The AMAZING SC5 Online General Discussion Thread

In truth, and I'm not trying to seem annoyed or pissy, you shouldn't be able to do a second one in a row(if we're talking 4B).


I guess what I'm saying is that yes, 4B is too strong. I wish it was nerfed. I honestly would like his other moves nerfed. I would take a much less powerful Rugi in favor of having relic back. This way it could stop all the complaints and rage quitters maybe. I'd gladly take all the nerfs they want to give. I'll even take him nerfed without relic. But then someone would still be salty because he'd be "too easy to use". I do understand your point. My issue is that boils down to all the rq-ers are the ones who are playing 3 move nightmares, etc.



Row, row.
Fight the power!


I'm just trying to fight the quitters. Literally. I want to play.
 
I guess what I'm saying is that yes, 4B is too strong. I wish it was nerfed. I honestly would like his other moves nerfed. I would take a much less powerful Rugi in favor of having relic back. This way it could stop all the complaints and rage quitters maybe. I'd gladly take all the nerfs they want to give. I'll even take him nerfed without relic. But then someone would still be salty because he'd be "too easy to use". I do understand your point. My issue is that boils down to all the rq-ers are the ones who are playing 3 move nightmares, etc.
Only reason I hate Mitsu really is that if I'm spacing him correctly like a Sieg player should he can just 4B and avoid everything except moves that are too slow to be of use anyways (6B I'm looking at you!). The "too easy to use" excuse is only there because people think those stat pentagons are true. Someone once told me Sieg had "Max ease of use, almost max speed, max power, max reach. Pick a character that isn't for noobs."
 
Only reason I hate Mitsu really is that if I'm spacing him correctly like a Sieg player should he can just 4B and avoid everything except moves that are too slow to be of use anyways (6B I'm looking at you!). The "too easy to use" excuse is only there because people think those stat pentagons are true. Someone once told me Sieg had "Max ease of use, almost max speed, max power, max reach. Pick a character that isn't for noobs."

Yeah, the pentagon stats are useless.
 
AGREED. However, when they block the first one and are dumb enough to fall for a second one in a row...not really my fault. I get lit up online a ton of times by certain characters but I've never declared that they're cheap nor have I ever rage quit on someone. Not trying to make an issue, but it just sucks that I seemingly have to drop a character I've played for years to get respect online :/

Stop caring about what random scrubs think and play your game how you want to play it.

Mitsu is pretty close to OP compared to most of the cast for numerous reasons, but if it's your character why would you give a ****? When you play better players they won't complain about him.
 
Stop caring about what random scrubs think and play your game how you want to play it.

Mitsu is pretty close to OP compared to most of the cast for numerous reasons, but if it's your character why would you give a ****? When you play better players they won't complain about him.

TRUTH.
 
LOL. Damn BRV, the PSN world just fuckin hates you. Im convinced. I cant get hatemail if I tried! And believe me, Ive tried.
 
It's easy HRD just keep using maxi's 2A+B :D

i whore that out like a $5 prostitute. I do it on wake up to just to be a dick. And ill get a "Cool Maxi" before I get hate.

Haters gonna hate, hehe XD And I honestly do nothing but win, no taunting, no overkill, nothing. Logic is backwards online lol.

I play really clean to. I dont taunt, or overkill or anything either. Even when I do....still nothing.

I know. I need to grow some tits and say Im a girl. Maybe thatll do it!!
 
In truth, and I'm not trying to seem annoyed or pissy, you shouldn't be able to do a second one in a row(if we're talking 4B). The move covers way too many options for him not to eat a decent amount of guaranteed damage. With just guard in the game there's already a heavily prevalent base in SC5 for reverse mixups. Adding more moves to a character's bag of tricks to create reverse mixups is fine too. But on a wrong guess they should be getting punished. Rugi's 4B lets him completely circumvent that. not only does it beat several options by the opponent, it is hardly beaten by any others.

Is that actually true? It's a strong move if you manage to simul it with an opponent's move (and they don't simply outspace it or outguess you with an extra-long move like Natsu's 66k). But unless you're using it on reaction, it's got a nice long whiff zone -- if you don't catch a move, you're likely eating a long range attack into the backstep, a sidestep/launch punish from the entire cast, or Natsu jumping over your head and launching you for 75 damage.

I actually think his unseeable high/low mixups and his CE catching grounded are more of a problem.
 
Actually, if you were paying attention, you'd see that you actually "liked" that post, and therefore do not hate me.

Dummy!

Only cause it made me chuckle. But you tend to just be out to hurt my feelers any chance you get. Its very disheartening.
 
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