HydroJames
Shining Sea Dragon
Soul Calibur IV is my least favorite game in the main series (not that it's a bad game). I wasn't a fan of the game's slow pace.
If there is any old mode worth bringing back or making a successor to, it's The Gauntlet from Broken Destiny, as it not only tells a light-hearted, humorous story, but it also teaches the player how to play and tests their skills rather than how lucky they can get mashing buttons against the A.I..
This video review sums up why Lost Swords fails.
I really think that they should focus on developing the characters and mechanics introduced in Soul Calibur V. It had the best game-play mechanics and was the most balanced in the series. The new characters have potential and should be given more development. If I ever want to go back the old mechanics, characters, and single player modes, I could always go back to play the old games and/or await an HD re-release. I want the series to evolve and try new things rather than sell me the same game I have already been playing for years.
Though I can understand why people dislike SCV, I think that they blew things out of proportion. Despite its flaws, I think it's underrated.
Soul Calibur III had not only the best casual modes, but also the best stages and musical score.
I don't mind the Equipment Destruction mechanic.
The series needs more fantasy-based styles like Z.W.E.I.'s and Viola's. Why not? The series takes place in a universe with two sentient shape-shifting swords.
Though I wished for CaS exclusive styles before, I'll have to retract my statement. I instead wish for more unique styles. I've heard people say the Creation exclusive styles in Soul Calibur III were not that well developed. Project Soul would make more developed styles if they attached to more developed characters.
If I was making a remake of an older game, rather than just make an HD remaster like SCIIHDO, I would remake the entire game from scratch and add a whole bunch of new things that weren't in the original version. That way, it would feel like a new game.
The Soul Series needs a multi-player Tag-Team mode. Soul Calibur IV had Tag-Team and it was an interesting idea, but it was only implemented in single-player modes.
Creation should not stop at making characters. Why not weapons and arenas as well?
If there is any old mode worth bringing back or making a successor to, it's The Gauntlet from Broken Destiny, as it not only tells a light-hearted, humorous story, but it also teaches the player how to play and tests their skills rather than how lucky they can get mashing buttons against the A.I..
This video review sums up why Lost Swords fails.
I really think that they should focus on developing the characters and mechanics introduced in Soul Calibur V. It had the best game-play mechanics and was the most balanced in the series. The new characters have potential and should be given more development. If I ever want to go back the old mechanics, characters, and single player modes, I could always go back to play the old games and/or await an HD re-release. I want the series to evolve and try new things rather than sell me the same game I have already been playing for years.
Though I can understand why people dislike SCV, I think that they blew things out of proportion. Despite its flaws, I think it's underrated.
Soul Calibur III had not only the best casual modes, but also the best stages and musical score.
I don't mind the Equipment Destruction mechanic.
The series needs more fantasy-based styles like Z.W.E.I.'s and Viola's. Why not? The series takes place in a universe with two sentient shape-shifting swords.
Though I wished for CaS exclusive styles before, I'll have to retract my statement. I instead wish for more unique styles. I've heard people say the Creation exclusive styles in Soul Calibur III were not that well developed. Project Soul would make more developed styles if they attached to more developed characters.
If I was making a remake of an older game, rather than just make an HD remaster like SCIIHDO, I would remake the entire game from scratch and add a whole bunch of new things that weren't in the original version. That way, it would feel like a new game.
The Soul Series needs a multi-player Tag-Team mode. Soul Calibur IV had Tag-Team and it was an interesting idea, but it was only implemented in single-player modes.
Creation should not stop at making characters. Why not weapons and arenas as well?
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