Recent content by Arc Graves

  1. Arc Graves

    Soul Calibur VI: General discussion

    I think I'm in the same boat of wanting the 4G and 6G GI back to separate lows and not effect throws. But thinking about it more recently, I want to say their thought process might have something to do with the levels of GI implemented which I believe is based on the attack GI'd and not the GI...
  2. Arc Graves

    SCVI Nightmare's Move Analysis

    This is true. Always good to have more mixup potential.
  3. Arc Graves

    SCVI Nightmare's Move Analysis

    Guess not, but I'm extremely excited to see Nightmare's old NBS 2A or bA coming back for sweet low mixups!
  4. Arc Graves

    SCVI Nightmare's Move Analysis

    So far I'v only seen Nightmare's old 3A from Soul Calibur 2 in the form of a follow up combo, will that not be a standalone move like it was or at least have the A GI property?
  5. Arc Graves

    SOULCALIBUR 6: WishList Thread

    Forgot a couple things in my previous post. Mechanics/Gameplay: Shorter Guard Impact window Guard Impact to not affect throw attempts Frame data on the safer side like SC2 Option to disable armor breaks (hopefully what we see is just the early build version of the destructible armor...
  6. Arc Graves

    SOULCALIBUR 6: WishList Thread

    Single Player/Story: Mortal Kombat 9 style (wishful thinking..) Chronicles of the Sword Weapon Master Arcade Mode endings Mechanics/Gameplay: 4G Guard Impact Options to toggle hold for menu popup during fights A+K moves Versus: Extra Versus with weapon effects Team Battle Characters...
  7. Arc Graves

    Hello everyone!

    Hi, my name is Vincent. I've been a long time player of the Soul series since my childhood experiences with Soul Blade on Playstation. Fast forward to more recent times I've dabbled in Soul Calibur V but ultimately lost interest for any dedication to the game. With the announcement of Soul...
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