- Moderator
- #1
Ring
Lay still now
..::IVY PUNISHMENT CHARTS::..
updated: 29/02/2012
Legend:
- Opponents moves are highlighted in purple and separated from punishments by ":"
- Punishments are separated from one another by "/"
- SSL = Side Step Left, SSR = Side Step Right
- Tech Step (TS) options are highlighted in pink
- Brave Edge punishments are highlighted in yellow
- Auto-GI options are highlighted in green
- Just Guard punishments are highlighted in blue
- * - opponent must be close
- ** - near wall/ring edge only
------------------
Pyrrha
------------------
AK : 6B8K
3A : 6B8K
1AA: 6B8K / CE
4AA: 3B between 1st and 2nd hits / FC 1B
4AB : 6B8K / 214B / SSL backthrow or iFC 1B
BK : duck FC 1B
6BK: 6B8K / jump B/A/K between hits
3B : 6B8K* / B* / 1B BE**
2BB : 6B8K / 1B BE / SSR&SSL backthrow / 3B_214B_3A
3KK: 6B8K / 3B_214B / SSR&SSL backthrow or iFC 1B
1K: 6B8K
FC K: FC 2A / 6K
WS A+B: 4B
WS [A+B]: SSL backthrow / 6B+K
WS B+K: 6B8K
B+K: 4B,6B8K
B+KB: 6B8K / 1B BE / SSR&SSL backthrow / 3B_214B_3A
6B+K: 4B**
2B+KBBB: Block first two hits then punish of choice
11_77AA: 6B8K / 4A+B between hits
11_77A[A]: 4A+B between hits / 1K between hits (STC) / backstep&SSL punish of choice
33_99B: 6B8K
66B BE: 214B
22_88B: BB / 1B BE* / 66B BE
22_88BAK: 6B8 / 6B8 BE
44B: 6B8K
66_33_99K: 6B8K
44KA*KB: 6B8 / 6B8 BE between hits
66B+KAB : duck 2nd hit, FC 1B / 6B8K / 1B BE
236A: Jump B
236AA: Jump B between hits
236B: 6B8K / 1B BE
236K: 3B+K
CE: 66B BE / [ B ]
Pyrrha notes: 3B is problematic for Ivy. It's only -16 and has big pushback on block. Ivy can only punish it at close range.
