SCVI Nightmare's Move Analysis

it'll probably be -14 like last time.

at least A+B is safe-ish Kappa

I remember when I first found that out, I face palmed so hard that there was an imprint of my palm across my face for a week. There was literally no point to use that move outside of situational play.

At least A+B is not launch punishable anymore, at least not that I have seen so far. Wait, is Setsuka going to be in the game? #flashbacks
 
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At least A+B is not launch punishable anymore, at least not that I have seen so far. Wait, is Setsuka going to be in the game? #flashbacks

Hopefully; they can't do that to us.

I wonder if more of his attacks are safer. Also is raw GS still in the game? I don't think I've seen it.
 
Also is raw GS still in the game? I don't think I've seen it.

Yes
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Yeah when Nightmare 6K in SCVI causes a Lethal Hit on CH.

How does the step/backstep feel like? Closer to the older SCs or closer to SC5? Is step guard back?

The 33B change is also interesting. Should make it a very good whiff punish like it was in SC3 and SC4 again; though losing the damage of the old 66B is a shame. Is the old 66B still in?

Edit: Ah, just looked at the list. It's in. Interesting...very, very interesting. And it goes into NBS? Wow, so theoretically, bread and butter WR (B) CH~ NSS A+B, 66A+B~NBS mix-ups? Bloody hell.

Is naked GS fast like in SC3/4?

Also, 66B goes into GS like old 33b~GS right?

Edit 2: Oh wow, it does. Whoa whoa whoa whoa...that's potentially insane. 33B6 had a ton of + on ground hit so if empty GS is fast like in SC3/4...possibilities.

I noticed 2B or FC B hits med now, not special med like before. Is that correct?

I'm not going to call it early like last time, but the Nightmare I know and love might be back again!:sc4nm1:

Edit 3: I'm a noob, 2B always hit med. Blah.

Oh, how about BT B+K from SC3 and 4? (fingers crossed that's in since A+K is in some form)
 
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How does the step/backstep feel like? Closer to the older SCs or closer to SC5? Is step guard back?

I don't know.

The 33B change is also interesting. Should make it a very good whiff punish like it was in SC3 and SC4 again; though losing the damage of the old 66B is a shame. Is the old 66B still in?

Edit: Ah, just looked at the list. It's in. Interesting...very, very interesting. And it goes into NBS? Wow, so theoretically, bread and butter WR (B) CH~ NSS A+B, 66A+B~NBS mix-ups? Bloody hell.

SCVI Nightmare's 33_99B is still in. It just got 66B as an option for faster combos like CH K ~ 66B. 33_66_99(B) goes into NBS.

Is naked GS fast like in SC3/4?

I don't know.

Also, 66B goes into GS like old 33b~GS right?

Edit 2: Oh wow, it does. Whoa whoa whoa whoa...that's potentially insane. 33B6 had a ton of + on ground hit so if empty GS is fast like in SC3/4...possibilities.

Yes, 33_66_99B6 goes into GS.

Oh, how about BT B+K from SC3 and 4? (fingers crossed that's in since A+K is in some form)

It's now the 2nd hit of NTC_SCM GS AA.

I'm not going to call it early like last time, but the Nightmare I know and love might be back again!:sc4nm1:

SCVI Nightmare is very good.
 
Is there a list of videos featuring competent Nightmare gameplay? I've tried scrolling through Youtube, but I can't seem to find anything like footage used in the OP.

Also, what's going on with all of these input changes (2K <-> 1K; 33/99B -> 66B)? Is GS B -> GS B still a combo? Does he seem to have wall combo potential like in SC4 or SC5? I need all of the Nightmare info in my veins.
 
Is there a list of videos featuring competent Nightmare gameplay? I've tried scrolling through Youtube, but I can't seem to find anything like footage used in the OP.

Also, what's going on with all of these input changes (2K <-> 1K; 33/99B -> 66B)? Is GS B -> GS B still a combo? Does he seem to have wall combo potential like in SC4 or SC5? I need all of the Nightmare info in my veins.

Kayane vs Djo


Silent Joel vs Mr.E


Silent Joel vs Hyrul


GS B6 ~ GS B6 is no longer a combo apparently, Joel mentions you can't do much after one splat, but then X was seen doing 2 w!'s, so it could possibly that moves that used to wallsplat no longer do so
 
At 1:46 - When Nightmare enters Soul Charge Mode and doesn't do any Soul Charge Enhancements it automatically goes to NTC until a Soul Charge Enhancement is used.

 
Does NM still have a low from NSS? If not, that's a huge change/nerf to that stance.
 
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From what I’ve read from movelist notes, NSS B is now Siegs SRSH B? I hope that’s the right notation

I saw another move with an unknown input which looks completely new (I don't think I recognize it, someone correct me if im wrong). Ill see if I can find it.


At around 0:48.
 
That is one of sieg's stance moves, Engared. I don't think i've seen the low NSS B either, so that's likely what has replaced it.

However, I recall seeing his 11B from SC4 is back! The long range low that is similar to NSS B, though I don't recall which video I saw it in.
 
Does NM still have a low from NSS? If not, that's a huge change/nerf to that stance.

No

From what I’ve read from movelist notes, NSS B is now Siegs SRSH B? I hope that’s the right notation

I saw another move with an unknown input which looks completely new (I don't think I recognize it, someone correct me if im wrong). Ill see if I can find it.


At around 0:48.

That's SCVI Nightmare's NSS B which was the first part of Siegfried's SSH BBB in SCV.
 
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