franman
[13] Hero
There are aspects of the game I like and dislike; though the game is not perfect, I would not dare touch on how I would design SC6.
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Yes thank you Captain obviousYou can JG unbreakable attacks as well in SCV, it's just extremely strict. I'm not sure if anyone knows this or not.
Tapping A+B+K only breaks A throws.How? Just tap A+B+K? There's no guessing behind what throw it's gunna be so you can break it every time.
I don't think you understand how jg works.You can JG unbreakable attacks as well in SCV, it's just extremely strict. I'm not sure if anyone knows this or not.
What I said was that I wish JG to be removed. If it's removed, then you still need a defensive tactic to deal with unblockables.I agree, you don't want to make unblockables even less useful than they already are, because there are only a handful of unblockables that even see any use at anywhere higher than scrub-level play. I would like to test out the ability to GI Critical Edges and see how that works, but I'm not sure if that would end up well. I personally like a lot of the mechanics introduced in SCIII like the Just Impact where you could get juicy combos off of snuffing an interruptable string, but only get a single hit if your timing is off and you get a normal GI.
Just to be clear, this thread is just fun and games. Not to be taken seriously anyway. Don't worry broMy wish list is for them not to listen to wish lists so that we don't have more garbage like SCV viola
Viola was the direct result of someone's wish list? More so, the only real problem I see with Viola is balance. Did someone wish for a OP character?My wish list is for them not to listen to wish lists so that we don't have more garbage like SCV viola
I remember those. Just Impacts were hard to make but not as hard as Just Guard(at least for me) If I have to choose between Just Guard and Just Impacts, I'll stay with Just Impacts.Do you guys think Just Impacts (from SCIV) should return? It's pretty much just pulling off a Guard Impact at the same time as your opponent's attack hits you. If you do it right, a red light will flash and put your opponent in worse disadvantage compared to a regular Just Impact.
Just Impacts were stricter than Just Guards, but if you did an impact slightly too soon you'd just get a normal Guard Impact whereas if you mistime a Just Guard you either get a normal guard or get smacked.I remember those. Just Impacts were hard to make but not as hard as Just Guard(at least for me) If I have to choose between Just Guard and Just Impacts, I'll stay with Just Impacts.
I remember those. Just Impacts were hard to make but not as hard as Just Guard(at least for me) If I have to choose between Just Guard and Just Impacts, I'll stay with Just Impacts.
I agree. I think it's best if both are in.Why not apply both?
Miss playing her tip range game despite being low tier.Personally I liked the way SCIV Mina was designed but that's prob only me.
Don't mind to see both, but one of them is enough I think.Why not apply both?