Just Attacks

Discussion in 'α Patroklos' started by Discoprophet, Feb 7, 2012.

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  1. Synraii [14] Master

    You need to sort out your life. =)
    Too risky, it never hits grounded and is death on whiff. Use it If they wakeup without a wakeup attack, which you can confirm, most people don't have the balls to attack immediately after waking up into a guard, they're waiting to play off your oki. People can react to it, but the startup for 1AAA and B+K62B44B+K are indistinguishable, mixed up, blocking these two is a guess, they can't be reacted between.
  2. NarokKurai [08] Mercenary

    I guess I just need to get them more defensive, because B+K is another attack that I can just never land be cause it is so incredibly slow, but that's another issue entirely.
  3. Synraii [14] Master

    Alpha is probably the best rushdown character in this game. Your opponents should be playing defensive anyway. If they don't, introduce them to JF Twister. =/
    Frayhua and Zevan like this.
  4. Filthy [03] Disciple

    After throwing a strop and giving up on aPat, Ive deck died I'm going to pick him back up and really try and learn these JFs, I can't do any at the moment, that's right none, Im so bad at JFs.

    I'm not to bothered about 1aaa and agb but I definitely want to learn JF twister, 1bb and the other one from the ground, I can't remember it at the moment

    Edit : not much to be happy about but I can now do FCC 3bb, I think that's the right notation, maybe.
    I can also pull off 2143a:b I just can't get the jf version yet. For me that's progress.
  5. bushindu [08] Mercenary

    PSN:
    bushindu
    JDub likes this.
  6. Preakzon85 [01] Neophyte

    Hi Guys,
    i am new to SCV, but have plently of training in SF (Ryu).
    Currently on my 3rd Day of Pratoklos Training.

    Things i found out for
    :1::A:::A:::A: - you need to push the A Button just as he would put his weight on his front leg.
    If you train this timing the 3rd one comes out naturally - and i guess its the same framedelay between the 1st and 2nd as for the 2nd and 3rd hit.
    :1::B:::B: - same as above - but its quite hard to see for the combo (:1::B:::B:~:1::B:::B:)

    jft is a joke - gladly i can't feel my finger due to nerve got cut on my index finger :)
    :B:::G:::A: - i slide from a to b with index and push g nearly simultanious with my middle finger.
    stick setup
    MadCatz TE - Hitbox Layout
    (:A:) (:B:) (:A+B+K:) (:A:)
    (:G:) (:K:) (:B+G:) (:B:)
  7. bushindu [08] Mercenary

    PSN:
    bushindu
    lol I thought this thread died, IM god of BLOODY JUSTs.
    lol using a Stick is cheating xD pad all the way.
    Sorry man, but 1:B:B and 1A:A:A have different timings. 1B:B is faster
  8. Preakzon85 [01] Neophyte

    i mean same as above = same timing with the feet...
  9. b4k4 [06] Combatant

    This layout doesn't make sense to me, especially the B+G and A+B+K buttons. You're using a non-conventional button layout though, so I'm guessing you never played SC in arcades. Layout would normally go:

    A B K X
    G X X X

    Where X = unassigned. Thumb on guard, fingers on attacks. Using the standard layout should make hitting B+G easier (I assume this is why you assign a separate button). Also, you don't actually have to hit A+B+K to BE moves, which is why I assume you have an A+B+K button. Example is that you can hit 2[A]~B+K to do 2A BE. The square brackets denote holding the button. I just feel your layout is a little weird, having always played SC on default arcade controls. It looks like you mapped your layout after Marvel.

    The layout I use is actually:

    A B K B
    G A G B

    The additional A G and B on the bottom row are so I can do ag:B with a quick finger/thumb slide, which is quite reliable for that JF. The additional B on the top row is to do with 1B:B input tricks.
  10. Pernicious-Soul [06] Combatant

    A B G A
    G K B A+B+K this my layout on stick. Both slide inputs for JFT and A:G:B are top row. Extra B on bottom for 1b:b even though I don't use it lol. This makes both slides very easy.
  11. Preakzon85 [01] Neophyte

    Well, I never use the B+G button, the a+b+k button, is for easier BE. A+B on right edge for JFT input, i play with mainly index on guard and push other buttons with middle/ring. (Assume my orthodox setup comes from my nerve issue with my index finger)
  12. bushindu [08] Mercenary

    PSN:
    bushindu
    lol who cares about his layout, lol if thats the way he wants to play, so be it
  13. Starscream [02] Apprentice

    60frames equals 1 second.
    20 = 3 bps [beats per second]
    3x60 = 180 bpm


    My just frames are improving while listening to this [the 1AAA ones anyway].
    After listening to it long enough and turning it off I still do them well.
  14. Zres [04] Fighter

    PSN:
    Zres
    I've been practicing a load lately and I'm slowly getting it, but I had to get a new controller (old one broke) and it feels horribly different. I've had a hard time just doing Twilight/Dawn Haze. Ugh.

    Anyway, I just got 1AAA down, but I still can't get 1BB. I just can't get a feel for it. And my hands get too cold during this season to get my JFTs. Any help here?
  15. georgenymous [04] Fighter

    The timing for 1B:B is 1 frame long, so it is really difficult to get consistently. Don't worry too much about it. It isn't as necessary as twister, 1AAA and 214 3B:B. As for twister, you really just have find a good setup for yourself and practice A TON. Practice until you're hands blister and bleed. Okay, maybe not that extreme, but you do have to spend a lot of time into his just attacks. There is a reason why he is one of the hardest characters in the game to play, but the reward for that time and effort may be very worth it. 100+ meterless combos? Yes plz
  16. b4k4 [06] Combatant

    Personally, I would try to stick to using 1B:B as either a whiff punish (i.e. step -> 1B:B), or as a tech trap after 2A BE combo enders (catches tech in all direction with proper timing). Both of these situations are "safe", in that even if you drop the JF, you still can't be punished for it.

    1B:B is an amazing move, but as far as Alpha JFs go, it's much less important than:

    JFT (most important)
    2143B:B (very important combo tool)
    1A: A: A (best low for 50/50 scenarios)
  17. ka_kui [05] Battler

    Well I found something very extrange with Sakura Twister JF version....

    I'm starting to learn Alpha Pat, and i was training some sakura twister combos, all of us know that sakura twister JF version need a strict input, where you need to slide from A to B in just 1 frame and release A before hitting B, right?.....in practice mode will look something like this, if you do it right....
    :A::B:
    :2::1::4::3::3h::3h:

    but when you do it wrong, i mean, not release A button before hitting B, will look something like this in practice mode.....
    :B:
    :A::Ah:
    :2::1::4::3::3h::3:
    in this case, you only get a regular Sakura Twister.....but look this video.....


    Description of the video above:
    1.- Combo 2143 A+B > 2143 B:B > 2143 A:B (correct input for sakura twister JF)
    2.- Combo 2143 A+B > 2143 B:B > 2143 A~B (wrong input for sakura twister JF, but still getting the JF version)

    My question now is.....If you make a combo with a successful JF(in this case 2143 B:B) before do Sakura Twister, the game is "rewarding" you, with a less strict sakura twister JF???

    Discuss XD, and sorry for my bad english
  18. CappuccinoJak [07] Duelist

    THE best advice i've seen for this JF!
  19. PriZm [09] Warrior

    buffering
  20. ka_kui [05] Battler

    if you buffer the bad input you have to get normal sakura twister, not JF twister

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