iCS/CS and SS information

Just landed iCS twice in the same online match against another Ivy. The damage boost is almost unnoticeable, it was hardly worth it... But at least it looked flashy ;]

They should either give it a larger damage boost, make it harder to break out of, or easier to preform, and I'd be happy.
 
Just landed iCS twice in the same online match against another Ivy. The damage boost is almost unnoticeable, it was hardly worth it... But at least it looked flashy ;]

They should either give it a larger damage boost, make it harder to break out of, or easier to preform, and I'd be happy.

At the very least, if this didn't have the 5 frame button press input requirement, it'd be usable. Not practical, but at least consistent.
 
i mean iCS , CS is real cake, i dare say the new iCS is even easier lol just takes time i guess and have finger pain of trying before i found the right motion i am real happy with it too!no regrets for my time spend
 
I'm still of the motion that iCS could use the classic CS "whip snare" animation and range, in addition to slightly more damage and a tighter break window. As of now there really isn't enough difference between the two for the level of difficulty between getting CS and iCS out. Not to mention the sheer amount of meter it gives the opponent while giving you virtually none for landing it.

Other criticism includes that consistent iCS in particular is a job for the Hitbox arcade stick. I don't see any chance of doing this discreetly on a stick, or even accurately without wearing out something. I don't even want to think about trying iCS on a pad.

As for SS? +10 damage, and less easy breaking of the move. It does 65 from the front/side and 75 from the back... which only sounds ok if you don't realize a normal back throw deals 70 damage as it is. There are definitely other BE throws that are more damaging than this one right now.
 
Been practicing how to use block stun to place "2"'s in the block CS buffer. So far I have limited success against multi-hit CS's from characters like PO. : {
 
IM GOING FUCKING MENTAL OVER THIS ICS I GET IT ONCE THAN NEVER AGAIN IM ABOUT TO BUY A PSTICK AHHHHHHHHHHHHHHHHHHH FIX ICS
 
Hey sora... are you finally putting that pre-buffer into use yet?
I keep putting it off, but I bet there's a string that would work with the CS prebuffer.

that BB-->prebuffer-->k, CS looks promising
 
Hey sora... are you finally putting that pre-buffer into use yet?
I keep putting it off, but I bet there's a string that would work with the CS prebuffer.

that BB-->prebuffer-->k, CS looks promising

I'm not Sora, but I would like to give you my idea about this pre-buffer: it works wonderfully!
It is really really good, my favorite setup is : knockdown the opponent; pre-buffer; B; CS.
This works great expecially against opponents that are scared of CS or expect you to use 1K, B will hit them overhead and (from what I've seen) people usually like to get up after, so you can grab them and smile =D
 
I'm not Sora, but I would like to give you my idea about this pre-buffer: it works wonderfully!
It is really really good, my favorite setup is : knockdown the opponent; pre-buffer; B; CS.
This works great expecially against opponents that are scared of CS or expect you to use 1K, B will hit them overhead and (from what I've seen) people usually like to get up after, so you can grab them and smile =D



Hmmm
That's quite an interesting mindgame.
I need to try that myself.
From experience, when people get knocked down, they either roll, get up block or get up crouch if they expect a throw.
kB can deal with rollers, but prebuffer B would definitely throw them off...before a CS hits.
My only concern is prebuffer B,CS tends to end up as BB...

The problem with using the prebuffer is to justify whether it's worth using at all.
Many of the prebuffer setups can be done more easily with a regular buffer setup.

So far I am finding that I like AA-->prebuffer-->66B,CS
The 66B comes naturally because of the motion of CS
it's the good ol' street fighter 2for1 combo.

Personally, I find 66B difficult to buffer to CS without moving in the final 666 motion.
However, the prebuffer easily mask this CS attempt.

I'll see if I can find any other interesting setups.

I'll have to see if this works against live opponents soon.
 
by the way, everyone needs to start doing 6B8K, CS
mix that up with 6B8K, 6KB for aggressers/duckers
You can also 6B8K,1B BE if you have meter
 
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