Senzait
Steamed Buns!!
IFP was incredibly more useful in SC4 than in 5, and it was strong in high level play because it worked beyond mere gimmicks.Metronome in IV was only marginally more useful. I don't follow why people would think that it would be strong at high level play consistently.
Most times you didn't have to set it up. People who played Yoshi an abundant amount acquired a natural inclination to look at the clock during juggles, stepping or even when blocking strings. The use of IFP thus became much like second nature. Quite similar to any other move in his arsenal. You weren't waiting for second 23 to use his strongest unblockable, you had a good grasp of what every time-move was and its uses in respect to your current situation. IFP presented Yoshi players with another level of thought process that most other players didn't necessarily need, and I loved it for that.You had the option to IFP but it required a set-up.
Why shouldn't you abuse something that worked well but also required a good understanding of your character and his surrounding? Not to mention it was FUN... crazy fun.In the short, I think Metronome was being abused in IV. Possession in V seems to function more of the way it should have worked previously.
Regarding your second point, well I guess everyone is entitled to their opinion. Though its stupid, honestly.