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*reads last 2 pages*
I'm so sorry, Zack.
Just a heads up for you all, I'll be starting work on a video project for Leixia in the next few weeks. I think I'll call it, "GBAG'ing - all over your face and on the floor". On a serious note, the video will be studying Lexy's cancels and some solid setups to help up her mixup game.
Hmm... Instead of that... maybe you could film whatever it is and send me the video. That way I can insert it into one of my later tutorials. You would be credited of course.
It definitely had some in III, in IV, if it had any, they were were brief, but I think I've ducked Highs with 66A+B in IV. They might simply not exist at all, though, since it's a High.I think 66A+B did have some TC.
AA BE K sometimes even when i block low i get stunned why does this happen? can you instead jump atk or you re gonna be hit with the mid?
The human brain can only react to things at least 13 frames after they occur. Natsu's 4A+B (blue bomb) is i30. Even if you can recognize 4A+B from the very first frame, you'll be unable to punish it with 8/9K because while your reaction time is i13 and 8/9K is i17 (which totals 30), it still takes a few frames to actually input 8/9K.has anyone notice or is it just me ?
leixia has the fastest jumping k in the game at i17.
its also 4+ on hit.
i suggest more use of this move, no one should be eating 2 a or bombs ever.
this move is here best wake up option, ive been beating so many oki set ups with it.
Generic jump attacks (7_8_9 A_B_K) TJ very early in this game. The impact frame doesn't matter. Very few players use TJ attacks against slow lows in this game, but if you are able to do it on reaction then go for it. Against Natsu's unblockable (which is significantly slower than most i31-ish slow lows) you must go for a TJ attack however, unless you are grounded and don't have enough time.The human brain can only react to things at least 13 frames after they occur. Natsu's 4A+B (blue bomb) is i30. Even if you can recognize 4A+B from the very first frame, you'll be unable to punish it with 8/9K because while your reaction time is i13 and 8/9K is i17 (which totals 30), it still takes a few frames to actually input 8/9K.