Leixia Q&A/General Strategy Thread

Hey, it still crouches and the execution itself gives a TC, so there is a little evasion to highs. Kind of like iFC3B with Xianghua I guess. =/
 
Just a heads up for you all, I'll be starting work on a video project for Leixia in the next few weeks. I think I'll call it, "GBAG'ing - all over your face and on the floor". On a serious note, the video will be studying Lexy's cancels and some solid setups to help up her mixup game.
 
Just a heads up for you all, I'll be starting work on a video project for Leixia in the next few weeks. I think I'll call it, "GBAG'ing - all over your face and on the floor". On a serious note, the video will be studying Lexy's cancels and some solid setups to help up her mixup game.

Hmm... Instead of that... maybe you could film whatever it is and send me the video. That way I can insert it into one of my later tutorials. You would be credited of course.
 
Hmm... Instead of that... maybe you could film whatever it is and send me the video. That way I can insert it into one of my later tutorials. You would be credited of course.

I'll consider it. I don't have recording equipment myself, but my local fighting game community has a guy that's willing to work with me and help edit it together. If we get the raw footage but don't get around to finishing it, I'll gladly send it to you for your tutorials.
 
WS B and WS B BE both have shitty TC frames at the very beginning. It's not really something to work with.
Same with FC3B. I dont think it has TC frames on its own. If you crouch something it's because of the 2G for iWS, but not because of the move. In Sc4 I'm pretty sure it had TC frames.
 
FC 3B defninitely had no TC frames in SCIV. Believe me. I had this argument many times with UK players. And it doesn't have any now either.

I think 66A+B did have some TC.

WR B seems to have the tiniest window like Kalas said. Basically you sometimes get lucky if you execute WR B a bit too early while crouching under something.
 
AA BE K sometimes even when i block low i get stunned why does this happen? can you instead jump atk or you re gonna be hit with the mid?
 
AA BE K sometimes even when i block low i get stunned why does this happen? can you instead jump atk or you re gonna be hit with the mid?

Depends on where you are in relation to Leixia. If she is right next to you, the K turns into a mid, so block standing. Otherwise, block low/jump.

EDIT: I was thinking of a raw 2B+K for some reason. As far as I'm aware, AA BE K should push you out far enough for you to always be able to jump the K.
 
Kalas is correct. Winged Rhythm isn't an auto TC move like Reverse Shui Shian, so you'd have to either press to 2G to force Full Crouch or do it from a move that puts her in a FC stance. FC Moves aren't TC moves anyways.
 
has anyone notice or is it just me ?
leixia has the fastest jumping k in the game at i17.
its also 4+ on hit.
i suggest more use of this move, no one should be eating 2 a or bombs ever.
this move is here best wake up option, ive been beating so many oki set ups with it.
 
So you can jump and take the full hit of Leixia's 2B+K avoiding the stun and recover in time to punish her? I may be extremely late on this one, but you'll have to excuse my ignorance. I've been off the grid since FR15.
 
has anyone notice or is it just me ?
leixia has the fastest jumping k in the game at i17.
its also 4+ on hit.
i suggest more use of this move, no one should be eating 2 a or bombs ever.
this move is here best wake up option, ive been beating so many oki set ups with it.
The human brain can only react to things at least 13 frames after they occur. Natsu's 4A+B (blue bomb) is i30. Even if you can recognize 4A+B from the very first frame, you'll be unable to punish it with 8/9K because while your reaction time is i13 and 8/9K is i17 (which totals 30), it still takes a few frames to actually input 8/9K.

2A+B (red bomb) is i42, however, so if they're randomly red bombing you while you're standing up, you can 8/9K them on reaction. However, if you're on the ground, it takes quite a few frames to get into a standing position and you'll get hit by the bomb. Good Natsus 4A+B as frame traps and tech traps, not randomly while you're standing up. And if you're standing up, there are much better punishers for an i42 move (6KK comes to mind).

So, in summation: 8/9K on reaction to 2A+B when already standing up is viable, but 6KK is actually better, in my opinion. It's faster, more damaging and gives better frames (though you'll be further away from the opponent). 8/9K is "safer" for the TJ if you're afraid of being too slow to properly 6KK 2A+B on reaction, though.
 
The human brain can only react to things at least 13 frames after they occur. Natsu's 4A+B (blue bomb) is i30. Even if you can recognize 4A+B from the very first frame, you'll be unable to punish it with 8/9K because while your reaction time is i13 and 8/9K is i17 (which totals 30), it still takes a few frames to actually input 8/9K.
Generic jump attacks (7_8_9 A_B_K) TJ very early in this game. The impact frame doesn't matter. Very few players use TJ attacks against slow lows in this game, but if you are able to do it on reaction then go for it. Against Natsu's unblockable (which is significantly slower than most i31-ish slow lows) you must go for a TJ attack however, unless you are grounded and don't have enough time.

Generally, 9B and 9K are better as reaction attacks because they hit mid, whereas 9A can whiff if your opponent's low ends in FC.


9K's speed is useful in near-neutral situations, because it will beat quick 2A pokes but is also fast enough to beat many other options too (including an opponent's jumping attack).
 
Oh I see. I hadn't kept track of TJ properties because, let's face it, Leixia's TJ moves aren't exactly that good. Her 9A is high, though, so let's not use that. Can you actually 8/9 B+K the red bombs on reaction (from standing) then? Does the TJ start out early enough?

I just assumed the TJ frames came out too slow to be able to consistently 8/9K Natsu's 4A+B on reaction (since you can't possibly see that it's 4A+B from frame 1).
 
Well, Leixia's TJ-moves are just like most parts of her movelist: Good, but nothing to be afraid of.

And it's not possible to use 8B+K in order to TJ over lows because the TJ-frames activate way too late.
 
Back
Top Bottom