------------------
Pyrrha Ω
------------------
1A: FC 1(B)B
1AA: 6B8K / CE
4AA: Duck second hit, FC 1B / 214B***
4AB: SSL & SSR punish of choice / (B) / 66B BE / 1B BE * / 6B8K */ 214B***
6BB: SSL punish of choice
6B BE: SSL punish of choice / JG 6B8K / JG 1B BE
3B: 6B8K/ 1B BE *
2BB: SSL & SSR punish of choice / 6B8K / 1B BE / 3B_214B_3A
2B BE: SSL & SSR punish of choice / 6B8K / 3B_214B_3A
FC 1BB: SSL & SSR punish of choice / 6B8K / 1B BE / 3B_214B_3A
FC 1B BE: SSL & SSR punish of choice / 6B8K / 3B_214B_3A
WS B: 4B / 6B8K
2K: WS K / 6K / FC 2A
FC K: WS K / 6K / FC 2A
1K: 6B8K
4K: 6B8K
WS A+B: 4B / 6B8K *
WS [A+B]: SSL punish of choice / interrupt with 3B
B+K: 6B8K
B+KB: SSL & SSR punish of choice / 6B8K / 1B BE / 3B_214B_3A
2B+KBBB: 6B8K
8B+K: JG 6B8K
WS B+K: 6B8K
66A: 4B / 6B8K
11_77AA: 6B8, 6B8 BE or 6KB between hits / 4A+B / 6B8K *
33_99B: 6B8K
11_77B: 6B8K
44B: 6B8K
66K: 6B8K
33_99K: 6B8K
44K: 6B8K
66B+KA: Duck second hit, FC 1B
Run K: FC 1B
NS A: 6B8K / 1B BE *
NS B: 6B8K / 1B BE
NS K:6B8K
DNS A: 6B8K / 1B BE *
DNS B: 6B8K*
CE: 6B8K / 66B BE / 1B BE *
*** It seems delayed 214B beats both 4AA and 4AB.
------------------
Nightmare
------------------
AA: Duck second hit, FC 1B
AAB: Duck second hit, FC 1B / SSL & SSR the last hit = punish of choice
A2AA: Jump A_B_K between hits / 6B8K
6A: 6B8K
2A: WS K
3A: 6B8K / 66A
3AA: 66A / 6B8K* / at tip range you can backdash second hit and whiff punish with 3B+K
3A2A: Jump A_B_K or 44BB between hits / FC 1B
1A: 6B8K
1A6: WS B+K and 4A beat all options
4A: Duck, FC 1B
BB: SSL & SSR the second hit = punish of choice
6B: 4B / 6B8K
6B~NSS: 1K beats all options
3B: 214B
3B~NSS: 214B beats all options (not always consistent)
4BB: 214B / SSR = punish of choice
WS B: 6B8K
WS(B): 1K beats all options but A+B, 4A beats all but bA
2K: 6B8K
2[K]: SSL & SSR = punish of choice / jump
4KK: Duck second hit, FC 1B
1K: WS K
A+B: 6B8K / 3B
2A+B: 6B8K
2B+K: 6B8K
66A~GS: 2A beats all options
22_88AA: 6B8K* / 1B BE* / JG 3B / JG 1B BE/ JG 6B8K
22_88AA6: 4A beats all options
44A: 6B8K (low kick doesn't connect)
33_99B: 2A punishes and beats all GS options
22_88B: JG 3B / JG 6B8K
66K: AA / 6B8K
66K~GS: AA / 4A
22_88K: JG 3B / JG 1B BE
66A+B: WS K / FC B
Run K: FC 1B
GS A: 6B8K
GS K: 6B8K
NSS bA: 6B8K
NSS ibA: 6B8K
NSS K: 6B8K
NSS B: 6B8K
NSS A+B: 6B8K
NSS [A]: 4K seems to deal with most options
4K BE: Duck second hit, FC 1B
2B+K BE: Jump / JG FC 1(B)B
33_99B BE: 6B8K* / JG 3B / JG 1B BE / SSL
GS K BE: Duck second hit, FC 1(B)B
CE: SSL&SSR = punish of choice
Nightmare notes: Ivy's NH 3B, 6B8/6B8 BE works on Nightmare consistently at close range.
------------------
α Patroklos
------------------
agB: 6B8K / 1B BE
6AA: 6B8K / 1B BE** / JG1B BE
1A: FC 1B / 6B8K (guaranteed on hit)
1AA: 6B8K / 1B BE
1A:A : 66A / 1B BE **
FC 3aB: 6B8K / 1B BE / iFC 1B / CE
22_88A: 6B8K
22_88AA: Duck second hit, FC 1B
11_77A: WS K / FC B
44A: 6B8K
bA: 6B8K (requires delay) / 66A / 1B BE ** / CE
2A BE: 6B8K / 66A
1B: 6B8K / 1B BE
1B:B : JG6B8K / 1B BE
4B: 6B8K
FC 3B: 6B8K / 1B BE
FC 3B:B : SSL + SSR punish of choice / JG 6B8K / JG 1B BE
FC 3B:B BE: 6B8K / SSL + SSR = backthrow or 6B+K backthrow AT (100dmg)
22_88B: 6B8K / 1B BE
22_88BA: Duck second hit, FC 1B
44B: 4B / 6B8K
6K: 6B8K
2K/FC2K: WS K
1K: 6B8K
11_77K: WS K / FC B
Run K: FC 1B
2A+B: WS K
B+K: 6B8K
FC 3A+B: 6B8K
44B+K: 6B8K
BT B+K: 6B8K
CE: 6B8K / 1B BE
------------------
