Impending_Doom66
[09] Warrior
Wreaking Havoc in Wolfkrone: The anti-Hilde th
I laughed on reaction at your post.
oh my god
oh my god
I laughed on reaction at your post.
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oh my god
oh my god
In fact, if she still had Doom combo in BD, but they took away the aGI frames on C3A, she'd drop from S Tier, to maybe A+ Tier.
I'm gonna quote the best player I ever met: Its easy to beat any character even Hilde! you just have to JI every move and punish with the best combo you have!!Lets not lie, EVERYONE can beat Hilde. As much as i hate to say it( because she is the only character i use) but its true
Best comment ever! Epic! Totally agree! ETC!The good thing is that most people are too busy looking at "ZOMG I CAN DOOM FOR EASY WIN!" to notice that she has awesome tools when she isn't charging.
That's my point.Silent, it's not so much what she punishes on Block, but more what she punishes on whiff. Her step is so broken that quite often, she will step a horizontal. The most dangerous thing about Hilde punishing stuff on block isn't the guaranteed damage, Lets be honest, she gets crap punishes guaranteed on anything better than -18.
This statement confirms the assumptions made in the last thread that you indeed know jack and shit about playing Hilde.No, no, no. Many wrong assumptions about me in the last hate_hilde_thread, but ok. The guys telling me that somebody need to learn hilde got their point, but what do need hilde players do to win? almost nothing.
All of my hate comes from that so many good players not familiar to her cheapness fail at that tournaments. What other character can destroy somebody so fast if they don't know how to punish it?
To that I present you with this -i11 move interrupting i21 move has to be done at 9th frame. Nobody has a reaction time of 9 frames. Most people are arround 20-23 frames.
That is 12 frames. Granted that it's for a "Yes/No" scenario, and multi choice situations slow reaction time, but usually, if you are trained to the situation, even in a multi choice scenario, your reaction speed wouldn't be more than 0.25 seconds (15 frames), Which even then is EXTREMELY SLOW.SCIENCE! said:Mean Reaction Times
For about 120 years, the accepted figures for mean simple reaction times for college-age individuals have been about 190 ms (0.19 sec) for light stimuli and about 160 ms for sound stimuli (Galton, 1899; Fieandt et al., 1956; Welford, 1980; Brebner and Welford, 1980).
RTD. He plays Hilde. He also rapes with other characters.So Hilde isn't broken ? No strongest character in the game ?
Have you ever considered that the players who picked Hilde might just not be the best arround ?
I mean face it, how do you think most Hilde players would perform with a "regular" character ?
Only ONE move does all that, and it's C3A. C3A does not combo into C3B. C3B is not that safe. On block yes, but it's step-able, and is -9 on block. Also in regards to 1 move winning the round, That's just how Ring Outs are. Every character can RO. Every character has RO distances and combo's. Her's is just obscenely large. If you aren't paying attention to ring position, you are ignoring on of the vital elements of this game.One hit winning the round, is just completely imbalanced.
Considering these moves are more than safe (TC, auto-gi, + frames on block, what do you want more ?!), and that Hilde can bait for whiff easily with her crazy step ...