Yoshimitsu Frame Data

Orionics

[09] Warrior
Execution list was done by Sacharja. Block and Hitstun by docvizzo. Some data is corrected by me.

i9: 2aB
i10: FC aB
i11: A
i12: a:B+K
i13: K/FC A
i14: 2A/BT A/3K
i15: 3A/4A/6A/bA/6K/2K/FC 2K/6A+B/6A+K
i16: 1A/B/2B/FC 2B
i17: 6B/3B/WS A/WS B/FC 1K/33B/44bB/66K/A+G_B+G
i18: BT B/WS K/44bB
i19: FC 3K/33K
i20: 1B
i21: 4K
i22: 2A+B/3B+K
i23: 3A+B/1B+K/66A/66B/66B+K
i24: 4B/22A/11B
i26: 22B/44bA
i28: 214A/22K
i29: 44A/66A+B
i30: 8A+K
i32: 11_77_99_33A+B
i36: 1K

Horizontals:

A

B -7
H -1
CH +1

AA

B -5
H +5

A:B+K

B -9
H +3

6A

B -3
H +7

3A

B -14
H -4

3AB

B -21
H XXX

2A

B -6
H +4

2a:B = iMCF

B -6
H +4


1AAAA

B -17 (All Versions of it)
H - a lot

4AAAA

B -14 (All Versions again)
H -3

214A
TC at frame 2
B -17
H XXX

FCA

B -6
H +4

FCaB

B -6
H +4

8A

B -6
H +4

WS A

B -9
H +1
CH +1

Verticals:

B

B -8
H +1
CH +3

BB

B -6
H +4

bA

B -14
H +2

6B

B -12
H +4

3B

B -17
H XXX

2B

B -8
H +-0

1B

B -14
H -4

4B

B -4
H XXX

FC B

B -8
H -1

8B

B -8
H +2

WS B

B -9
H XXX
CH XXX


Kicks:

K

B -8
H +2

6K

B -21
H XXX

6KK

B -20
H XXX

6K2K

B more than -25
H -12 (Of course if just 2k hits)

3K

B -8
H +2

2K

B -14
H -4

1K

B -12
H XXX

4K

B -16
H XXX

4KB

B -14
H XXX
H2 -4

FC 3K

B -22~-23
H XXX

FC K

B -14
H -4

FC 1KKKK

B: more than -i20, FC 1K about -i21, FC 1KKKK even unser
H: FC 1K safer than -i13, FC 1KK -14, FC 1KKK -14, FC 1KKKK unsafe than -22, FC 1KKKKK gives Sophie a Free 66B on Hit

8K

B -8
H XXX

WS K

B -8
H +4
CH SHK


Multi-buttons:

A+B

B +15
H XXX

6A+B

B -25
H -16

6A+BB

B -14
H -4

6A+BBBB

B -8
H XXX

3A+B

B -18
H XXX


2A+B

B -8
H +3


2A+BB

B -8
H +13

3B+KB (and 3B+K:B)

B -16
H XXX

1B+K

B -3
H +3

9B+KK

B -13
H XXX


9B+KK

B -14
H XXX

6A+K

B -13
H -5

6[A+K]4

B XXX
H +13

6[A+K]

B XXX
H +13


8WAYRUN:

66_33_99A

B -14
H +4

22_88A

B -8
H +1~+2

11_77A

B -14~-15
H +3

44A

B -8
H +8

66B

B -12
H XXX

33B
B -12
H +3
CH LNC

33B B+K
B -14
H ???

33B B+K A+B
B -20
H ???

33B B+K A+B K

B -18
H LNC
CH LNC


22_88B

B -14
H -4

11_77B

B -18
H +-0

44bA

B -12
H XXX

44bAG

B -5~-6
H XXX

44bB

B -12
H +1

66K

B -11
H XXX

33_99K

B -16
H XXX

22_88K

B -1
H XXX


66A+B

B -7
H XXX

66A+B2B

B -20
H -2

44_22_88B+K

B -8
H XXX

Sliding Kick

B -24
H XXX


Throws:

B+G4

B XXX
H +13

B+G6

B XXX
H +13


Stance Moves:

INT B

B -16
H XXX

INT A

B -12 (Can be punished e.g by Hildes 6A+K or JF Umbrella)
H XXX

INT K

B -8
H +2

REF A

B -20
H XXX
CH XXX

REF B

B -14
H moren than +10, less than i14, unable to test further right now.

