Siegfried Q&A / General Discussion

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Legit.

Though you will get stabbed in the face by Natsu, Cervy, and Yoshimitsu before you can get SCH K out there. At the very least.

It's still just too good not to use. And it leads right into SCH B, which is one of his best moves. You just have to be careful.

You can always bust out the SC2 technique in a pinch: Throw until they have a habit of crouching when you step toward them, then start 3{B}, SCH B'ing them over and over. When they start stand blocking again, throw them. If they start stepping, 6A them.

Gotta develop that fear you know.

To lespaulphoenix: I do know a bit about the Astaroth and Xiba match ups, though I can't really say much about Ezio. I'm still pretending he's Raphael (ie he's really linear and faster than you are), which seems to work pretty well.

Xiba -> You need to treat him like you would Killik, but without the low mix-up threat. His best moves are mid, most of his lows are merely annoyances (excepting getting ringed out of course). Take some time to learn his basic strings and lose the habit of panic ducking, it'll kill you in this match up. Of particular interest is his 3KB string (I think, it's the one he can BE), as it's a step and deals good damage with meter.

Xiba works particularly well when he's just outside of Sieg's throw range. At that range he can step around 3B and punish heavily. He can also poke carefully, and he's generally safe when stepping here. Try to keep him out of this range. Much further away than that and he's terribly linear, much closer and you can manhandle him with throws. He's safer than Sieg, so make sure you work carefully. I've had a lot of luck utilizing agA and 22_88A at this range.

Novice Xibas are a sucker for SBH's GI on wakeup, that might help a fair bit. Try not to get predictable when he's got 1 meter stocked, that CE hurts if he parries you.

Astaroth -> You have to be able to break throws. There's no other way about it. Look in particular after he forces you to crouch, he'll usually go for a low-throw into something else. Standing throws and the 22_88B BE are popular choices.

You'll actually want to stay a bit closer to Astaroth than you might against other characters. Asta outranges Sieg in a number of instances, so try to stay within agA range. Outside of that 22_88A works well, and techsteps, and tech crouches, and is safe. Asta also has trouble dealing with B4 and 66A guard crushes, due to his slow speed. You can take advantage of that, but you need to be careful not to be predictable, Asta can punish like no one else. After the two crushes you can try a 3B, as it will tech crouch a badly timed throw, and Asta's fastest move is a high.

SBH's GI can kill Asta's 1AA on reaction, but if you call it wrong you're going to eat 1AB, and you won't enjoy it. 66A kills a lot of his range game after you start stepping 22_88B reliably. That helps change the pace of the match.

2A+B has range that rivals Asta's. It can come in handy.

44BB will jump over some of Asta's silly rushing low attacks.

6A will often score a knockdown on Asta's after their charging shoulder. This is usually because they try to throw right afterwards.

Feel free to throw Asta back when you're close. He's slow, hurt him for it.

3{B}, SCH K, SCH B works rather well on the man.

*shrug*

Edit: Stupid bold shortcuts...
 
Legit.

Though you will get stabbed in the face by Natsu, Cervy, and Yoshimitsu before you can get SCH K out there. At the very least.

It's still just too good not to use. And it leads right into SCH B, which is one of his best moves. You just have to be careful.

You can always bust out the SC2 technique in a pinch: Throw until they have a habit of crouching when you step toward them, then start 3, SCH B'ing them over and over. When they start stand blocking again, throw them. If they start stepping, 6A them.

Gotta develop that fear you know.

is there a way to beat 3(B)? I know it's -1 on block and his fastest follow-up is an i10 knee.
is it possible to use a generic 2A interrupt or is it character specific?
 
Step into a TC attack. It will beat both knee and SCH A. He has more options though, so I don't think any character has a universal answer to all his options (except Alpha Patroklos, of course...)
 
is there a way to beat 3(B)? I know it's -1 on block and his fastest follow-up is an i10 knee.
is it possible to use a generic 2A interrupt or is it character specific?
It's character specific. I suspect everyone will have something that can deal with it, but a lot of people's 2As will get hit by the knee. Voldo for example has to use his 4K to stop it, as his leg is strangely unhittable by the knee. His 2A is too slow, as are most of his moves.

But he can just step it and throw you. So never think it's invincible. It's just really good. Your objective should always be to land the thing, not to get it blocked in the first place. The only moves you really don't mind getting blocked are moves like B4, 66A, 22_88A, and agA. Everything else you really want to hit. Sieg is an unsafe man, poking isn't his strong suit.