Leixia
------------------
AAB: BB/ 6B8K
AA BE: SSL + SSL / 3B
AA BE K: 3B (both AA BE and AA BE K can be interrupted with 3B)
6[A]: 2A / 6K
3AA: 4A+B / JG 6B8K
3B: 4B / 6B8K
6BA: duck second hit > FC 1B / 3B
6BaB: SSL + SSR / 3B
4BB: SSL + SSR / 3B_214B / JG 6B8K
4BbK: 3B_214B / 6B8K
WS B: 6B8K / 1B BE **
6KK: BB / 1B BE / SSL + SSR after first kick / 3B_214B
2K: FC 2A / WS K
1KK: 7_8_9A_B_K between hits
A+B: 6B8K
6A+B: 6B8K
2A+B: FC 1B
4A+B: JG 6B8K / JG 1B BE
4A+BB: SSL + SSR = punish of choice
FC A+B: FC 1B after blocking the first hit and ducking the second hit
2B+K: 6B8K (at range)
3B+KK: 6B8 or 6B8 BE between hits / SSL + SSR = punish of choice
66AA: JG BB / JG 1B BE
11A: FC B / FC 2A
11AA: FC 1B or 44BB between hits after blocking the first hit
66BB: SSL + SSR = punish of choice / 3B_214B
33_99BB: 4B / 6B8K
Step B: 6B8K
44B: 66A / CE
44A: 4B / 6B8K
44[A]: duck second hit > FC 1B
22_88K: 6B8K
22_88kAAB: SSL + SSR the last hit or interrupt with 6KB / 3B_214B
22_88kAAK: SSL + SSR / 6B8 or 6B8 BE between A~K part/ 3B_214B
Run K: FC 1B / CE
Crybaby: 2K/ FCB on hit and block
CE: 6B8K /1B BE / CE
------------------
Aeon
------------------
3A: 6B8K
1A: 6B8K
WS AB: 6B8K / SSL + SSR / JG 1B BE
BBB: 3B (will CH) / SSL + SSR second hit / JG 1B BE or CE
6BB: Duck second hit > FC 1B
3B: 6B8K
WS B: 4B / 6B8K
2K/FC K: WS K
1K: 6B8K
WS K: 6B8K
B+K: duck FC 1B
4B+Kg: bK
8B+K: 9B
8B+KK: 9B will both punish 8B+K on block and interrupt FLY K / SSL + SSR
66A: 4B
22_88AB: 6B8K
44A: (B) / 66B / 66B BE / 1B BE **
44AK: 66A / SSL + SSR
66B: BB / 1B BE / 214B
66BK: 214B will punish 66B on block and evade FLY K / SSL + SSR
33_99B: 6B8K
22_88B: 4B
11_77B: WS K
44BAA: Duck second hit FC 1B
66K: 6B8K / 1B BE
11_77K: FC 1B
44K: 6B8K
66A+B: 6B8K **
Run K: FC 1B
6B BE: SSL / JG 1B BE or CE
CE: 6B8K / 1B BE / CE
------------------
Astaroth
------------------
AA: Duck second hit FC 1B
AB: 214B_3B / SSL + SSR
6A: 6B8K
6AA: Duck second hit FC 1B
3A: 4B / 6B8K
2A: WS K (close block only)
1A: 9B (close block only)
1AA: 9B will both puinsh 1A and interrupt 1AA (close block only) / jump and 3B
1AB: 9B to interrupt / SSL + SSR = punish of choice
214A: 6B8K
214A series: 6B8K
FC 2A: WS K (close block only)
Jump A: 6B8K
BB: SSL + SSR / 214B
BB6: 214B_3B / SSR
3B: 6B8K / 1B BE
3(B): SSL + SSR = punish of choice
2B: 3K
1BB: 6B8K / 1B BE
4(B): JG 6B8K or 1B BE
FC B: 3K
Jump B: 6B8K
6K: 4B / 6B8K
3KA: Duck second hit FC 1(B) / 3B_214B / at far block you can backdash the second hit
3K(A): 214B (only at mid and far range) / at far block you can backdash the second hit
3[K] series: JG BB or 6B8K
2K: WS K
1K: FC 1B
1KA: FC 1B
4K: 6B8K
4KK: 6B8K (will also interrupt the second K)
FC 3K: 4B / 6B8K
WS K: 6B8K / BB
WS KA: BB (will punish WS K and interrupt WS KA at the same time) / Jump 3B
A+B: 66A
3A+B: 4B ** / 6B8K (kick doesn't connect)
4A+B: 6B8K / 1B BE
4[A+B]: SSL + SSR = punish of choice
2A+B: 66A
6B+K: 6B8K
6[B+K]: 6B8K
2B+K: FC 1B ** / WSK **
4B+K: SSL + SSR
9B+K_[B+K]: SSL + SSR= punish of choice
66A: 6B8K
66AB: SSL + SSR = punish of choice
22_88A: 6B8K
44A: 6B8K
66B: 6B8K
33_99B: 6B8K / 1B BE
11_77B: 6B8K
11_77BK: 6B+K (on back turned Astaroth)
22_88B: JG = punish of choice
Run K: FC 1B
66K BE: SSL + SSR / JG 6B8K or 1B BE or CE
22_88B BE: JG = punish of choice
22_88K BE: Jump
CE: Duck FC 1B
Astaroth notes: NH 3B, 6B8 works on Astaroth most of the time.
