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A blend of SC3 and SC4 Sieg will be hot sauce :)
Don't forget in SC3 AE, flapjack was safe and led to sweet mixups. It seemed to have more range, flapjack seems...useless now? i don't see ppl using at high level...i still do though.
Flapjack is still good.
66KB was NOT safe.
WL KB could be punished hard by a decent number of characters (-16).
WS ~2_8B+K didnt evade shit and the initial WS move also had no TC.
22_88B tech-trap loop could be blocked with standing guard.
ch 4K tech-traps are still in.
22K did only give +2~+3 on block.
3 things I miss about SC3 Sieg:
B+K.
SCH B_{1} block frames.
The voice actor.
Every other nerf is secondary in my eyes and does not take away from Sieg being a beast.
66KB and 66KA are ... well, they're -both- kinda secondary/tertiary moves. They're not really a core in his arsenal, and quite honestly, they're about equally useful now that I think about it. So he hasn't really -lost- much in my opinion with that change.
flapjack- If I remember this correctly you couldnt throw someone behind you in 3, I believe just the addition of that takes out the sc3 version
from the standpoint of the US ver of SC3, you are totally wrong. 66KB actually TCed well, and it was hit confirmable. GREAT move
66KA does not TC (death knell right there), is not hit confirmable, punishable on block after first hit whether he does second hit or not by some characters, second hit is high. it SUCKS
losing 66KB is IMO the biggest downgrade he got in SC4. However, it was downgraded in AE because they made it not hit confirmable anymore, so from AE standpoint biggest downgrade would be the loss of that cheesy high move (I forget the input)