Leixia Q&A/General Strategy Thread

Ok. So I'll probably have to do a lot of moving of posts soon. But before that let me make something perfectly clear about this game. There are more to mixups than Mid/Low or Mid/Throw.

1. Do you... kill their step or kill their Gauge? (ie: 44A vs 66B/44K or 22A vs 33B)
2. Do you... kill backstep (like 66BB) or kill aggression with fast or evasive moves at disadvantage (like AAB, 44B).
3. You also have reverse mixups after people block your moves, especially if Lexy's in FC.
4. As people have said, she has a lot of mixups on wakeup. (see Ep 2 of video guide)

What I think people are really saying is, Leixia has no braindead 50/50s. You know like Mitsu, Asta, or Cervy. Mixups she definitely has, they're just used differently.
 

This is very true.
I don't want to write a novel about this issue, so I'll keep it short: Problem is that if your opponent "guessed" or answered her mix-up correctly, they generally always get a higher reward than Leixia would have. And that's why she has a (slight) disadvantage in most match-ups imo.
I don't always want to repeate myself, but that's my point of view on her.
 
i just thought i would share this new tech vs nightmare when hes in NSS stance 4A+B beats all options and TC under any AGA attempt.
perhaps you guys might want to add this move to your repertoire. its very good vs stance mix ups and zoning.
 
I'm sorry man, but as much as you wrote, it's very very wrong.

First of all 1B+K is MID not HIGH... (It whiffs vs crouching Patroklos though, so if that's why you said that then ok...).
Second, mashing doesn't beat her mixup. There's always an option to frame trap, hence stopping them from pressing buttons. If both your options lose to mashing, find something that won't even if it's smaller damage.
Third, she has no answers for 2A/2K/1K? What kind of answer does she lack that everyone else has? 2A/2K works on anyone in the game....
Lastly, her hardest matchups are the TOP tiers, she can hang with the mids. (Patroklos worse than Cervantes? Natsu worse than Algol? nah.)

Here's the thing, the patch weakened her damage and Guard crush, not her moveset. Whatever mixups she's missing now, she didn't have them pre-patch either. And she was quite good pre-patch without said "mixups".
 
i just thought i would share this new tech vs nightmare when hes in NSS stance 4A+B beats all options and TC under any AGA attempt.
perhaps you guys might want to add this move to your repertoire. its very good vs stance mix ups and zoning.

I think you mean 6A+B, but yes. I've been looking into that some as well.
 
I'm sorry man, but as much as you wrote, it's very very wrong.

First of all 1B+K is MID not HIGH... (It whiffs vs crouching Patroklos though, so if that's why you said that then ok...).
Second, mashing doesn't beat her mixup. There's always an option to frame trap, hence stopping them from pressing buttons. If both your options lose to mashing, find something that won't even if it's smaller damage.
Third, she has no answers for 2A/2K/1K? What kind of answer does she lack that everyone else has? 2A/2K works on anyone in the game....
Lastly, her hardest matchups are the TOP tiers, she can hang with the mids. (Patroklos worse than Cervantes? Natsu worse than Algol? nah.)

Here's the thing, the patch weakened her damage and Guard crush, not her moveset. Whatever mixups she's missing now, she didn't have them pre-patch either. And she was quite good pre-patch without said "mixups".
i agree to most of what you said just not the part about her move set not being affected i think if it was just a damage or guard burst nerf i would have been fine but they ruin a few of her moves
examples of moves changed/ nerfed
22k no longer KND thats a heavy nerf that affects her already sub par mix ups
4A+B feint /44A B made to whiff more and easy to step
44A made to slower
first hit of 6KK made from -16 to -18 no longer stuns and forces crouch +8 on hit
removed block stun from AA B BE so its no longer possible to guarantee damage with AA
1B+k no longer forcing crouch
and the worst of all WR B BE no longer auto GI'S mids and has later step invincibility to verticals.
WR B went from -16 to -18
first hit of 33bb was made more unsafe and they removed push back on that and also her 3B as well as removing its tracking.
i would say these are a significant nerfs to her move set and thats what makes the nerfs hurt so hard.
 
i agree to most of what you said just not the part about her move set not being affected i think if it was just a damage or guard burst nerf i would have been fine but they ruin a few of her moves
examples of moves changed/ nerfed
22k no longer KND thats a heavy nerf that affects her already sub par mix ups
4A+B feint /44A B made to whiff more and easy to step
44A made to slower
first hit of 6KK made from -16 to -18 no longer stuns and forces crouch +8 on hit
removed block stun from AA B BE so its no longer possible to guarantee damage with AA
1B+k no longer forcing crouch
and the worst of all WR B BE no longer auto GI'S mids and has later step invincibility to verticals.
WR B went from -16 to -18
first hit of 33bb was made more unsafe and they removed push back on that and also her 3B as well as removing its tracking.
i would say these are a significant nerfs to her move set and thats what makes the nerfs hurt so hard.

You're missing the point. I know they changed properties of moves, but not the moves themselves. 22K lost the KND, but she still has a mixup with 22kA. None of that other stuff you posted has anything to do with her mixup potential. It only affects her reward for guessing right.
 
You're missing the point. I know they changed properties of moves, but not the moves themselves. 22K lost the KND, but she still has a mixup with 22kA. None of that other stuff you posted has anything to do with her mixup potential. It only affects her reward for guessing right.
Disagree. If the reward is reduced for one of the options, this reduces the potential of the mix-up directly. 22K is a great example. At +0 with pushback, a lot of characters are probably better off than Leixia afterwards. So most players wouldn't bother crouching because getting hit by 22K doesn't really matter. But if it knocks them down for another mix-up, you bet they don't want to get hit by it. So they will duck more often. Hence, better mix-up.
 
