how to break past the 50/50

smilingsaint

[08] Mercenary
my game is largely just 50/50 wakeup. it has served me somewhat well in the past but i cant seem to move past it and become better. if my opponent is playing quite defensively then i can certainly adapt and use 2kb to mix it up, but if they are simply waiting to block my attacks and then subsequently launch a counter attack, i do very poorly.

i really dont know what to do and i would greatly appreciate any advice you can provide.
 
Use more GI's and find a way to detect attack patterns in your opponent.
Fast attacks like 2A, for example, are also highly recommended to interrupt combos and unblockables.
 
MST~Throw

When not sure if they'll duck, 1B

When U wanna interrupt, 3K

Relic UB GI etc pressure near wall

Basically know when to subtley change your game but at the same time keeping the flow/mixup going.
 
if your opponent can outguess you theres nothing you can do with mitsurugi, his whole strategy revolves around setting a mix up.
 
More than just about any character in the game, Mitsu is about mix ups. Even at high levels of play, he lives and breathes by the strength of his mix up game. If you want a character who can pressure safely and chip easily, Mitsu probably isn't it.

That said, learning to read your opponent better will not only pick up your Mitsu play, but your gameplay in general. Don't think just in terms of mid vs low, but in terms of what your opponent is thinking.
 
More than just about any character in the game, Mitsu is about mix ups. Even at high levels of play, he lives and breathes by the strength of his mix up game. If you want a character who can pressure safely and chip easily, Mitsu probably isn't it.

That pretty much sums it up.

The trick is to add different elements from Mitsu's repertoire.

Have you thought about using A+B~G or 6B+K~G to induce hesitation?

Stance switching or stance cancelling?

There's so many devices at your disposal, use them.
 
To add to what's already been said, if you haven't already mastered stance usage, now would be the time. Little things like knowing 6B+K MST transition ducks just a ton of things, or that MST A+G gives him a left side RO can add another dimension to your game.
 
Experience I guess. My play started at like 75% wins, but then I started losing to Mitsu's and Cervy's and Cass/Sophitias til it literally became 50/50 for me to have a chance against a good one. Then after constantly playing these same characters their mix-ups became so obvious that I could work back up to 80%.
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All the above advice is super. I have seen 2 types of Mitsu's around, ones who use constant forward moving attacks, mixing it up with stances, and then the second type which are 2kb and the other move (can't remember the input) spammers who will grab you also at any oppurtunity. I haven't really seen a Mitsu who uses all elements of his game and that to be honest would be a nightmare to play against!
 
2KB is hardly close to what it used to be. Depending on your playstyle could be useful,but not spammable thats sure
 
2KB is hardly close to what it used to be. Depending on your playstyle could be useful,but not spammable thats sure


what do you mean by that bro 2kb is still his best move if you use it right and not throw it out there 20 time ok hes what i think about 50/50 i dont like it when ppl say Mitsurugi is a 50/50 character im like what the fuck if your good with him and i mean good with him then he what not be 50/50 shit mixs the movies up high low mids low low high shit like that
 
i must admit i was hoping for a secret truth in the responses to this thread, some mystery move i was unfamiliar with that i could incorporate into my game play, but i always knew better. i am sad. i simply don't know what i can do to get better anymore. it is a real possibility, nay likelihood, that i have reached the plateau of my potential, far below the summit of perfection and with nowhere to go but down.

casper, when i was talking about a 50/50 game i was only talking about attacks against an opponent as they were rising from being knocked down. as they rise i will either attack them with 3b/mist 6b or a variety of low attacks instead. this has been very effective against many opponents.
 
his 50/50 is both a blessing and a curse, depending on how you look at it. To be good with mitsu you have to rely on psychology more than math, and not be afraid to risk. Although playing mitsu requires a good defence , doing a move you have to be ready to get KD-punished after it and be prepared to get up properly, not get hit by techtraps , knowing where to roll etc.
 
When i was talking about a 50/50 game i was only talking about attacks against an opponent as they were rising from being knocked down. as they rise i will either attack them with 3b/mist 6b or a variety of low attacks instead. this has been very effective against many opponents.

Right, I finally got it...

You mean improving your wake up game right?

You can add 66A+B if they crouch guard from get up. If 66A+B hits, it means a free 33B (damage is 70+ in total). If they roll about OTG, use 63214BB (it tracks and hits OTG, but if they play dead, it will miss Talim and maybe a few others).

Remember, both moves can be cancelled i.e: 63214B (by not pressing the B twice) or 66A+B~G. This allows you to resort back to your previous wake up game of choice.
 
i must admit i was hoping for a secret truth in the responses to this thread, some mystery move i was unfamiliar with that i could incorporate into my game play, but i always knew better. i am sad. i simply don't know what i can do to get better anymore. it is a real possibility, nay likelihood, that i have reached the plateau of my potential, far below the summit of perfection and with nowhere to go but down.

casper, when i was talking about a 50/50 game i was only talking about attacks against an opponent as they were rising from being knocked down. as they rise i will either attack them with 3b/mist 6b or a variety of low attacks instead. this has been very effective against many opponents.


o OK then that's what you mean well seeing as how I'm don't play Mitsurugi all that much cuz i get bored with him real fast when I'm high like now that's why i play Lizardman. but well you put the 50/50 game like that it makes it seem like Evey character 50/50 but there not i just don't get why does everyone say he is what make him not the same.

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his 50/50 is both a blessing and a curse, depending on how you look at it. To be good with mitsu you have to rely on psychology more than math, and not be afraid to risk. Although playing mitsu requires a good defence , doing a move you have to be ready to get KD-punished after it and be prepared to get up properly, not get hit by techtraps , knowing where to roll etc.

And Belial what your saying would best be for Zasalamel but i think the way to play him is to always be attacking and not let up why would you need a good defence when most of his moves a safe to use i get you when you say be ready to get KD-punished after it and be prepared that's what i do.
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Right, I finally got it...

You mean improving your wake up game right?

You can add 66A+B if they crouch guard from get up. If 66A+B hits, it means a free 33B (damage is 70+ in total). If they roll about OTG, use 63214BB (it tracks and hits OTG, but if they play dead, it will miss Talim and maybe a few others).

Remember, both moves can be cancelled i.e: 63214B (by not pressing the B twice) or 66A+B~G. This allows you to resort back to your previous wake up game of choice.

and i didnt know about that ill be testing that tonight
 
his 50/50 is both a blessing and a curse, depending on how you look at it. To be good with mitsu you have to rely on psychology more than math, and not be afraid to risk. Although playing mitsu requires a good defence , doing a move you have to be ready to get KD-punished after it and be prepared to get up properly, not get hit by techtraps , knowing where to roll etc.

THIS.

I believe it's much better to start improving your defense before you actually play Mitsu seriously. A great wake-up game, good speed and strong moves are of no use really if you're not prepared to avoid techtraps, escape throws, use GI's and stuff.

He is truly a force to be reckoned with, if used properly that is.
 
THIS.

I believe it's much better to start improving your defense before you actually play Mitsu seriously. A great wake-up game, good speed and strong moves are of no use really if you're not prepared to avoid techtraps, escape throws, use GI's and stuff.

He is truly a force to be reckoned with, if used properly that is.


i think that's what he said but and a different way. but if you mix your attackis up you wont need to "avoid techtraps escape throws, use GI's and stuff"
 
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