Ahh yes, that was a classical SC3 stage... Yeah, I would'nt mind a stage like that. The music was really good aswell. Maybe they could have some stage transitions, so that when you fall off, you land on different looking gears/parts of the clocktower etc, that could be neat.
That sounds really cool, actually! Did a quick search on Prague in Google, it seems like a city fit to have a stage in SC. There were quite a few nighttime photos which made me think of the Volpe Bridge stage from SC:BD; if they could add a group of onlookers or so to a place like that, it could...
When it comes to fighting games, I've always paid alot of attention to the various stages we get with each game... Stages are far from the most important part of fighting games, but I think the following applies for a lot of fighting game-fans; when a game has visually good looking stages in...
I am just glad that in this series, I feel my favourite character will probably almost always have a spot in the roster, as it's safe to say she's one of the more iconic characters of the series.. I cant imagine a Proper SC game without Ivy.
If this is signaling the next proper installment to...
I'd like to see someone wielding a pair of sharp steel/metal fans. Beautiful, elegant, yet deadly, all at the same time. (Yes, I know a certain character in a certain other fighting game-series fights with fans..)
Ooh, and a style ala the teenage girl from Kill Bill (Gogo Yubari) would be awesome!
Oh my God. I am speechless. That was one of the most kick-ass trailers I've ever seen, to say the least.
In addition to those mentioned, I spotted Gen Fu. Also, did you notice the short-brown-haired woman with what looked like sunglasses talking in a cellphone? Maybe that was a glimpse of the...
Thanks for the list. I have been doing so called 50/50 mixups for quite some time it seems... Another perfect example of a low/mid mixup is the scenario where you are trapped(blocking) in Viola's CE, and Viola can do either a mid or low to "break" the guard and continue into f.ex. a 3B combo...
Ok, so a 50% mixup is basically a scenario where my opponent has two options, either block high/("mid") - and risk to face a throw or low, or block low - and risk getting hit with a mid, though blocking lows and duck any standing throw attempts. Did I understand the concept of 50% mixup...
Thanks for your answer. I've been doing the things on your list to some extent, but it's nice to have a straightforward list of some of my options. But could you explain to me what a 50% mixup is? Is that where I do a mid attack or something?
Hi, and thanks for your answer. For some reason I was under the impression that there was a set thing to do when I had frame advantage - obviously that is not the case. I will try to apply this info to my game. Thanks again.
Hey guys, I have a question for you that I have been wondering for some time now.
I would say I am familiar with the basics of frame data and how things like block punishing work. But I have questions regarding frame advantages. Some moves obviously leave you at + frames (either when they hit...