iCS/CS and SS information

Nahh I used her for 6 months and cant take it no more ics is not a challange for me anymore so i use nightmare where i can get somewhere
 
Well, if anyone needs inspiration, I couldn't do a single CS no matter how hard I tried.

After just a few days of hitting practice mode for an hour or so I have about a 90% success rate in battles, and 100% in practice mode. I have also managed 3 iCS's!

I was literally hopeless, and practice made perfect (or getting there anyway!)

I have some weird things I need to confirm though:

When I buffer CS in a move, I find I can guard after and still pop a CS, is this normal?

If so, how long after buffering / imputing CS can you be in a "CS state"? Does it depend on if you buffered it?

Why am I sometimes able to CS twice in a row if my CS gets ducked?

I almost certainly didn't input CS a second time, although I can't be 100% as my hand kind of automatically does the input during matches now, regardless of whether I want to use it after a move.
 
When I buffer CS in a move, I find I can guard after and still pop a CS, is this normal?

Yes

If so, how long after buffering / imputing CS can you be in a "CS state"? Does it depend on if you buffered it?.

Dunno how long the slowest input window for CS is, but it's quit long. The game allows you to execute the input and insert some other inputs between them. It doesn't depend on buffering.

Why am I sometimes able to CS twice in a row if my CS gets ducked?

I almost certainly didn't input CS a second time, although I can't be 100% as my hand kind of automatically does the input during matches now, regardless of whether I want to use it after a move.

Because the CS input window hasn't closed.
 
Thanks, I was just a bit thrown off that I can do a move / action AFTER I input CS, and it still comes out. I was already aware that I could guard during it, this is just icing on the cake.

I started feeling a lot more comfortable with Ivy, she is already about 90% "main" standard for me.

Back to CS, what mix-ups do people use for it?

Right now I am swapping between, A+G, A+G (BE), 2A+B, and 8A+B (B) (the latter two for ducks.)

What is the highest damage option if someone tries to duck your CS?
 
1B BE or iFC1B. If you want a safe KND go for 3B or 2A+B. Unfortunately this is one of Ivy's biggest weakness: she doesn't have a relatively fast ,meterless and damaging mid combo starter from neutral (only from crouching). You need to spend meter and even then it's risky because more and more people know how to deal with 1B BE.

From my experience it's actually more difficult to play against someone who likes to duck from time to time. Most top players I play against almost never duck, so it's easy to land CS/CE on them and usually I don't have to fear about being punished. Against people who like to duck sometimes, I risk a lot more since I have to read my opponent well.

Also, I wouldn't recommend using 8A+B(B) outside of combos because it's very unsafe on block. It doesn't do much damage on itself and a lot of characters can punish it badly when it's blocked.
 
I don't play very safely myself until I actually get punished, but it's good to know what's unsafe, thanks.

I can't believe I forgot 1B (BE) on duck, thanks for that! I actually have some problems using meter with Ivy. I find myself using 6B8 (BE) a lot, but a recent test in practice mode showed me how little extra damage this move does. I know I can squeeze in a 9B+K, or get a wall splat, but it seems 1B ( BE) is the wiser choice, even with the dropped combos when the enemy is back-turned. My buddy started Just Guarding the second hit pretty consistently though.

I'm coming of topic about CS, my apologies, I ramble. Thanks again.
 
So can you hold guard while doing the inputs the let go like right before you press the throw input would that work?
 
Yep!

It seems you can do other things after the input and still do a CS grab. Not sure how long you have, but it seems to be quick.
 
Yep!

It seems you can do other things after the input and still do a CS grab. Not sure how long you have, but it seems to be quick.

Take this with a grain of salt, but it feels like its 60 frames after the last 6.
 
yeah but can you basically hols the guard during the input and quickly relase it into B+g and still get CS? Sorry if you answered this and im just too dumb to understand this
 
Yes, and if you do the up motions of the input fast enough you wont even jump during it.

You can hold guard during the input, let go, guard a quick attack AFTER, and STILL CS will come out when you hit B+G
 
nice okay those were both very helpful also imagine a jg into cs that would be something that if I did i would just start going crazy
 
Just to let everyone know you can buffer cs into ANYTHING name a move and i bet you can do it even the CE is able to do it
 
does the iCS glitch where if you did iCS and it missed if you pressed B+G at the right time a regular CS would come out. Does that still exist or did they path it?
 
You can do it with regular CS as well. Doing the CS input puts you in some sort of hidden CS stance for a set amount of time. You can get two (CS) grab attempts into that time. iCS inputs seem to only count on the first attempt, but still puts you in regular CS stance.

I learned all this myself just a short page ago, so I could be mistaken.
 
You can still get a regular CS after you whiff a iCS if your fast enough by pressing B+G again.
So you have plenty of time to do stuff.
 
I got annoyed that I haven't managed to pull off every JF in SCV, so I went into training mode and got iCS twice.

Yesss.
 
I still remember my first few iCS'. What a feeling of an accomplishment! But it gets boring after doing it about 15,000+ times. I can't look at it now.
 
So does iCS just come after lots of CS practice? Im still on the getting CS consistent stage -_- so hopefully eventually ill get god enough to do iCS
 
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