Ryuhza
[13] Hero
Reasoning?No to the weapon creation option. Absolutely not.
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Reasoning?No to the weapon creation option. Absolutely not.
You mean like what Tekken 7 is doing? Yeah, that would be interesting.I would want to reintroduce variable mixes, which have not been in the series Soul Calibur III with its Labyrinth music.
For Example...
I would want a rearrangement of Soul Calibur IV "Destiny Will Tell"...
...and when one fighter is one round away from winning, the superior Broken Destiny version will kick in, as if to cheer on to soon-to-be victor...
I prefer to listen to the music organically in-game, and SC has some of the best scores. It would be weird playing SC to a Linkin Park song.Better idea, why not the option to use your own music? Just put your favorite music on the console and...boom! you can listen to your favorite songs during your match with your favorite character.
Am I too late? I guess I'll just kind of throw my 'idea' into this pot too. Personally, I've talked about this for a long time with a few other fans. The biggest problem is that, development wise, the new story (for V) was just...not good.
In all honesty, this would be the right time for a reboot, or even something non-canon to re-garner interest. Let's face it, Soul Calibur hurt severely as a property because of the time-gap. It has been throughly shown that "removing" (not carrying to the next game) a character in this fighter is grounds for severe reaction in the worst way.
I personally was forced to switch from Taki to Leixia (Originally, Natsu didn't fit my style), so I don't see the big deal, but the fan base clearly does. So, to me, if you wanted to both fix/continue the story, but still create something canon, the only option to me, is to create a game expanding the lore, while also allowing the new characters to grow and fill the shoes of the older characters by creating a non-numbered game, or something between V and VI.
Soul Calibur and Soul Edge were both returned to fragments, if I remember correctly. Let the swords fall into the hands of someone with a very sinister plan of using them together. Yet, of course, the swords are 'living' and react poorly to being used alongside one another. Use that to break the time-line (for the span of a game or so) and allow the new characters to (for one game) meet their counterparts. Link it to Zasalamel somehow. (Time guy, blah blah.)
Utterly breaks the time-line a bit, but here are the benefits.
I can see tons of people despising this route, and I understand. I think the situation is rather grim in continuing the series at this point, but throwing away the new characters isn't any more fair to new character fans than it was for older character fans to get theirs thrown away. Accommodating both groups is better.
- Allows the characters to meet their counter-parts in their prime, thus allowing massive amounts of character development at one time. (Ex, Leixia meeting her mother and Kilik during times of war, Natsu meeting (and almost getting killed by) Taki, Sophitia w/ the Alexandras before dying, Maxi and Li Long, etc.)
- Using the older characters to humble the newer cast, and pushing them towards adjusting to their new roles, and allowing paths for succession. (Ex, Amy being replaced by another similar girl her age, who reminds Raphael of Amy, who ends up traveling with Raphael who meets Viola.)
- Gives the developers a second chance to make things right to the fan base, by giving characters proper farewells and establishing proper continuity/lineage for styles.
- Gives the developer the ability to bring back styles for a game.
- And last but not least, if you could find a way for characters to keep their knowledge, and have VI take place around 2-3 years after, you'll have massive amounts of growth by all major styles necessary to lead the story, since you built a 'character workshop' to actually give them real development.
I would't mind a Tekken Tag Tournament version of Soul Calibur (beside a canon soul calibur game) if it had great gameplay, great netcode and great singelplayer content.
Im kinda sick of just Soul Edge and Soul Calibur being the only "enteties" in the Soul Calibur world, why not have more factions who uses other "enteties"?
In short, the world is not just black and white, it's several layers of grey, so why only have two sides (or 3 sides, one for SE, one for SC and one for those who don't give a shit about the weapons...)?
I can see tons of people despising this route, and I understand. I think the situation is rather grim in continuing the series at this point, but throwing away the new characters isn't any more fair to new character fans than it was for older character fans to get theirs thrown away. Accommodating both groups is better.
Disagree because the new character fans are a small minority based on the survey they just did and the time they waste putting them into the next game is time they're not using on other characters or on making the gameplay better.
Exactly like Tekken Tunes from Tekken Tag Tournament 2Better idea, why not the option to use your own music? Just put your favorite music on the console and...boom! you can listen to your favorite songs during your match with your favorite character.
but pat's soul-crushing revelation was the best thing to happen to SC5's story!The biggest problem is that, development wise, the new story (for V) was just...not good..
Because quality is better than quantity ;)Why not have theme for each character and stage?