I think I'm in the same boat of wanting the 4G and 6G GI back to separate lows and not effect throws. But thinking about it more recently, I want to say their thought process might have something to do with the levels of GI implemented which I believe is based on the attack GI'd and not the GI...
So far I'v only seen Nightmare's old 3A from Soul Calibur 2 in the form of a follow up combo, will that not be a standalone move like it was or at least have the A GI property?
Forgot a couple things in my previous post.
Mechanics/Gameplay:
Shorter Guard Impact window
Guard Impact to not affect throw attempts
Frame data on the safer side like SC2
Option to disable armor breaks (hopefully what we see is just the early build version of the destructible armor...
Single Player/Story:
Mortal Kombat 9 style (wishful thinking..)
Chronicles of the Sword
Weapon Master
Arcade Mode endings
Mechanics/Gameplay:
4G Guard Impact
Options to toggle hold for menu popup during fights
A+K moves
Versus:
Extra Versus with weapon effects
Team Battle
Characters...
Hi, my name is Vincent. I've been a long time player of the Soul series since my childhood experiences with Soul Blade on Playstation. Fast forward to more recent times I've dabbled in Soul Calibur V but ultimately lost interest for any dedication to the game. With the announcement of Soul...