------------------
Xiba
------------------
AAK: Duck second hit FC 1B / BB / JG 1B BE or CE
6AK: 6KB between hits to interrupt (CH)
3AB: Duck second hit FC 1B / SSL / 4K will beat B and all stance options
1A: 6B8K **
4A: 4B
BB_(B): 3B between hits (will beat B and all stance options) / SSL + SSR
6BK: 2A or 2K to interrupt between hits. 6KB will also interrupt and CH but only when 6B hit is blocked at range. Just Guarding K will often result in Ivy JG while in BT...
3BK_(B): Duck second hit FC 1B (loses to RMB B) / 4K beats K and all stance options
1B: WS K **
3K: 6B8K
3kB: 66A / (B)
2K: WS K
WS K: 4B / AA
A+BBK: 1B BE will both punish A+BB and interrupt K. Same with 214B
1_3A+B: 6B8K
FC A+B: SSL between hits
OTG A+B: FC 1(B)
6B+K: 4B
4B+K: JG 6B8K or1B BE or CE
BT B+K: 6B8K
33_99A: FC 1B / 9B between hits
22_88AB: 6B8K / 1B BE / 4K will beat all stance options
44AA: 7_8_9A_B_K between hits
66BBB: 6B8K/ SSR after first hit or 3B_214B
22_88B: 6B8K / 1B BE
11_77B: 6B8K
66KB: SSL+SSR / 6B8K / 1B BE
33_99KB: SSR (backthrow guaranteed but it's hard)
22_88K: FC 1(B)
Run K: FC 1B
RMB AK: BB / 1B BE
RMB K: FC 1B
6AK BE: same as normal 6AK
6BK BE: same as normal 6B K
33_99A BE: 6B8K
44K BE: JG 6B8K or 1B BE
CE: 6B8K / 1B BE / CE
------------------
Patroklos
------------------
3A: 4B
1A: FC 1B
BB: JG 6B8K
6BBB: 3B_214B, SSR / duck FC 1B
3B: 6B8K / 1B BE
WS B: 4B
3K: 6B8K / 1B BE
3KK: duck FC 1B
2K: WS K
1K: 6B8K / FC 1B (no launch), 66A, CE
FC K: WS K
WS K: 6B8K / 1B BE/ CE
WS KA: 6B8K
2A+B: FC 1(B)
8A+B: 4B / 6B8K*
WS A+B: 6B8K
B+K: 6B8K
8B+K: JG 6B8K_1B BE_CE
66A: JG 6B8K_1B BE
22_88AA: duck FC 1B
33_99B: 4B / 6B8K
11_77B: 6B8K
66K: BB
11_77K: FC B
44K: 6B8K / 1B BE
44KK: duck FC 1B
66A+B: 4B
Run K: FC 1B
236 A: 6B8K / 1B BE
236 AB: 6B8K / 1B BE
236B_236:B :(B) / 66A / 1B BE *
236K: 6B8K / 1B BE/ CE
1B BE: duck FC 1B
66A BE: SSR + SSL / JG 1B BE_CE
236B BE: SSR, JG 1B BE_CE
CE: 66A / 66B BE
------------------
Tira
------------------
JS 6AB: 214B_3B_3[A] / FC 1B
GS 3A: 6B8K
GS 3AA: 6B8K / duck FC 1B
JS 2A: 6B8K / FC 1B
JS 2AB: 6B8K / 66A / 1B BE / CE
1A: 6B8K
JS 4A: 6B8K
WS A: 6B8K
Jump A: 6B8K
BT A: 6B8K
GS 6B: 6B8K
JS 3B: 6B8K
GS 3B: 6B8K
JS 4B: 66A / (B) / 6B8K* / 1B BE *
GS 4B: 6B8K
GS 4B: B : 214B_3[A]_3B
GS 4B: B: B : 6B8K / 1B BE
WS B: 6B8K (will lose to WS BK) / BB / 1B BE (also interrupts followup on block)
WS BK: BB / 1B BE
Jump B: 6B8K
2K: WS K
JS 1K: FC 1(B)
GS 1K: 6B8K
236K: 66A / 66B BE
FC K: WS K
JS WS K: 6B8K*
Jump K:6B8K
BT 2K: WS K
4B+K: 6B8K / 1B BE
4B+KB: 3B_214B / SSL + SSR
JS BT B+K: 6B8K / 1B BE
JS BT B+KB: 6B8K / 66A
JS 66A: 6B8K / 1B BE / CE
JS 66AA: 6B8K / 1B BE / 3B (6B8 always connects) / CE
JS 44A: 6B8K / 1B BE/ CE
JS 44AA: 6B8K / 6KB (CH interrupt) / 4A+B
