FluffyQuack
[14] Master
Let's say you have a team of developers, a huge budget and full freedom with the project, how would you make a SC game?
I'm not talking SC6 specifically, just any SC game period. It could be the next in the series, a spinoff, a reboot, or whatever. I'm curious what different ideas people have. Would you have a typical sequel with similar but improved mechanics and new characters? A reboot? SC: Legends 2? A spinoff based on the mechanics from Chronicles of the Sword? A new SC game for arcades? A 2D fighter?
You can be as detailed as you want, but try to be as concise as possible. Imagine you're pitching this to a management team who wants to know as many details as possible, but don't wanna be bogged down by trivial details.
I'm not talking SC6 specifically, just any SC game period. It could be the next in the series, a spinoff, a reboot, or whatever. I'm curious what different ideas people have. Would you have a typical sequel with similar but improved mechanics and new characters? A reboot? SC: Legends 2? A spinoff based on the mechanics from Chronicles of the Sword? A new SC game for arcades? A 2D fighter?
You can be as detailed as you want, but try to be as concise as possible. Imagine you're pitching this to a management team who wants to know as many details as possible, but don't wanna be bogged down by trivial details.