Twiz
Волк Одиночка
I mostly use 1B as it leaves me with an EIN setup on wake up. 2B is also good if you think they won't tech. Although it's -12 on block so i wouldn't use it to often. 66 A+B should only be use against those who wake straight up. If they get out of the attack by rolling you're leaving yourself wide open. But for me it's mostly a guessing game of 1 2A and 2K. Unfortunately most of ZWEIs attacks do not hit grounded so you only have a few options to choose from.Yes I played a Sieg last night and it's very tough to get in, you have to play real defensive. What would you suggest as his go to moves for his oki game Twiztid? I was using 66 A+B, 1B, 2B. Anything else of noteworthy?
Also on another note, how the hell does the guard gauge work in this. I felt like I was blinking red and then hit the opponent 3 times and it still didn't go down to yellow. How exactly does this work? I feel like getting crushed is inevitable against some characters (ZWEI being one himself).