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Nightmare Combo & Tech Trap Discussion

Discussion in 'Nightmare' started by Tiamat, Dec 17, 2011.

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  1. Schneider-X [10] Knight

    I see, I personally don't think full NM's full life "combos" should be taken out because your opponent has an influence on whether you get more wallsplats or not. A true touch of death combo should be taken out though.
  2. Mizu [05] Battler

    Hey, today I was training with Nightmare and found a funny wall combo:

    GS B6, GSB6, GS K BE, ¡W 4KK, ¡W 4K BE, 2A+B (182 dmg) only 25% meter (you actually use 50% meter, but you recover 25% with the finisher 2A+B).

    I think that my training dummy was configured correctly, but can someone tell me if this is a guaranteed combo?
  3. Cohen [01] Neophyte

    Yeah it is, but it's very angle dependent for 2A+B to work, and it's only in total 6 dmg more than to do 3B 2aB after the second wallbounce. (wich work in every angle after the 4KK bounce)
  4. Mavericks42O [07] Duelist

    4kk BE JF into wall, 4kk BE JF catches all but right tech.
  5. Cohen [01] Neophyte

    Yes but for 2A+B to connect after IS angle dependent.
  6. Schneider-X [10] Knight

    Marverick wasn't even talking about comboing 2A+B, and it only combos on a BT opponent without the JF. Almost all of NM's good wall combos require you to be perpendicular to the wall to get full damage, otherwise you have to cut it short if you still want to get the 2A+B ender.

    Maverick - I wouldn't use 4K BE as a techtrap because it doesn't hit grounded and NM can use the meter for other things.
  7. Tiamat [11] Champion

    sorry if this was mentioned but it took me this long to try sometihng so basic

    running low kick > 2A+B is combo for 62 dmg. can't do GS K BE sadly
  8. miaoux [08] Mercenary

    Not sure if this has been written down yet, but GS B, GS B, agA is a combo also for 95 dmg. Air escape back left / back right tested. Haven't managed to land ag:A
  9. Fame96 [02] Apprentice

    PSN:
    fame96
    This is a tech trap i tested out it will catch both sides but you need to do it very fast to catch left and might be character dependent.

    44b, nss a+b, gsb, gs k be ( if you're near the wall you need to delay the gsk be slightly.)

    It does at least 109 damage. If you are near a wall you can get up to over 200 damage.
  10. Schneider-X [10] Knight

    Its not a universal combo , it doesn't work on Pyrrha or Omega without a wall
  11. Tiamat [11] Champion

    that sucks. I only tried it on one character (and I can't even remember who now). it's still technically a combo its just a crappy one on pyrrha since the attack throw fails >_>
  12. Dimitri [01] Neophyte

    I need that shirt.
    • Premium Supporter

    Greven Premium Member

    tech trap post 2[K]
    -GS B (left escapable)
    -44B (right escapable)
  13. Tiamat [11] Champion

    This is actually old from SC4 but it still works apparently. Forgive me if this was posted already but I haven't seen it.

    CH NSS K > iFC grab (catch all ukemi)

    unlike SC4 though (if my memory is correct) if they stay down and you did it fast enough (meaning asap or it can be blocked) you'll actually get the head pickup. the timing for the tech trap is quite easy though. gives you some RO potential you wouldn't normally have if they don't break the right button
  14. Promiethius [09] Warrior

    Is there anything after an A+G FC throw?
  15. IkI [08] Mercenary

    PSN:
    IkI_13
    Well, there is a tech trap with 33B for right or left, I don't remember. I saw Keev during WGC do the unblokable (44A+B I think) and people ate it !
    I usually GSS after FC A+G or front jump and throw :D
  16. Mavericks42O [07] Duelist

    33b GS hold 4g to turn around then 3(B) b:A CATCHES ALL TECH for 110 damage. Also hits down for 60 damage with no tech. Takes a min to get used too but well worth the effort. At tip range seems a lot easier to time but works regardless of range.

    33b GS iFC throws (quick) picks them up with nice frame adv.
    33b GS iFC throws (delay) will throw them.
    Both work on all techs.
  17. DeathInMyEyes [10] Knight

    Very, very nice. Just tested it. It also works without going into GS after 33b, and does 126 damage, but is a lot harder to time.

    Edit: Forgot to turn CH settings off, it still does around 110 damage.
    Mavericks42O likes this.
  18. Engared [10] Knight

    Hold G 2A+B should also be a combo. 2 (K) also a tech trap?
  19. Mavericks42O [07] Duelist

    I couldn't get 2a+b to hit consistently but nightmare has a ton of options after 33 b GS. 4kk BE catches left tech after 33 b GS. iFC 3b catches right tech. After 33b GS 4g quickstep forward a+g b+g catches all tech. 3k catches all.

    U have to tap 4g after GS to get these to work.

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