JS 44A2A: 6B8K / 44B after the first hit
GS 33_99B: 6B8K
JS 11_77B: WS K
GS 3A BE: 6B8K / duck FC 1B
JS 66B BE: SSR / JG 6B8K_1B BE_CE
CE: 66A / 66B BE
------------------
Viola ... must die
------------------
SET AAB: 3B or 4K after AA
6AA: FC 1B
6AB: duck FC 1B
1A: FC 1B
ORB 3B: 6B8K
SET 3B: 6B8K
1B: 6B8K / 1B BE / CE
SET Jump B: FC 1B
FC K: WS K
1K: 6B8K
ORB 9K: SSL + SSR 6B2_8 (will CH somehow)
A+B: 6B8K
A+BA: 6B8K / 1B BE / CE
SET A+BAB: 4K after A
ORB 6A+B: 66A
1A+B: FC 1B
ORB 8A+B: 6B8K / 66A / JG 1B BE_CE
SET 8A+B: SSL + SSR / JG 6B8K_1B BE_CE
66AAB: duck 2nd hit FC 1B
33_99A: 6B8K
ORB 44A: 6B8K / 1B BE / CE
ORB 44AB: 6B8K
SET 44AB: 6B8K / 1B BE / CE
44B: 6B8K / JG 1B BE_CE
33_99K: 6B8K
66A+BB: 66A / 66B BE
Run K: FC 1B
SET A+B BE: Jump the orb
SET 44A BE: JG second hit of 44A : 1B BE / 214B after blocking the first two hits / SSL+SSR after blocking the first orb
------------------
Yoshimitsu
------------------
3A: 6B8K
3AB: 6B8K/ 1B BE,6KB
3AAAAA: step forwward 1B BE~6KB/ 2B+K,2B+K
1AAAAA: step forward 1B BE~6KB/ 2B+K,2B+K
214A: FC 1B,6B8/ CE
8A: 6B8
BT 8A: 6B8
3B: 6B8K
1B: 6B8K
236B: 6B8
6K: 6B8K/ 1B BE,(Yoshi is BT, choose best follow up), CE
6KK: interrupt after 1st hit with 1B BE,6B8K/ 3K
2K: WS K
4KB: JG 2nd hit 1B BE,6KB, JG 2nd hit 6B8K
FC 2K: WS K
FC 3K: FC 1B,6B8/ CE
1KKKKK: step forwward 1B BE,6KB/ 2B+K,2B+K
7_8_9K: 6B8K
BT 2K: WS K
A+B: FC 1(B)B,6B8 (FC 1B is not consistent for some reason)
(A+B): FC 1(B)B,6B8 (FC 1B is not consistent for some reason)
(A+B)K: whiff punish with 3B+K,3B+K/ 2B+K,6B8
2(A+B): 3K beats all options ecxept for 8B+K/ 6B8 beats all options except B and K
8A+B: 6B8/ SSL_SSR and punish of choice
8A+B2: 6B8/SSL_SSR and punish of choice
8A+B4: 6B8 before he is behind you/ BT 2B+K,2B+K before UB hits you
8a+bB+K: 6B8
BT A+B: whiff punish of choice
BT (A+B): whiff punish of choice
6B+K: 6B8K/ 1B BE,6B8/ CE
6B+KBBB: duck 2nd hit FC 1B,6B8
4B+K: whiff punish of choice
4B+KB...: whiff punish of choice
9B+K: 6B8K
9B+KK: interupt after 1st hit with 6B8
9B+K(K): interrupt after 1st hit with 6B8
2A+K: whiff punish of choice
2A+KA...: whiff punish of choice
2A+K2A+K: whiff punish of choice
66_99_33A: 6B8K
22_88A: 6B8K
66_99_33B: 6B8K
99_33BB+K: 1B BE,6KB/ 6B8K
99_33BB+KA+B: interrupt after 2nd hit with 6B8/ duck 3rd hit and whiff punish of choice
99_33BB+KA+BK: interrupt after 2nd hit with 6B8/ duck 3rd hit and whiff punish of choice
99_33BB+K(A+B): interrupt after 2nd hit with 6B8/ duck 3rd hit and whiff punish of choice
99_33BB+Ka+b2_G: interrupt after 2nd hit with 6B8/ duck 3rd hit and whiff punish of choice
99_33BB+Ka+bB+K: interrupt after 2nd hit with 6B8/ duck 3rd hit and whiff punish of choice
99_33B(B+K): 6B8K/ 1B BE,(Yoshi is BT, choose best follow up)/ CE
