it the same? And in the fluff: Remove the soul weapons, and is it the same?
Some changes at least possibly can end the series as surely as they may give it rebirth. This is not to say an artistic death would not be the creation of a worthwhile game in itself, but we would know. Can we specify it beforehand?
What is the point past which the game becomes another? What is the core, the root of the game? What is the seed that inspires each instance ? What is the prime cause of the enthusiasm of its existing fans?
If uninterested in such a question or dubious of its groundedness, you can consider it a question about yourself. What is this thing you're playing?
----
I believe this is a good first pass at the artistic dimension of this question:
Soul series is a game about the powerful, fighting characters who are drawn to the foreground of history, by the power of a pair of mythic weapons and their inherent destiny.
Let's keep this concrete, though. The series has iterations, and each iteration, if it be valuable, changes something in more than a superficial way. But we also know, if something is not of the series. For instance, I'm sure that 3D is at the core of Soul series. This is a simple example, but there are more subtle things. Introduce enough characters with ranged combat, and is it the same? Create more complex shielding options, is it the same? And in the fluff: Remove the soul weapons, and is it the same?
Some changes at least possibly can end the series as surely as they may give it rebirth. This is not to say an artistic death would not be the creation of a worthwhile game in itself, but we would know. Can we specify it beforehand?
What is the point past which the game becomes another? What is the core, the root of the game? What is the seed that inspires each instance ? What is the prime cause of the enthusiasm of its existing fans?
If uninterested in such a question or dubious of its groundedness, you can consider it a question about yourself. What is this thing you're playing?
----
I believe this is a good first pass at the artistic dimension of this question:
Soul series is a game about the powerful, fighting characters who are drawn to the foreground of history, by the power of a pair of mythic weapons and their inherent destiny.