rudeb0y
[10] Knight
Some new fun stuff!
With the opponent close the edge, 4B+K always puts you to the correct side for a ring-out throw and opponent cannot really know which way to break. There's gotta be a way to use this - best I can think is force by edge via 4A series or something to give small adv/disadv - 4B+K and throw as whiff punish to force a complete guess or 3B, 66K(?) if you expect them to duck.
You could always step to the correct side as well but... as I found that after 4A on block, their throw will catch you trying to step, whereas 4B+K will evade throws here!! With a little delay you can evade night/sieg ground throws as well from FC, if say you put them there with a 4B (blocked) first (although if you were expecting that in this situation, you can also FLE B+K B them out). It's likely in some match-ups they will be trying to ring out out with their reverse throw, so not only do you get to evade it but reverse the situation back on them. The ring-out could well be well worth the hp loss, especially if the opponent is good at limiting your other ring-out options.
Also found a very random sound queue not really in the favour of Yoshi mind. SDGF A+K if he is coming straight down he says "Paradise awaits", if you direct it he says "Seppuku!". Makes me think what else in this game could be reacted to via sound.
With the opponent close the edge, 4B+K always puts you to the correct side for a ring-out throw and opponent cannot really know which way to break. There's gotta be a way to use this - best I can think is force by edge via 4A series or something to give small adv/disadv - 4B+K and throw as whiff punish to force a complete guess or 3B, 66K(?) if you expect them to duck.
You could always step to the correct side as well but... as I found that after 4A on block, their throw will catch you trying to step, whereas 4B+K will evade throws here!! With a little delay you can evade night/sieg ground throws as well from FC, if say you put them there with a 4B (blocked) first (although if you were expecting that in this situation, you can also FLE B+K B them out). It's likely in some match-ups they will be trying to ring out out with their reverse throw, so not only do you get to evade it but reverse the situation back on them. The ring-out could well be well worth the hp loss, especially if the opponent is good at limiting your other ring-out options.
Also found a very random sound queue not really in the favour of Yoshi mind. SDGF A+K if he is coming straight down he says "Paradise awaits", if you direct it he says "Seppuku!". Makes me think what else in this game could be reacted to via sound.