99_33B(B+K)A+B: interrupt after 2nd hit with 6B8/ 9B+K,6B8
99_33B(B+K)A+BK: interrupt after 2nd hit with 6B8/ 9B+K,6B8 after 3rd hit
99_33B(B+K)(A+B): interrupt after 2nd hit with 6B8/ 9B+K,6B8 after 3rd hit
99_33B(B+K)(a+b)2_G: interrupt after 2nd hit with 6B8/ 9B+K,6B8 after 3rd hit
99_33B(B+K)(a+b)B+K: interrupt after 2nd hit with 6B8/ 9B+K,6B8 after 3rd hit
22_88B: 6B8K*
11_77B: 1B BE,6KB/ 6B8K
44B: SSL_SSR and whiff punish of choice/ JG 1B BE,6KB/ JG 6B8K
44bA: JG of the first hit will get you out of range from the full move animation; so whiff punish of choice after JG
22_88K: duck and punish with FC 1B,6B8
44_77_11KB: JG 2nd hit 1B BE,6KB/ 6B8K
44_77_11KB (slightly charged): 1B BE,6KB/ 6B8K
44_77_11KB (full charged): interrupt after 1st hit with 3B,6B8/ JG 2nd hit 1B BE,6KB/ JG 2nd hit 6B8K
66_33_99a+b2B: FC 1(B)B,6B8/ CE
66_33_99B+K: 1B BE,6KB/ 6B8K
66_33_99B+KA+B: interrupt after 1st hit with 6B8/ duck 2nd hit and whiff punish of choice
66_33_99B+KA+BK: interrupt after 1st hit with 6B8/ duck 2nd hit and whiff punish of choice
66_33_99B+KA+B(A+B): interrupt after 1st hit with 6B8/ duck 2nd hit and whiff punish of choice
66_33_99B+K(a+b)2_G: interrupt after 1st hit with 6B8/ duck 2nd hit and whiff punish of choice
66_33_99B+K(a+b)B+K: interrupt after 1st hit with 6B8/ duck 2nd hit and whiff punish of choice
66_33_99(B+K): 6B8K/ 1B BE,(Yoshi is BT, choose best follow up)/ CE
66_33_99(B+K)A+B: interrupt after 1st hit with 6B8/ 9B+K,6B8 after 2rd hit
66_33_99(B+K)A+BK: interrupt after 1st hit with 6B8/ 9B+K,6B8 after 2nd hit
66_33_99(B+K)(A+B): interrupt after 1st hit with 6B8/ 9B+K,6B8 after 2nd hit
66_33_99(B+K)(a+b)2_G: interrupt after1st hit with 6B8/ 9B+K,6B8 after 2nd hit
66_33_99(B+K)(a+b)B+K: interrupt after 1st hit with 6B8/ 9B+K,6B8 after 2nd hit
Run K: FC 1B,6B8/ CE
(sry don't know the shorcuts for Yoshi stances)
Flea itself gets AT by 6B8
Flea A: FC 1(B)B,6B8
Flea K: 6B8
Flea (K): FC 2B
Flea A+B: interrupt with 6B8
Flea (A+B): interrupt with 6B8
Flea 4_6A+B: interrupt with 6B8
Flea 4_6(A+B): interrupt with 6B8
Flea 66: on hit 6B8/ on hit 1B BE~6KB/ on block FC 1B,6B8/ on block CE
Indian stance moves with teleport from long range get beaten by 2A+B expect for B (Indian stance A and K cause CH 2A+B,6B8; 2A+B only causes an Ivy 2A+B KND)
India stance A: FC 1(B)B,6B8
Indian stance B: 6B8
Indian stance 6A+BK: on hit 2A+B/on block RCC bK
Indian stance A+K: interrupt before Indian stance A+KA_A+B happens
Indian stance (A+K): whiff punish of choice
Manji Drangonfly itself gets AT by 6B8
Manji Drangonfly K: FC 1(B)B,6B8/ CE
Manji Drangonfly A+B: 6B8
I advice to backstep the transition of Manji Dragonfly into Super Dragonfly and 6B8 Yoshi on reaction. This beats all his options out of Super Dragonfly.