But if you use it at the end of a round or in the corner, it's all the same. The biggest difference is that because the reward is worse, that particular mixup would be used less than before. It doesn't remove the 50/50 from play. The animation is still unreadable so it still works a s a mixup. It's just less scary.
 
All of this just makes me miss xianghua more and more :(

In actuality I play my Leixia exactly how I played my xianghua in sc4, mixups, rush, and frame traps. Given Leixia does lack some of the tools xianghua had, she is still similar in her strong oki/WR game. Also in my opinion I wouldn't really consider throwing out a 22k a mixup. It's more of a move that fishes for some free damage like 2k that isn't really readable. The point really is that you attack at different angles since guarding low isn't the natural guarding position. Personally I think a mixup is a different move that replaces a move in a string or is a different follow up to a combo or specific moves and has the sole purpose to attempt to confuse the defending enemy and open up their guard. I will agree throwing out lows throughout a match helps to accomplish that, but saying a single move is a mixup can be justified for any move really. It's like saying when I hit with BB, it was a mixup because the opponent thought I would go low. My example of a Leixia mixup incorporating 22k: 44k 22k. The opponent expects a quick interrupt since your at advantage, so why not bait them with a relatively slow unreadable low?
 
Personally I think a mixup is a different move that replaces a move in a string or is a different follow up to a combo or specific moves and has the sole purpose to attempt to confuse the defending enemy and open up their guard. It's like saying when I hit with BB, it was a mixup because the opponent thought I would go low.

But that is the definition of a mixup. It makes it so your opponent doesn't know which way to defend. One option beats a certain response from your opponent, the 2nd options beats the counter to the 1st option.

22K by itself is NOT a mixup. 22K mixed with 22kA IS a mixup. The animations look the same until the end. Meaning you can't tell which one, the low or the mid, is coming at you.
 
ive been testing this tech out, with 22b+k auto GI. ive come to the conclusion that no leixia player in their right mind should ever be blocking Astaroth charged 44a, with this move in her arsenal. through testing this out in training mode and its actually quite fast so its possible to use this on reaction to zoning horizontals like Nightmares AGA or NSS BA.
if your reactions are not as fast you can use it as a way of predicting a fast horizontal perfecting this tech can really improve how you do vs ranged characters.
the fact that its listed as a stance is an indicating that its should become a priority to use this when trying to close the distance.
 
I use 22_88b+k pretty often and I think others should throw it out at more often. You would be surprised how often it gets a GI for free damage
 
I use 22_88b+k pretty often and I think others should throw it out at more often. You would be surprised how often it gets a GI for free damage

It's great situationally, but be honest, how often do you whiff it or get outright countered when you use it?

If you're really that successful with it, what moves/characters do you find it most useful against?
 
The way I use it I think of it as sidestep. After a couple move exchanges, instead of blocking, I'll decide to sidestep but instead do 22_88b+k which covers me with an auto GI that GIs highs and mids and its followups are guaranteed after and safe on block. Another use was when I was playing LS and Kilik used his 22_88a, or when siegfried used his 66a, I used this auto GI for some guaranteed counter damage. Notice how these are two range oriented characters also. It's a great tool to help you close distances. I definitely don't recommend abusing it, but when used sparingly is both effective and flashy.
 
The way I use it I think of it as sidestep. After a couple move exchanges, instead of blocking, I'll decide to sidestep but instead do 22_88b+k which covers me with an auto GI that GIs highs and mids and its followups are guaranteed after and safe on block. Another use was when I was playing LS and Kilik used his 22_88a, or when siegfried used his 66a, I used this auto GI for some guaranteed counter damage. Notice how these are two range oriented characters also. It's a great tool to help you close distances. I definitely don't recommend abusing it, but when used sparingly is both effective and flashy.
yes its a very good tool that i rarely see any leixia players using.
the main use for this move is to protect leixia from step killers while she tries to access her 8wayrun moves.
the GI window is very large so its pretty safe,its a stance that enables leixia to counter a large list of zoning tools and in my opinion it should be used as often as possible.
its also a great tool to get leixia in if you can master performing it after a forward dash.
 
ive been wondering what 44 B+K auto GI was used for. ive just found out its actually her best auto GI hands down
little did i know that its used so leixia can escape any frame trap in the game and only loses to AA
to use this move effectively its main use is to GI counter attacks out slight disadvantage while back dashing safely at the same time.
here is a tip on how to get used to using this move set the AI in training made to attack after phase 1 then perform perform a frame trap like 4a or 4k then use it straight after she will GI all follow ups except AA
it even GI's 6kk after leixia's own 6B AB feint i ask you guys to try this out.
i also tested this out on Siegfried and it will GI his BB 3B when used after a blocked 66k
I can see why namco are so worried with her having damage she has one of the best auto GI in the game.
 
44B+K has a use, but of the three I still think it's the least useful. The best feature about it imo, is the fact that it can GI vertical kicks. I wouldn't use it as a backstep since I have 44B to evade and counterattack. You'd still be open for things like aGA, or Asta 4A, or any other strong horizontal that has the reach.

I guess there are situations for it, but I don't know about best aGI.
 
Leixia doesn't have the best auto GIs in the game.

Also, why would you use a defensive auto GI when you're +4/5 on block after a feint?
 
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