REF BK

B -5
H XXX

REF K

B -5
H XXX

2B+K = MED
TC at 13th frame

MED A

B -15~-16
H -3

MED K

B -19
H XXX

B+K=FLE
TJ on the 7th frame


FLE B

B -8
H +3

FLE [ B ]

B +-0
H XXX

FLE K

B -16
H +2

FLE 66

B -24
H -15

8B+K = DGF
TJ on the 10th frame


DRG K

B -22~-23
H XXX

DRG B

B -5
H XXX

SDRG A

B -8
H XXX


BT Moves

BT A

B -2
H +8

BT B

B -8
H +4

BT K

B -4
H +4

BT 2K
B -20
H x

edit: corrected a:B+K, 4B and added BT2K block stun. added tc for for 214A(Yosh 6B -12 blocked by kilik attack with 6A i13. yoshi 214A TCed). added 6A to impact data.

edit2: added TJ frames for B+K and 8B+K and TC for 2B+K. added 2a:B. throws are i17

edit3: changed FCaB and 2a:B block/hit

edit4: added 6A+B and 6A+BB

edit: 5 added 8B

edit 6 (HajimeOwari): added 33A+B to the execution list.

edit 7 (HajimeOwari): added A and B data. Credit to Mikosu.x

edit 8 (HajimeOwari): Execution - Added BT A, BT B, 44bB. Frame data - Added WS A, 33B and strings, REF A.
 
i only copied the thread over from www.caliburforum.com and corrected some stuff that was off. i don't know when it's coming back up, if ever.

Sacharja and docvisso deserve the credit for getting the data together. nice job!
 
i didn't do the testing but i'm pretty sure throws are i16 but they lose to i16 attacks.

lets say a move has a recovery of -16, your throw will hit. if throws were i17 the throw could be 2G'ed.

EDIT: test throws and i was wrong they are i17
 
edit2: added TJ frames for B+K and 8B+K and TC for 2B+K. added 2a:B

tested throws and they are i17
 
iMCF is -5 on block ? and FCaB is 0 to -1 ? Wtf you would figure that iMCF is safer than FCaB

Someone test the frame data for the
4a, 1a, 1K, Just Frame Series... I know they are safe but i'd like to know how much adv they actually give you when blocked....
 
iMCF is -5 on block ? and FCaB is 0 to -1 ? Wtf you would figure that iMCF is safer than FCaB

Someone test the frame data for the
4a, 1a, 1K, Just Frame Series... I know they are safe but i'd like to know how much adv they actually give you when blocked....


perfect 4A: series is safe. Negative frames (no adv)
perfect 1A and FC 1K: same thing

4A series recovers teh best. It feels around -5 or so. I'm too lazy to give exact figures.

Some of the data still looks off, and their should be CH data for some stuff as well.
 
edit3: changed FCaB and 2a:B block/hit

FCaB_2a:b blocked, cassy 1B, yoshi FCaB double hit.
 
edit4: added 6A+B and 6A+BB

if you give me numbers on the 4A, 1A and FC1K just frames i'll add them
 
I'd really like to see the frame data for the tekken moves.... how much adv. jins auto parry gives on parry... how safe the Slap/s are... How safe is the backflip he does where he lands on his face if they block it....

Everyone thinks that the frame data for the tekken moves wouldnt be useful but I really think it would... I'd do it but i dont mess around with frame data much so i'm afraid i'll mess something up and give people the wrong information... TEST please! lol its like 7 useful moves total... 3 are unblockable and one is a evadeing stance so i dont need those... just the useful ones
Codemaster has me hooked on tekken moves now lol
 
i'll try to test the only problem is that you need 2 people to test it because there's no timer in training mode. i also want to test when drunken stance evasion is active.
 
i'll try to test the only problem is that you need 2 people to test it because there's no timer in training mode. i also want to test when drunken stance evasion is active.

Drunken stance is active for approx 2 to 3 seconds.... seems like 2.5 to me... if you wait any longer than that your pretty much at their mercy! and thanks hope to see the results soon...
 
i was more wondering how fast it activates after pressing 4A+K. like in-between Hilde's BB, you can GI but will 4A+K drunken evade.
 
Yes it activates as soon as you push it ... long as the clock is on TWO it will evade whenever you push 4A+K if a move is on its way to hit you and you just hit 4A+K it will still evade it... I use drunken stance quite often...
 
33A+B appears to be one frame slower. Turn All Guard on as the second action. Try 4B, 66A+B. Then try 4B, 33A+B. I didn't have a chance to do frame tests, but there's no reason for one to combo and the other not to unless there's a discrepancy.
 
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