Super Dragonfly K:K: Jump 2nd hit grab/CE
Super Dragonfly 2B+K: FC 1(B)B,6B8
CE: FC 1(B)B,6B8/ CE
3AB BE: JG 3rd hit 1B BE,6KB/ JG 3rd hit 6B8K
66A BE: JG 2nd hit 6B8K
------------------
Ezio
------------------
6A,A,B: 6B8K/JG CE
1A: 6B8K
4AB2_8B: SS Tehzas.
WR A: 6B8K
4B: 6B8K
WR BB: JG CE/JG 1B BE
Jump B: 6B8K
6B2 on hit!: 6B8K
6B2 on block: FC 1
3K: 4B
FCK: FC2B
A+B: 3K punishes and negates follow-up. 1B BE is possible if Ezio doesn't follow-up.
6B+K: Longrange: Duck 7_8_9 B+K/ SS 6[B+K]
6B+K: Shortrange: Duck FC1B/ SS Tehzas.
4B+K: Longrange: Duck 7_8_9 B+K/ SS 6[B+K]
4B+K: Shortrange: Duck FC1B/ SS Tehzas.
2B+K: Longrange: SS 6[B+K]/ 9B
2B+K: Shortrange: SS Tehzas
33_66_99A,B2_8B: SS 2nd hit Tehzas./Block 3rd hit 8B+K
22_88A,A: 6B8K/JG 1B BE
22_88A: 1B BE/6b8K
11_77A: 6B8K
44A: 6B8K
66 BB: 6B8K/JG CE/SS Tehzas
66B BE: JG CE/SS Tehzas
66B: 1B BE/ 6B8K
22_88B: 6B8K
33_66_99 A+B (BA): SS Tehzas
11_77 B (BA): SS Tehzas
11_77K: 6B8K
44K: 6B8K
Run K: FC 1B
CE: 6B8K
------------------
Ivy
------------------
AA: duck 2nd hit FC 1B,6B8
(A): duck 2nd hit FC 1B,6B8*/ duck 2nd hit FC 1(B),6B8/ 6B8K*
6AK: duck 2nd hit FC 1B
6(A): 6B8K*/66B BE*/6A (at tip range not for Ivy punishable)
3(A): 6B8K*/ 1B BE,6KB*/ CE*/ 6A
1A: FC 2B*
214A: duck punish of choice/ interrupt of choice/ 214A
WR (A): at close range this whiffs: whiff punish of choice
9A: 6B8K
(B): SSL_SSR punish of choice/ WR B/ 66A/ 66B BE
bK: 6B8K
6B8: 6B8K/1B BE,6KB*/ CE*/ late hit not punishable
6B8K: 6B8K
6(B)2_8: 3B+K,3B+K (range dependant)/ 8_9B+K,6B8 (range dependant)/ 6(B+K)/ the farther you are from Ivy the more difficult it becomes to punish this move/ at tip range safe
214B: 6B8K*/JG 2nd hit 1B BE*/ JG 2nd hit CE*/ JG 2nd hit 66B BE/ JG 2nd hit 66A
FC 1B: 6B8K
FC 1(B): 6B8K
FC 1(B)B: 2nd hit whiffs; whiff punish of choice
7B: 6B8
8_9B: 6B8K
6KB: if you're not at kissing range 2nd hit whiffs; whiff punish of choice
6KBK: if you're not at kissing range 2nd hit whiffs; whiff punish of choice/ 3rd hit always whiffs; whiff punish of choice
2K: WR K
1K: FC 1(B)B,6B8
FC 2K: WR K
BT 2K: WR K
A+B: BB/ 1B BE,6KB
6A+B: interrupt of choice (don't forget that she backsteps)
3A+B: SSR_SSL punish of choice
3A+BB: JG 6B8K*/ JG 1B BE,6KB*/ JG CE*/ JG 66A/ JG 66B BE
3A+BB(slighlty charged): JG 6B8K*/ JG 1B BE,6KB*/ JG CE*/ JG 66A/ JG 66B BE
1A+B: 6B8K
4A+BB: SSL_SSR punish of choice
4A+BB(with aGI): you can GI the "B"/66A*/after the aGI you can still JG if the A+B doesn't hit you: JG the "B" 6B8K*/ JG the "B" 66B BE*/ JG the "B" CE*/ JG the "B" 2_3B+K,2_3B+K/ JG the "B" 8B+K,6B8
8A+B: 6B8K/ 1B BE,6KB*
8A+BB: when first hit doesn't hit 6B8K*/ 66B BE/ 66A/ (B)
8A+B(B): 3B+K,3B+K/ 8B+K,6B8/ 6(B+K)