That's why it's common to suggest that you use it closer to tip range. The SCH K will come in handy, but if you rely on it, you'll get punished for it eventually.

Hell I'd advise most people to be really careful about using it against Natsu, but 3B is the best way to deal with her possession stance, so I wouldn't stop myself from using it regardless. But if you're silly enough to use 3{B} while your back is to the ring edge, you're going to eat a A6, and you're going to go flying out of the ring. That's no good.
 
Pretty sure 3(B) is 0 on block now, with his SCH K being i11. They supplemented this by making SSH K i10 I believe.
 
Lol, I just got flamed by Azazel for not playing Siegfried anymore.
Details of the hilarious PM conversation can be found in my signature.

But this did bother me slightly so: there is a tournament next week, if I win it with Sieg will you people be happy?
 
Do not test me.

No, but seriously, keep your PM beef to your PMs. That's just common sense.
 
Honestly I think buffing Siegfried would just add more evil to this game's poor balance. Instead of increasing his damage output I think they should nerf other characters that deal OP damage (aPat, Oprah, Natsu, Cervy etc). He is fine the way he is now imo, it's other characters that are imbalanced and should be toned down.

Still here ?
Balanced game = balanced match up/ character with similar potential.
Because Siegfried is low tier, you have to buff him until a mid tier level at least. The character was at maximum middle+ before the nerf.
You should accept the game like it is, it's not SCIV anymore.


And why are you asking so many questions about Siegfried ? I thought you already knew the character well. At least I guess, because I can't imagine that could said that he was broken without any knowledge. :-)
 
Looks like I will never hear the end of it.

I make no apologies for stating that his damage was insane and he was the strongest character in the PGW build along with Mitsu. Most of the players in Paris thought the same thing. Namco let people play beta SCV for a reason. I don't see what's wrong in writing your own impressions about the early game. Also I don't see how this had any affect on his nerf.

If you want to blame somebody blame yourself for winning the tournament in Paris =P or Japanese players. They couldn't deal with Sieg at all, and were in a direct contact with Poject Soul.

And you will now see me here quite often because I play Siegfried too.
 
I will beat your Alpha with my Sieg at EBO, Josh. Then you can stop playing Soul calibur ;pp
You mean I wll beat your Ivy and you will complain about how broken he is for a few weeks. =)
And FYI I don't main Alpha, I main Edgemaster, I just pick Alpha when I really want my opponent to die. =P
 
Ring :
Yes, you will never hear the end. Like you never stop to complain before. Like you posted every days here.

You are playing siegfried ? LOL
I guess it's just a reason for you to go trolling here like usual, hahaha.
 
Keep it civil people, we're all gentlemen here.

Anyway just realized that :aG::A: cannot guard burst, but the JF version of :aG::A: can. Hopefully this encourages more Sieg players (including myself) to master this input.
 
Step into a TC attack. It will beat both knee and SCH A. He has more options though, so I don't think any character has a universal answer to all his options (except Alpha Patroklos, of course...)

a TC attack... I thought his knee was a mid? O_O
 
a TC attack... I thought his knee was a mid? O_O
No, I meant that first you step (to avoid the knee) and then you use a TC attack (to avoid SCH A). Something like this will always deal with these two options at the same time. If your TC move also kills step then it most likely will work also on his stance roulette options afte 3(B).

Ring :
Yes, you will never hear the end. Like you never stop to complain before. Like you posted every days here.

You are playing siegfried ? LOL
I guess it's just a reason for you to go trolling here like usual, hahaha.
Now you are the one trolling. If you have something to tell me, use PM instead of posting this nonsense in the SA.
 
I know I'm not the best Fighting Gamer...And I'm pretty new to Soul Calibur since I mostly played Tekken.
But I have a horrible time against some matchups with Sieg, especially against Natsu and Cervy
Do I just suck or does it seems like I can't do sh**t against Natsu...She's just outpoking and outdmging me with everything. And Cervy just launchpunish me all the time. My 3B is like worth nothing..my WR aa just gets launchpunsihed...and everytime I'll do SCH it's like suicide. Since I can't bother with SCH A cause I get launchpunished again...I only can do SCH B , or I get shlashed out of the stance without me doing anything at all
 
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