Fearal_Koholic
[08] Mercenary
So in playing zwei rigorously online, offline in Legendary Souls and just generally practicing every tool he has, i've noticed a few of his moves don't get the mention they deserve. So i'll post the few i think deserve mention and why, to broaden our general knowledge and mix-up capability. No rock unturned!
6K - Decent reach, speed and gives space on block or hit. Knockdown on hit, with surprising damage. Good to throw out against characters with lower reach or speed, or as an interrupt against certain attacks. Pretty sure it's safe on block.
7/8/9K - Same as above, but with retreat or advance potential, as well as dodging lows. Particularly nice against Xiba.
77/11K - A great move on grounded opponents, especially if you're used to chasing them with 66B or 66AB. Gives space and a bit of time to chase again if the opponent doesn't attack. If they do, WRB or WRA.
44K - Knockdown, good damage, tracks, better reach and speed than you'd think. Unfortunately it's high, but if you're agile it makes a great punisher. Keeps you close to opponent for follow up.
I just noticed all of those moves are kicks. I find that throwing them out there keeps the opponent guessing, especially if the hit causes knockback as all momentum shifts instantly (if the opponent was very offensive).
So any other underrated moves in our arsenal?
6K - Decent reach, speed and gives space on block or hit. Knockdown on hit, with surprising damage. Good to throw out against characters with lower reach or speed, or as an interrupt against certain attacks. Pretty sure it's safe on block.
7/8/9K - Same as above, but with retreat or advance potential, as well as dodging lows. Particularly nice against Xiba.
77/11K - A great move on grounded opponents, especially if you're used to chasing them with 66B or 66AB. Gives space and a bit of time to chase again if the opponent doesn't attack. If they do, WRB or WRA.
44K - Knockdown, good damage, tracks, better reach and speed than you'd think. Unfortunately it's high, but if you're agile it makes a great punisher. Keeps you close to opponent for follow up.
I just noticed all of those moves are kicks. I find that throwing them out there keeps the opponent guessing, especially if the hit causes knockback as all momentum shifts instantly (if the opponent was very offensive).
So any other underrated moves in our arsenal?
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