Was testing JF 4AAAAA. On neutral guard, the guard break-stagger is forward facing, so if you recover, iMCF>RCC 3B>a:B+K>DNK>2K works on the characters that it should work on as per normal. On neutral hit or CH, the final JF 4A hit will always spin the opponent to a BT position meaning if you do the same thing, his/her head will face you after a:B+K instead and so DNK>2K will not work. Tested like 10 times, same result for all. BUT if you do another JF 4AAAAA after RCC 3B and THEN a:B+K, there's a chance that will correct itself. Provided you're lucky enough to recover again of course :) Another thing, if 6K connects near a wall and the opponent splats, more often than not he/she will be in BT. That's when you do 2A+BB>66A (BE)>iMCF>3B/8K W!>back throw for guaranteed 170-173 damage on everyone except Voldo, Zwei and Asty, which is more than your standard BnB wall stuff.