Windstar
[13] Hero
I've only seen Lambda and Tager mostly. I know why players pick them, of course, cause they're easy.
Tager is obviously because of the super with 50% health loss and Gadget Finger - which can be difficult to deal with online. And Lambda because players think she's at Nu level power with a bunch of new stuff.
Course, I can't win either; used to be able to win pretty well online against the more scrubby players not so much now. I think it's mostly lag. Takes forever to block, online and punishing crap is still really difficult.
I found some other stuff with Makoto last night after my post. You can do Makoto's BnB; 5B, 5CC, 6B-C, 214ACCC and you'll get 3k instead of 2.4-2.5k damage. I also found out that 214ACA will link to 5D and 2D.
Makoto has no aerial launchers and her only jump-canceled normals are 6A and 5CC. She can't dash cancel any of her normals or drives. Her air combos on a whole, are extremely difficult for me to do.
Since Makoto doesn't have that strong of a normal mix up game, she has to pressure with Asteroid Vision; which doesn't really work well against scrubs and mashers who don't block and just spam whatever they can. It makes it difficult for Makoto to get in and do damage. Luckily, her level 3 Impacts have a lot of range and power.
Some fun stuff with 2C is that it can Fatal Counter, but it can also cancel into 236236D and it will do 4.7k damage if you manage to land all 3 hits at level 3 charge. Fatal Counter 2C easily pushes this damage up to 5k. Not sure what else you can follow with 2C.
I haven't heard anything about what Valkenhayn will fight like, but I doubt he'll be Slayer-esque because Makoto seems to fill that spot and because none of the Blazblue characters have strong associations with the Guilty Gear cast - especially given their Drives. Still, I'd like to make Valkenhayn my main - provided he isn't too difficult to learn.
Tager is obviously because of the super with 50% health loss and Gadget Finger - which can be difficult to deal with online. And Lambda because players think she's at Nu level power with a bunch of new stuff.
Course, I can't win either; used to be able to win pretty well online against the more scrubby players not so much now. I think it's mostly lag. Takes forever to block, online and punishing crap is still really difficult.
I found some other stuff with Makoto last night after my post. You can do Makoto's BnB; 5B, 5CC, 6B-C, 214ACCC and you'll get 3k instead of 2.4-2.5k damage. I also found out that 214ACA will link to 5D and 2D.
Makoto has no aerial launchers and her only jump-canceled normals are 6A and 5CC. She can't dash cancel any of her normals or drives. Her air combos on a whole, are extremely difficult for me to do.
Since Makoto doesn't have that strong of a normal mix up game, she has to pressure with Asteroid Vision; which doesn't really work well against scrubs and mashers who don't block and just spam whatever they can. It makes it difficult for Makoto to get in and do damage. Luckily, her level 3 Impacts have a lot of range and power.
Some fun stuff with 2C is that it can Fatal Counter, but it can also cancel into 236236D and it will do 4.7k damage if you manage to land all 3 hits at level 3 charge. Fatal Counter 2C easily pushes this damage up to 5k. Not sure what else you can follow with 2C.
I haven't heard anything about what Valkenhayn will fight like, but I doubt he'll be Slayer-esque because Makoto seems to fill that spot and because none of the Blazblue characters have strong associations with the Guilty Gear cast - especially given their Drives. Still, I'd like to make Valkenhayn my main - provided he isn't too difficult to learn.