Recent content by Blacksmith_Tony

  1. Blacksmith_Tony

    Leixia Frame Data

    Actually, for 2B+K in the guide we had 11,-14, which shows you the correct values for both parts of the attack, not -11~14 :) Same deal with the hit properties too since you get a knd type stun if the move itself hits, and then the quake stun gives +18 if that hits. On a side note, I'm finding...
  2. Blacksmith_Tony

    Maxi Combo Discussion

    Didn't see it mentioned here yet so I thought I'd bring up the fact that if you connect with 22_88 A at tip range, LI A is guaranteed afterwards on normal hit. Can lead to some nice fun in spacing games, since it gives you another good whiff punisher if you are just outside of 44B range. On...
  3. Blacksmith_Tony

    6A+B Punishment Thread "SCV Edition"

    Using his CE for punishment sometimes can be very useful still, since it allows you to punish things with a lot of pushback like Natsu's 66B where you need speed and range, and 6A+B doesn't have the reach even with the BE version. In general though yeah, 6A+B BE is the much better option...
  4. Blacksmith_Tony

    Xiba Q&A / General Discussion

    Yeah that's true, but that can sometimes mess you about a bit if your double button press isn't spot on, and even then I've seen it just lead to your character getting up and taunting. The good thing about A+B+K is that it won't ever get anything else out, which is why I usually use it.
  5. Blacksmith_Tony

    Xiba Movelist

    66KB is a NC, not NCc, and I'm fairly certain the opponent can't reGI after you GI their attack with RM. The WS K thing should probably be written as WS KK:BE too, since it's the BE input that requires the just frame timing. But yeah, it's just a bit of extra damage and advantage.
  6. Blacksmith_Tony

    Xiba Q&A / General Discussion

    Just to clear a couple of things up: If you are lying on the ground in a position that you could potentially do a BT attack from in SCV such as after 1[B+K], just pressing the the button won't allow you to do it like it did in previous games. The easiest way to consistently get up and remain...
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