Nightmare's Movelist Changes and Move Speculation Thread

It's not normal hit combo the guy just didn't block at all. If it was a combo it would have "2 hits" in red pop up under nightmare's lifebar.
 
glad they buffed 3B effect on hit
I think we shouldn't use 3B on the close range too much now
but
They make the ordinary 2B+K more useless T-T
I hope 2B+K BE tremor will make it more useful

'after A+B explosion NM doesn't gain meter like 2A+B

looks like NM destroys guard meter faster now
 
glad they buffed 3B effect on hit
I think we shouldn't use 3B on the close range too much now
but
They make the ordinary 2B+K more useless T-T
I hope 2B+K BE tremor will make it more useful

'after A+B explosion NM doesn't gain meter like 2A+B

looks like NM destroys guard meter faster now

He looks strong still. His damage is high. I'm wondering if 33B GS B combo does more damage if you time it perfectly like in SC4.

Edit: Seems like it still does.

He looks strong still. His damage is high. I'm wondering if 33B GS B combo does more damage if you time it perfectly like in SC4.

Edit: Seems like it still does.

Also from the Pat video, is that a new move at 0:48 seconds? Looks like a sweeping low.
 
^ stop double posting

I don't know what that move was either but he got hit out early in the animation so there's no way to tell what kinda move he was doing.
 
I'm just glad Nightmare has some better tools to deal with pressure. Hopefully it'll lead to some more balanced matchups.
 
I'm just glad Nightmare has some better tools to deal with pressure. Hopefully it'll lead to some more balanced matchups.

you mean the CE? cause I haven't seen anything else to help him deal with pressure besides that
 
Is 66B+K still present in SC V?
I haven't seen one tho.
I loved this move but hardly had opportunity to use it in actual match

I just realized that sometimes some moves like 2A+B , 33B has a clean hit property
but I can't find the difference with the ordinary one
I saw this clean hit property on other character too
 
I've never understood the "Clean Hit" property, though I'm sure we could find the answer by looking around what the people here have already discussed/confirmed elsewhere in the forums.

I'd throw out 66B+K for wall setups. Something like 11K (blocked) > 66B+K, because some people try to grab for reverse wall splat. It's nice 'cause you get a wall splat of your own. On a related note, I'm really quite sad now that the ground stun from 44BB is gone.

On another note, SCV needs to come out already.
 
I've never understood the "Clean Hit" property, though I'm sure we could find the answer by looking around what the people here have already discussed/confirmed elsewhere in the forums.

I'd throw out 66B+K for wall setups. Something like 11K (blocked) > 66B+K, because some people try to grab for reverse wall splat. It's nice 'cause you get a wall splat of your own. On a related note, I'm really quite sad now that the ground stun from 44BB is gone.

On another note, SCV needs to come out already.

Doesn't the second hit relaunch now?
 
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