SS & CS/iCS Info

Idk if this'll work for anyone else, but they do on me.

If anyone is having trouble executing iCS on will, I suggest "preparing" to press A+G as soon as your stick/pad reaches 9. If you time it on 1, the natural human execution will be your undoing and you can't get to that single frame, but if you time it on 9, then your reaction time will just be enough as you hit 1.

It's hard to say in words, and even harder in practice. But it's worth it; iCS has mad range. XD I'm executing iCS about 70% on the right side, 30% on the left (but my left side has always been sucky even with normal CS anyway. ><)
 
The only thing of importance in this thread is the question that has not been answered. Well if it has, then I'm blind :(

DOES ANYONE KNOW THE iSPEED OF iCS/SS/CS... anyoneeeeeeeeeeee??????

sow out...
 
I can find this out later.

Although if its still up for debate, I'm pretty confident that the break window for iCS/CS is the same, and is 5 frames.
 
I can find this out later.

Although if its still up for debate, I'm pretty confident that the break window for iCS/CS is the same, and is 5 frames.

Cookies/Huggies/Kisses for you if you do. <3

sow out...
 
I can find this out later.

Although if its still up for debate, I'm pretty confident that the break window for iCS/CS is the same, and is 5 frames.

Huh, I thought it was considered a consensus that iCS had (for whatever twisted reason) a bigger break window than CS. Definitely hope I'm wrong.
 
I got the same break window when I tested. I could very well be wrong though.

Anyway, SOW. Interesting results.

SW FC 3B ~ CS/iCS beat Ivy's CL B, but can't beat Ivy's CL 6K. (tested out my speed by basing it on just doing a normal throw after instead of CS. It beat and was beaten by the same moves.)

According to this, CS is between i17-i18, and her throws are the same. (FC 3B gives +1 on hit). Maybe it's i18 and the throw just took the priority over a normal move with the same frames, but that's just guesswork on my part.
 
Nah. I get hit even before the throw animation goes out. I'll try a different move later on though. I'm tired as heck from practicing iCS. ><
 
I got the same break window when I tested. I could very well be wrong though.

Anyway, SOW. Interesting results.

SW FC 3B ~ CS/iCS beat Ivy's CL B, but can't beat Ivy's CL 6K. (tested out my speed by basing it on just doing a normal throw after instead of CS. It beat and was beaten by the same moves.)

According to this, CS is between i17-i18, and her throws are the same. (FC 3B gives +1 on hit). Maybe it's i18 and the throw just took the priority over a normal move with the same frames, but that's just guesswork on my part.

thank you. If we ever meet expect free cookies.
 
Ok so I've finally adapted SS as a very strong and reliable move in my game validating the use of whip heavily. But I'm having huge issues with CS being reliable. I can do it in practice decently, but it just doesn't seem near as consistent as SS at ALL.

What's the difference in input rules with these 2? I know SS has a wider input time, but by how much? Can I roll back 3214 on CS before throwing 391 just like SS can? I would love to buffer this in combos, but often it's so unreliable all my CL~SW~iCS are too risky since normal A+G won't reach if i mess up, where SW combos are ok since the failed attempt scores a A+G into a very safe 2_3B+K follow up.

Having an issue pinpointing the buffer areas. I have yet to pull off a block stun buffer and the CL iCS is beyond my comprehension at the moment. I also notice that iCS is WAAAAAAAAAAY easier on the xbox analog than the PS3...but then again the PS3 directional pad is infinitely better for your basic moves.
 
there is no max speed but there is a min speed. The only thing you really have to do is Respect the notation and Respect the buffering windows. That's really all there is to it. Although SS on the other hand is quite free due to the fact there is no JF to it. Therefore you don't have to pay to much Respect to it, meaning you can use additional notations.
 
I did a small test recently for iCS, I did 321439 on analog stick and 1+A+G on d-pad and I couldn't get iCS (only CS) even once. Even though I was pressing 1+A+G at the same time. This whole "1+A+G JF" theory doesn't work here.
 
I did a small test recently for iCS, I did 321439 on analog stick and 1+A+G on d-pad and I couldn't get iCS (only CS) even once. Even though I was pressing 1+A+G at the same time. This whole "1+A+G JF" theory doesn't work here.

I think it's also weird. When i started out with ivy in my earler stages, every time i did iCS and time the last part it was never coming out on dpad. Something is defentally wrong with the dpad, you have to do it VERYYYYYY FASTTTTT (break your thumbs) inorder for iCS to come out. But on analog you don't have to go half as fast for iCS to work. To me there is some issues with the dpad manufactur issues lol ._. If i had to pin-point it i would say the center (5) is not really the center. Reason why sometimes on pad I'm 1000000% sure i press 3 but 2 comes out, etc.......

About the timing issue on 1a+g i will have to disagree on you there. I do feel you have to press it at the same time, but there is a small window they give you regarding on how fast you do the beginning notation 321439.

Well i officially hate the command throws now. I use to believe that a good Ivy did not need to use CS/SS to be a complete player but now that i have the ability to pull these throws off VERY consistently my whole entire game has gone down the tubes. Its like my whole mindset is to get to the throw now, whereas before when i could not do them I just beat people down with combos and mind games. Did anybody else go through? We need a CS/SS support group!

HAHA bring back memories of myslef lol, don't just try to do them just because you can do them, that will tarnish your game.

I think most if not everyone goes through this faze lol. Believe me a good ivy really do need cs/iCS/ss in their game. You don't need it to win but you definitely want to use it. Why? because it teaches you to read block patterns. IMO that is what it's for! Every time you go into beat down mode watch your opponent and remember what moves you did to make him not attack. meaning he was waiting for your attack to block it. Those situation = command throw. example? Sword FC 3b on hit > WRk as an interrupt> opponent will 90% block or step which cs/ics will catch them... This is just one basic example, ivy has tons!!!
 
it's very necessary. But not in it's direct usage. Sure it's the one of the most feared moves in the game, but it's that fear, not exactly the move that wins the game. Ivy wins the game with her mids. But she's crap on block, has no safe lows and getting your opponent to want to duck is a bitch. You 1st round should be devoted to landing 1 iCS or SS just to prove you can do it. From there us it only as a mix up between that and you mids. Your opponent will give you free hits all night.

I spam 6, iCS like a mother. By the last games they're ducking everytime and I pull out SW 3A, 3B, 4K, mix up on wake (sometimes an iCS!). If they're just gonna be smart and quickly press gA to block and then do a throw escape, switch up to a G+B grab every now and then.

The move is good because it's a LOT of damage and the initial fear of all that damage will open an opponent defense up.

But it's not just being able to do it, your only really feared when you can do it at any given time, not just on a setup. iCSing on wakeup is a HUGE mindfuck for a lot of people. As well the running version of SS is also a really unexpected one.
 
Dunno why people talk about how their characters have unsafe like it's a weakness.... when most characters in the damn game have unsafe lows.
 
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