WR A+BA: duck 2nd hit FC 1B,6B8
B+K: JG 2nd hit SSL_SSR punish of choice/ JG 3rd hit 6(A)
7B+K: 3B+K,3B+K/ 8B+K,6B8/ 6(B+K)
WR B+K: JG 2nd hit 6B8K/ JG 2nd hit 1B BE,6KB
BT B+K: JG 2nd hit 6B8K/ JG 2nd hit 1B BE,6KB
66(A): 6B8/ JG 2nd hit 6B8K/ JG 2nd hit 1B BE/ JG 2nd hit CE/ at tip range 2nd hit whiffs; whiff punish of choice
11_77A: 66B BE*/ WR B*
44(A): 6B8K*/ 6(A)/ at tip range not punishable
22(B): 6B8K*
22(B)B: 6B8K/ 1B BE,6KB
22(B)BB: 6B8K/ 1B BE,6KB
22(B)BBB: 6B8K/ 1B BE,6KB
22(B) B : B : B : B: 6B8K/ 1B BE,6KB
44(B)B: 6B8/ JG 1B BE,6KB/ JG CE
44(B)BB: 3rd hit whiffs; whiff punish of choice
22_88K: 1(B)B,6B8
44_11_77K: FC 2B
44A+B: 6B8K
44(A+B)(slightly charged): 6B8K
44(A+B): SSL punish of choice
44B+K: SSL_SSR punish of choice
44B+KB: JG 2nd hit 6B8K*/ JG 2nd hit 1B BE,6KB*/ JG 2nd hit CE*/ JG 2nd hit 66A/ JG 2nd hit 66B BE
44B+K(slightly charged):SSR punish of choice/ JG 2nd hit 6B8K*/ JG 2nd hit 1B BE,6KB*/ JG 2nd hit CE*/ JG 2nd hit 66A/ JG 2nd hit 66B BE
Run K: FC 1B,6B8
1B BE: SSR punish of choice/ JG 2nd hit 6B8K/ JG 2nd hit 66A/ JG 2nd hit 66B BE
66B BE: JG 2nd hit 6B8K/ JG 2nd hit 1B BE
22B BE: JG 2nd hit 2B+K,3B+K
------------------
Natsu
------------------
AAB: 6B8K**
ia6: 6B8K
a6: 6B8K
6AB: 6B8K
1A: FC 1BB~6B8 (FC 1B doesn't launch)
3A: 6B8K
4A->POS: Interrupt with FC 1B beats all options except for BE. BE doesn't go through you though.)
WR AAA: 6B8K/1B BE/CE
BB series: All can be ducked or blocked low. FC 1B for all except bomb.
B[K]: Duck as soon as you see a blue flash. FC 1B~G~6B8
BKB: FC 1B~G~6B8
BK->POS: FC 1B~G~6B8 beats all options except for K. If you think Natsu is going for K use 6b8 for 70 damage. 6b8 will lose to A.
1B:6B8K
3B: 6B8K/1B BE
WR B,a+bA: FC 1B~G~6B8
WR B,A+B,A: FC 1B~G~6B8
KKK: Duck 3rd hit FC 1B~G~6B8
KK2K: 2B
3KKK: 6B8K
3KK,B+K: Interrupt the front roll with 2A+B will be a CH if natsu presses something.
3KK,B+K8 (Natsu goes to her right): Interrupt with 4K (214B and 3B will whiff)
3KK,B+K4 (Natsu goes to her left) Interrupt with 214B/3B~3K (4K will whiff)
3KK,B+K4_8 (Doesn't matter) Interrupt with 3[A] Doesn't CH.
2A+B: 6B8K/1B BE/ JG FC1B~G~6B8
2A+B6: 6B8 will AT.
1A+B->POS: FC 1B~G~6B8 beats all options except for K. If you think Natsu is going for K use 6b8 for 70 damage. 6b8 will lose to A.
6A+B: 6B8K
6A+B->POS: 6B8 will AT against K 6B8(K) wins against everything except B+K. 2A+B loses against A and K but will CH against B+K and B.
8A+B: 8B+K~6B8* (WTF punish!)
33_66_99B BE: Duck 2nd hit. FC 1B~G~6B8
44A: 6B8K
33_77A: FC 1B~G~6B8
66K: 6B8K/1B BE
11_44_77B: 4B
Run K: FC 1B~G~6B8
22_88K, A+B: 6B8K
22_88K, B+K: Interrupt with 2A+B
22_88, B+K2_8: Interrupt with 214B/3[A]
44K: FC 1B~G~6B8